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{{Template:Boss Order
|previous = Beady Long Legs
|series = Pikmin
|current = #05
|next = Goolix}}
{{Template:Image}}
{{Infobox enemy
{{Infobox enemy
|pikmin=y
|pikmin=y
|image=Smoky_Progg(PikminNPC).jpg
|image=Smoky_Progg(PikminNPC).jpg
|size=300px
|size=300px
|icon=Smoky Progg icon.png
|custom_icon=y
|technical=Piku-Lord (Lord of Pikmin)
|technical=Piku-Lord (Lord of Pikmin)
|areas=[[The Distant Spring]]
|areas=[[The Distant Spring]]
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|seeds=100
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|vitality=4000
 
}}
The '''Smoky Progg'''<span style="line-height:20px;"> (ドドロ </span><span style="line-height:20px;">"Dodoro"</span><span style="line-height:20px;">) </span>is an optional [[boss]] found only in the [[Pikmin (game)|first]]''[[Pikmin (game)| Pikmin ]]''[[Pikmin (game)|game]], and is one of the most difficult enemies in the game. The only way to encounter it is to visit [[The Distant Spring]] before or on Day 15. It resides in the large watery area located to the east of the landing site, in the center of a small group of islands. The Progg is in an egg and if it is approached, it will break out within four to eight seconds. When the egg breaks open, the Progg will immediately go to the landing site, ignoring Olimar and possibly walking through your whole Pikmin Squad if not careful. Swarming the unopened egg with a large number of [[Pikmin family|Pikmin]] can easily defeat the Progg; however, it will not leave a golden pearl.
 
The Smoky Progg itself is a dark green and black creature with white, glowing eyes, with a pink/purple ring around the white, and constantly emits a cloud of gas that is poisonous to both the Pikmin and [[Olimar]], which is usually behind the Progg. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to defeat. When defeated, however, it drops a golden pearl which, if carried to an [[Onion]], will produce one hundred Pikmin seeds.
 
Olimar's belief that the creature is a malformed larval [[Mamuta]] is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Smoky Progg uproots and poisons them. But that would have to mean the Progg is only a baby, and that seems rather ludicrous due to its intensely aggressive behavior and nonsensically great strength, although it may be possible due to the fact that it is found in an egg. However, this relationship could also be derived from that of the Paradox Frog (Pseudis paradoxa) and its young; paradox frog tadpoles are about four times larger than their adult selves.
 
==Notes==
===Ship's Log===
''"This hideous beast comes from a strange, hard egg. Its mollusk-like body is wrapped in an unpleasant gas that suffocates any Pikmin that inhales it. Attacking its head is successful, but it's best to eliminate in egg form."''
 
===Guide Book===
 
This is information shown in the guidebook


''"Some say that this is a larval version of Mamuta that was unable to complete the transformation.'' ''But, as'' ''with Mamuta, the Piku-Lord is shrouded in mystery."''
The '''Smoky Progg''' is a hidden boss found only in the [[Pikmin (game)|first ''Pikmin'' game]], and is considered one of the toughest. The only way to encounter it is to visit [[The Distant Spring]] on or before day 15. It resides in the large watery area located to the east of the landing site, in the center of a small group of islands. The Progg is in an egg and if it is touched in any way, even with [[Olimar]], it will break out within four to eight seconds. When the egg breaks open the Progg will go directly to the landing site, ignoring Olimar and possibly walking through the Pikmin squad if not careful. Swarming the unopened egg with a large number of [[Pikmin family|Pikmin]] can easily defeat the Progg, but does not produce any reward.


==Battle Strategy==
The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of poison gas that is poisonous to both the Pikmin and [[Olimar]], which is usually behind the Progg. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a golden pearl which, if carried to an [[Onion]], will produce 100 Pikmin seeds.
[[Image:Proggegg.JPG|thumb|200px|The Progg inside its egg.]]There are several methods of defeating the Smoky Progg, some riskier than others. Swarming the Smoky Progg is utterly useless and will only result in all of your Pikmin perishing. One method is to withdraw one hundred [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then use the C-stick and A to throw Pikmin onto its face as fast as possible (precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead while avoiding its attacks; naturally this method takes longer, but may be less risky.


