Pikmin (game)
Pikmin 2
Pikmin 3

Gate

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Pikmin breaking down a bramble gate.
A simple white gate in The Forest of Hope.
The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add locations (see the talk page).

Gates (also called walls) are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a leader just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.

In Pikmin and Pikmin 2, gates have three stages, and when passing from one to the next, they sink lower to the ground. Pikmin 3 eschews this for a more realistic look, where the gates show visible damage.

Bramble gate

To do: Research the relationship between color and HP values better.
Care to do so?

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2, being replaced with dirt walls for the third game. Any Pikmin type can damage a bramble gate. There are three colors for these walls: white, gray and black – the darker the color, the longer it takes to be destroyed. These can also be found with gas pipes within, requiring White Pikmin to take them down.

In Pikmin, white gates can also be destroyed with two bomb rocks, gray ones need three, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the Emperor Bulblax's arena on The Final Trial is surprisingly frail. In Pikmin 2, normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100 - 12800) and Challenge Mode levels (1 - 4000). For comparison, a Red Bulborb has 750 hit points.

Locations

Pikmin
Pikmin 2

Dirt wall

Dirt walls are sandcastle-like gates found in Pikmin 3 only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock.

Locations

  • Tropical Wilds: One is found on the first day, inside the cave where the Pyroclasmic Slooch would normally be, another is outside the landing site, and closes off access to a Pocked Airhead, and a third guards access to the Calcified Crushblat's arena.
  • Garden of Hope: One is located in the second half of the area, near the Bug-Eyed Crawmad's nest, and another is located near the Toady Bloyster and a pile of fragments used to build the pot.
  • Twilight River: One wall is in the second half of the area, and blocks off a small land bridge to cross the river, and a second one separates the area with the clipboards and the swarm of Scornets.
  • Formidable Oak: The first is found at the end of the room with the Bulborbs, the next one can be found to the far end of the circular area where the bridge is built, a third is at the end of the path where the Nectarous Dandelfly is, and the final is in the dark cave, and simply separates a path to get the fragments (yhis wall does not need to be destroyed, however).

Reinforced wall

To do: Are these walls in Pikmin 3 made of stone or concrete?
Care to do so?

Reinforced walls are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. Bomb rocks must explode near them in order to take them down. In Pikmin 3, only three bomb rocks are needed to take one down, but Pikmin has more complex rules, in that there are three colors of reinforced wall: white, gray and black, which need three, six and nine bomb rocks to destroy, respectively.

Locations

Electric gate

Electric gates carry electrical current. As such, Pikmin that are not Yellow cannot touch them, under the risk of death (Pikmin 2) or temporary paralysis (Pikmin 3). Other than that, they can be taken down just like any other type of gate. In Pikmin 2, they resemble a fence made of metal, and sink to the ground as they take damage, and in Pikmin 3, they look like fluorescent lamps, with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In Pikmin 2, all electric gates have exactly 16000 hit-points. Bomb rocks cannot be used to destroy electric gates in Pikmin 3.

Locations

To do: Add Mission Mode and Bingo Battle locations.
Care to do so?

Pikmin 2
Pikmin 3

Crystal wall

Crystal walls are gate types found only in Pikmin 3, and require Rock Pikmin to break. The gate itself is made of a piece of glass (identified as "crystal") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. All crystal walls have different health values; for example, the crystal wall in the room with the Spotty Bulbear in the Distant Tundra takes many more hits from a Rock Pikmin to break compared to others. These gates need 2 bomb rock explosions in order to shatter, regardless of health value.

Locations

Bamboo gate

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even enemies passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again. If an item gets stuck under a closed bamboo gate, it will glitch back and forth while remaining stuck in the gate. It will be freed if the gate is lifted back up, however.

Locations

Minor glitch

File:Gate Glitch.JPG
The submerged part is seen next to the "10" on the HUD.

To do: Move to the glitches articles.
Care to do so?

In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

Names in other languages

Language Name Meaning Notes
Flag of Portugal Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.

See also


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from March 18th to June 21st, 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.