Honeywisp
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File:Honeywisp.png | |||
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Nektara fatuus | ||
Family | Honeywisp | ||
Areas | The Forest of Hope, The Forest Navel, Valley of Repose, Awakening Wood, Perplexing Pool | ||
Caves | White Flower Garden, Bulblax Kingdom, Hole of Heroes | ||
Challenge Mode stages | None | ||
2-Player Battle stages | Rusty Gulch | ||
Attacks | None |
Honeywisps (ピキマキ?, lit.: "Pikmin Fuel") are creatures found in the first two Pikmin games. They float across the air carrying nectar (in Pikmin) or an egg (in Pikmin 2), and tend to glow and make high pitched cries, appearing and disappearing out of thin air if a captain passes nearby set places where they can show. A Honeywisp's egg, like any other, may contain nectar, a spray drop, or Mitites.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
“Although the eggs are small, the yolk has a distinctly bold and tangy flavor. Try tossing a few in a pan along with your choice of meat and
fresh vegetables and cook up a country scramble!”Behavior
Pikmin
Honeywisps appear only when approached and disappear after a short amount of time. They float a considerable distance above the ground at a slow pace, and they take no note of the presence of Captains or Pikmin, unless attacked, at which point they will feverishly drop their nectar and vanish. They are frequently found grouped in a general area, though not all will be activated at the same time.
Pikmin 2
Honeywisps have the same general behavior as they do in Pikmin, floating about, dropping nectar and vanishing, only now the nectar is contained within an egg that breaks upon dropping to the ground.
Strategy
The following article or section contains guides. |
Pikmin
The Honeywisp is a constantly airborne enemy. As such, it can only be killed with Pikmin. If a Pikmin is thrown at one, it will vanish and drop its nectar. Yellow Pikmin are your best option due to their high throwing arc. When trying to take down a Honeywisp or a group of Honeywisps, its usually fine to throw quickly with less precision to take them down, as there is no risk in fighting them unless other creatures are nearby.
Pikmin 2
The Honeywisp is changed minimally in Pikmin 2, and as such, the strategy remains unchanged. It should be noted that neither white nor purple Pikmin are especially effective against this creature, and it cannot be petrified in any way.
Technical information
To do: Get the Pikmin internal name. |
Pikmin technical information (?) | |||
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Internal name | ?
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
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Internal name | qurione
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 99999 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0 |
fp03 | ダメージスケールY | Vertical damage scale | 0 |
fp04 | ダメージフレーム | Damage scale duration | 0 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 35 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 100 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 250 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 0 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 10 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.05 (5%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 90 |
fp02 | 上下の揺れ速度 | Unknown (vertical swing speed?) | 1.75 |
fp03 | 上下の揺れ幅 | Unknown (horizontal swing speed?) | 20 |
fp04 | 死亡速度 | Unknown (death rate?) | 400 |
fp05 | 死亡時間 | Unknown (time of death?) | 0.5 |
Gallery
Two Honeywisps at night, on the Piklopedia.
- Honey Wisp.png
A screenshot of a Honeywisp in Pikmin 2.
The Honeywisp on the enemy reel.
- 1nectarwisp.jpg
Artwork for Pikmin.
- Honeywisp.jpg
Artwork for Pikmin 2.
Trivia
- Although this enemy cannot be killed, it still has a health value of 99999 in Pikmin 2's files.
- The internal name for the Honeywisp is "qurione", which is a romanization of "clione". A clione, or Sea Angel, is a creature with a transparent body, much like that of the Honeywisp.
Names in other languages
Language | Name | Meaning |
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Japanese | ピキマキ? Piki maki |
Pikmin fuel. "Piki" is short for "Pikmin", and one of the definitions of まき? is "fuel". |
German | Nektarelfe |