An alternate way to hurt it would be to use Yellow Pikmin with [[Bomb Rock]]s. To do this, aim well and do not hit the Progg on the rear with the Yellow that is thrown, or the Pikmin will be suffocated by the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarily and you can attack it again. You can also disband a group of fifteen to twenty Yellow Pikmin with bomb-rocks near the shore between the Progg's egg and the Onions, keeping the rest of your Pikmin stashed away to avoid excessive casualties. Attack the Progg's egg with a single Blue Pikmin, then hightail it back to the shore. The Smoky Progg will home in on the Yellow Pikmin and the combined explosions will instantly kill or at least severely damage it. Give the Progg's remains to the Yellow Onion; that way you'll more than make up for the ones lost in the explosion.
Olimar's belief that the creature is a malformed larval [[Mamuta]] is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin and upgrades them to flower state, while the Progg uproots them and proceeds, then, to kill them. It is notable that, despite Olimar being scientific-minded, his hypothesis and reasoning for it contrasts with what a human scientist would say: rather than being at opposite ends of the same spectrum indicating a similarity or relation, it would indicate quite the opposite.


Possibly the safest method to killing the Smoky Progg and still obtain a reward would be to draw out 2-5 Red Pikmin, then, when the Progg idles at any Onion, throw all of the Red Pikmin at the Progg. When it shakes the Pikmin off, throw them back on, and it should die in about a third to a fourth of a day. Note that this strategy is not recommended for speed-runners.
{{Notes|reel=y|voyage=y}}


It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. If you are able to make it follow you after it completes its uprooting move, it can get stuck in this way for several minutes. Simply toss Pikmin on its head as fast as possible, and with luck, it can be killed before it shakes itself free.
==Strategy==
[[Image:Proggegg.JPG|thumb|200px|The Progg inside its egg.]]
There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then throw Pikmin onto its face as fast as possible, using the [[Throw#Group move trick|group move trick]] (precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.


There is another glitch that can be used to your advantage. If the bridge that leads to the Massage Machine has not been built yet, lead the Progg behind the unbuilt bridge and then run away. The Progg will be stuck by the bridge, and will endlessly turn around in circles. You can then bring 100 Blue Pikmin out and attack the Smoky Progg.
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aiming well and not hitting the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase Olimar around and not give up until his Pikmin are dead or he gets far enough away, at which point the creature will ignore the player temporarily and it can be attacked again. A group of 15-20 yellow Pikmin with bomb-rocks can also be disbanded near the shore between the Progg's egg and the Onions, keeping the rest of the Pikmin stashed away to avoid excessive casualties. The Progg egg should be attacked with a single Blue Pikmin until the creature hatches, then the player must hightail back to the shore. The Progg will home in on the Yellows, and the combined explosions will instantly kill or at least severely damage it.


Another alternative to all of these listed above, would be to get 100 Blue Pikmin and swarm the egg until it reaches no health, causing it to die. Although it yields no rewards, it is a good option if you are not as skilled, as you can keep your Pikmin safe.
It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.


==Glitches==
==Glitches==
In a rare case, if you walk up to the egg as Olimar with no Pikmin, circle the egg and press A to try to attack it, the egg won't take any damage, yet if you go back to an onion to get your blue Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset your game. Going to sunset and continuing to the next day will not bring the egg back.
In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.
 
In another rare case, there is a glitch that when you throw a Pikmin at the egg right when it hatches, the Pikmin will float in mid air while doing its "hitting" sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and then fall off.
 
It is seen that on occasion, the game says that [[Olimar]] has one or two more Pikmin than he actually has. This glitch can happen if large amounts of Pikmin die.
 
