Lesser Spotted Jellyfloat
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. |
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Cephalus dottalium | ||
Family | Jellyfloat | ||
Areas | None | ||
Caves | Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Inhales and eats Pikmin |
The Lesser Spotted Jellyfloat (コマンマン) is an enemy in Pikmin 2. They resemble large, blue, floating jellyfish with yellow spots that float through the air. They attack the Pikmin by inhaling them and trapping them inside. The Pikmin will then be digested over a considerably long period of time, specifically 1 Pikmin per 30 seconds, but can be saved by defeating it. This creature is related to the Greater Spotted Jellyfloat. Lesser Spotted Jellyfloats sing a faint song that is easiest to hear when music is turned off in the options menu. Upon death, they swirl around the air and brilliantly explode in an array of small sparkling lights.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
It is vulnerable on all parts of its body, and has moderately low health. Purple Pikmin will automatically make this creature fall due to their weight; they are also good for defeating it, as stunning it will prevent it from getting back into the air. When defeated, all undigested Pikmin will be recovered.
Captains
With the Rocket Fist, a captain can hit a Jellyfloat above him with his third punch. Without this upgrade, the only way to do damage is to hit the creature while on a raised ledge next to it. Both of these methods take a long time, however, so using Pikmin is recommended.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | kurage
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 2500 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.2 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 25 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 40 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 80 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 60 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 15 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 20 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 25 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 飛行高さ | Unknown (flying height?) | 70 |
fp02 | 上昇係数 | Unknown (rise coefficient?) | 1 |
fp10 | 地上ウェイト時間 | Unknown | 0.5 |
fp11 | 吸い込み時間 | Unknown (suction time?) | 2 |
fp12 | 吸い込み確率 | Unknown (probability of a leader or Pikmin being sucked in?) | 0.1 |
fp04 | 振払落下時間 | Unknown | 1 |
ip01 | 落下最低ピキ数 | Pikmin weight needed to bring it down | 6 |
ip11 | 吸い込みピキ数 | Unknown (maximum number of Pikmin it can suck at once?) | 10 |