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Pikmin 2

Breadbug

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Breadbug In-game icon.
File:NPC Breadbug.jpg
Appears in PikminPikmin 2
Scientific name Pansarus gluttonae
Family Breadbug
Areas The Forest Navel
Caves Glutton's Kitchen, Dream Den
Challenge Mode stages The Impact Site, The Forest Navel, Snack Pit
2-Player Battle stages Dim Labyrinth
Attacks Steals objects


This article is about the creature. For the biological family, see Breadbug family.


To do: Is it possible to find a formula that dictates the amount of Pikmin strength needed to carry a dragged object?
Care to do so?

The Breadbug (パン モドキ, Pan Modoki) is an enemy in both Pikmin games. This creature resembles a bread roll in appearance, and is the namesake of the Breadbug family. It holds the Space Float ship part in Pikmin. It does no harm to the Pikmin directly, though it can pull away small objects (in Pikmin), or both small and rather large (in Pikmin 2) objects vital to the Pikmin into its dwelling. If Pikmin are holding onto something when the Breadbug pulls it into its nest, they will die. It has a large amount of tough blubber, making it immune to swarming. In Pikmin 2, Breadbugs heal themselves completely when they drag an object into their hole, and when killed, any treasures dragged to their lair will respawn above it as it disappears. A larger version of this enemy, called the Giant Breadbug, appears alongside these enemies in an area in Pikmin 2.

Notes

Olimar's voyage log

This pesky scavenger is truly annoying. It attempts to steal the spoils that the Pikmin earn in battle. If the Pikmin chase it too far, they can be dragged into its lair along with their food. It may look weak, but its appearance is deceiving.

Reel notes

This creature's thick hide protects it from most attackers.

Olimar's notes

The adult breadbug competes for many of the same food sources as Pikmin, but its thick-skinned hide allows it to withstand most Pikmin group attacks. However, some researchers claim to have observed breadbugs being overwhelmed by massive numbers of Pikmin and reduced to food.

Louie's notes

Breadbugs are hearty and nutritious but also bland and unimaginative. They may be palatable in a pinch, but they hold no true culinary promise.

Strategy

Pikmin

The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off.

It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land.

Another quick way to kill it in Pikmin 2 is to use an Ultra-Bitter Spray to petrify it, which will make it vulnerable to swarming.

Captains

Strangely, Olimar can damage the Breadbug by hitting it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie are capable of hitting the Breadbug.

Technical information

Creature

Pikmin technical information (?)
Internal name collec
HP 5000
Pikmin 2 technical information (?)
Internal name panmodoki
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 20
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 60
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 15
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 20
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 0
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp00 巣スケール Scale of the nest's model 1
fp16 歩きモーションスピード Unknown (walk speed?) 2
fp02 急回転速度率 Unknown (sudden rotation speed?) 0.2
fp05 急回転速度最大 Unknown (sudden rotation speed max?) 5
fp03 戻り速度 Unknown (carrying speed?) 35
fp04 コンテナダメージ Unknown 1000
fp06 プレスダメージ Unknown 200
fp14 待機時間 Unknown (wait time?) 0
fp15 潜伏時間 Unknown 150
fp01 ターゲットスロット数境界 Unknown (cannot collect objects that can have these many Pikmin grabbing?) 11

Nest

Pikmin 2 technical information (?)
Internal name panhouse
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 40
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Gallery

Trivia

To do: *Is that glitch true? If so, add it to the glitches page.

  • Discover how long it takes for a stuck Breadbug to respawn.

Care to do so?

  • When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries.
  • The Breadbug is one of the few enemies to have a figurine modeled after them.
  • Its nest is very similar in appearance to the Hermit Crawmad's hole.
  • Breadbugs seem to have cannibal tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
  • Their scientific name, Pansarus gluttonae, means "splay-footed glutton".
  • In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after a bit and respawn out of its hole.
  • Breadbugs exhibit behavior typical of real world ferrets, which are known to take random items and drag them into burrows or other enclosed areas.