Pikmin 3

Sandbelching Meerslug

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Sandbelching Meerslug Icon used to represent the enemy on the wiki.
Artwork of the Sandbelching Meerslug.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Shoots clumps of sand, eats Pikmin

The Sandbelching Meerslug (オオスナフラシ?, lit.: "Giant Sand Rainer") is a boss in Pikmin 3 and the third major boss encountered in story mode. It is a light brown, amphibian-like creature resembling a lamprey, with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largest Pikmin bosses to date.

Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand, eats the phone, and begins to attack the leaders and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface, which signifies its location. It will try to trap and eat Pikmin by creating a sinkhole in the sand that sucks them in. The eating attack it performs at the bottom of its sinkhole does the most damage to leaders out of any attack in the game, taking out 30% of a leader's health in a single chomp. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug. Upon its defeat, it will spit out the phone as well as the Crimson Banquet, which breaks into pieces upon hitting the ground.

Recovering its corpse can prove to be a difficult task at times. Due to the game's physics, it is possible for the creature to flail intensely[1], and at times, it can get stuck inside a wall, unable to be carried.[2]

Stats

Weight Max.
carriers
Seeds Value Health
20 30 (normally) 50 N/A 10000

Notes

Pikmin 3 Prima Guide

The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two basic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles. When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated. When the Sandbelching Meerslug creates a large pit, you can either avoid the attack or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature. Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.

Behavior

The Sandbleching Meerslug moves quickly and does not show itself while on the move. Due to its enormous size, however, it can easily be seen burrowing just below the layer of sand in its arena. It will chase any leaders or Pikmin down and then follow up by emerging from the sand, where it will spit sand balls, and at the same time be left vulnerable, or burrow deeper into the sand and create a sinkhole to bring Pikmin down to its mouth, where they are eaten at a considerable rate. When damaged enough or fed a bomb rock, the Meerslug will be forced from the ground and lay as a massive target for all Pikmin for a moment. Afterwards, it will burrow back into the ground and repeat its attacks.

The Sandbelching Meerslug has a few basic attacks, but has many ways of executing them. It will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin. As its health gets lower, the attacks get more dangerous:

  • At about half of its health, it will spiral around the arena, and turn the whole location into a sinkhole.
  • Below half of its health, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
  • It can start shooting out giant sand boulders, which can bury many more Pikmin.
  • It can fire many smaller boulders in rapid succession.


Defeat Bosses!

The Sandbelching Meerslug is the third opponent in Defeat Bosses!, and the player is given 13 minutes to kill it. The entrance/exit to the sandy arena is blocked off by a "keep out" sign. The player starts with all three leaders and 20 Red, 20 Rock, and 10 Yellow Pikmin that have to be recalled due to the Meerslug's introduction. Dotted around the arena are buried bud and flower Pikmin. Behind the start are Reds in groups of 10 and 5. The south side of the arena has 5 Reds and 10 Rocks, as well as two bomb rocks on a ledge outside of the arena. On the far side from the entrance is a group of 10 Reds, and to the north is 5 Rocks and 5 Yellows, for a total of 50 Red, 35 Rock, and 15 Yellow Pikmin. The dirt mounds that originally contained the Meerslug's Data Files now have 5 bomb rocks (north) and 3 bombs rocks (southwest).

The following table lists what medal the player gets according to the time they take:[3]

Bronze Silver Gold Platinum
8:00 - 6:01 6:00 - 4:01 4:00 - 3:01 3:00 - 0:00

These are the world records for the challenge, as obtained from the in-game global rankings feature. The following scores were retrieved on December 9th, 2015.

  • Solo: 1:04
  • Co-op: 1:09

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Attacks

The Sandbelching Meerslug has two basic attacks, but has many different ways to execute them. As its health gets lower, the attacks get more dangerous.

There are three ways it can make a sinkhole:

  • It will stop and burrow underground to create a sinkhole. Pikmin that aren't fast enough to escape will be eaten at the bottom.
  • At about half of its health, it will spiral around the arena for a few seconds and turn the whole arena into a sinkhole.
  • Below half of its health, it will abruptly come to a stop and create a steep sinkhole.

It can also attack by shooting sand:

  • It will rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
  • After a quarter of its health is gone, it will shoot 5-7 sand boulders, a bit faster than before.
  • Below half health, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
  • Below half health, it can also shoot many smaller boulders in rapid succession.

If Pikmin holding bomb rocks are buried, the bomb rock will instantly go off. As such, it may be wise to keep your bomb rock Pikmin with another leader.

Basic strategy

When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another leader pluck the buried Pikmin while the active one continues the fight.

After its health wheel is in the yellow, it will move quickly in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you entered from. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sand balls with less intervals between them. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.

It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the charge command (throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this, otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sand balls.

Bomb rocks can also be thrown into the creature's mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which makes it the only of getting your Pikmin army to safety should you and your Pikmin be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When you use the charge command, Pikmin holding bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the bomb rocks early.

Upon defeat, it expels another cellphone, albeit more modern in appearance than the one dropped by the Armored Mawdad, and a relatively small watermelon, which bursts into smaller pieces after being expelled.

Expert strategy

This is a much quicker way to attack the Meerslug at any point. Rather than using bomb rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large number of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack while the boss is busy. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process.

Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under two minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they don't lag behind when trying to charge.

Technical information

Pikmin 3 technical information (?)
Internal name arijigoku
HP 10000
Rock Pikmin throw hits to kill 400
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 20
Bomb rock ingestions to kill 10
Number of direct hits on top to kill 0
Damage to leaders 30
Territory radius 500
Mission Mode value 0

Other information

Naming

"Belching" is slang for "vomiting" or "spitting", so "sandbelching" means "spitting sand". In the word "Meerslug", the meaning of "meer" is "sea" in German, but it could have a different meaning, and "slug" is referring to how it resembles a real-life slug. Its Japanese name is オオスナフラシ?. オオ? means "giant", スナ? means "sand", and フラシ? means "rainer" (as in to cause something to rain down). Internally, it is called arijigoku, which means "antlion pit", referring to it causing pits to draw in Pikmin to eat.

Names in other languages

Language Name Meaning
Flag of Japan Japanese オオスナフラシ?
Oo Suna Furashi
Giant Sand Rainer
Flag of France French Dégueulimace Portmanteau of dégeulis (puke) and limace (slug)
Flag of Germany German Wühlmaul Rummaging Mouth
Flag of Mexico Spanish (NoA) Babosa arenosa Sandy slug
Flag of Spain Spanish (NoE) Babosa arenosa Sandy slug

Gallery

See also

References

  1. ^ YouTube video demonstrating the corpse flailing about
  2. ^ Miiverse post where a user complains of a stuck Sandbelching Meerslug on Wayback Machine
  3. ^ The values in the Prima Guide are incorrect. These are the values used in the game's files, as per content/CMCmn/system/mission_set/miset_misBoss3.szs/misBoss3.txt:
    # RuleData
    {
    	# BeatBossMission version
    	20130126 
    	# CID
    	33554506 
    	# GradeTime
    	3 1 # プラチナ
    	4 1 # 金
    	6 1 # 銀
    	8 1 # 銅
    }