Rarely, the Smoky Progg may be near a [[Yellow Wollywog]] when the Wollywog jumps. The jump will propel the Progg in to the air where it will hover for a short time until it begins to slowly return to ground level.


<span lang="EN" style="mso-ansi-language: EN;">Sometimes when the Smoky Progg reaches the onions, it can get stuck on one of the three legs, making it easier to kill the strange creature.  
In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its 'hitting' sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.
</span>


==Videos==
The Progg is also especially likely to [[counter glitch|glitch the Pikmin counter]] for unknown reasons.
{{Template:Clean}}
{{clear}}
[[Video:Pikmin - Smoky Progg Secret|thumb|left|300px|Here is a video of how to awake and defeat the larval [[Mamuta]] creature, the Smoky Progg.]][[Video:Pikmin - Days 14, 15, and 16|thumb|left|300px|Fighting the Smoky Progg in the "New Play Control!" version, with commentary. Fight lasts until 4:00; 17 deaths.]]{{clear}}


==Gallery==
==Artwork==
<gallery>
<gallery>
File:Reel21 Smoky Progg.png|The Smoky Progg, as seen in the [[Creature Montage]] of ''Pikmin''.
Image:Reel21 Smoky Progg.png|The Smoky Progg, as seen on the [[Enemy reel]].
File:Progg0.jpg|The Smoky Progg roaming around in [[The Distant Spring]].
image:Progg0.jpg|The Smoky Progg at The Distant Spring.
File:Smoky Progg.jpg|Captain Olimar battling the Smoky Progg.
Artwork ofthe Smoky Progg.jpg|Artwork of the Smoky Progg
</gallery>
</gallery>
==Trivia==
*The Smoky Progg is the only poisonous enemy in the first ''Pikmin'' game. Since White Pikmin have not yet been discovered, this means that Olimar has nothing that resists the creature's lethal gas.
**The poison also seems to be much more toxic than that of ''Pikmin 2'' because it kills Pikmin instantly and can damage Captain Olimar.
*The Smoky Progg is the rarest enemy in the game, with only one of them being available to fight for 15 days.
*The Smoky Progg can strangely change its eye color from red to green.
*Using an Action Replay to access a model test menu in ''Pikmin'', the Smoky Progg's code name is "dororo". In the model viewer, it has no eyes. The Smoky Progg's egg also has a code name, which is "tamago".
**Dodoro translates to "mud road", probably referring to the trails of smoke left behind the Smoky Progg. Coincidentally, there is also a manga series by Osamu Tezuka called ''[http://en.wikipedia.org/wiki/Dororo Dororo]'', in which the main character is born malformed and was abandoned on a river. Tamago is the Japanese word for "egg".
*The Smoky Progg is one of the few enemies that does not actively attempt to attack the Captain, choosing instead to attack when there are Pikmin on the ground near it.
*The Smoky Progg appears to be hollow, or transparent. If viewed from behind, you can see a glowing light suspended inside of it with chunks of gas falling around the light. This light may be the pearl it drops.
*While the Smoky Progg is inside its egg, it is called the "Dodoro's Egg," which in Japanese translates as "Dodoro no Tamago" (ドドロのたまご).
*The pearl reward from the Smoky Progg is a reward similar to the Pearly Clam-Clamps, but the only difference is the color and the amount of Pikmin sprouts given.


==External Links==
==External Links==
*[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg]
*[http://www.youtube.com/watch?v=tEGnc4AXkSA Video of awakening and fighting the Smoky Progg]
{{featured|12th April 2011|19th August 2011}}


{{Enemies}}
{{Enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Pikmin 1 only enemies]]
[[Category:The Distant Spring]]
[[Category:Poison enemies]]
[[Category:Poison enemies]]

Revision as of 11:54, July 1, 2014

Smoky Progg Icon used to represent the enemy on the wiki.
File:Smoky Progg(PikminNPC).jpg
Appears in Pikmin
Scientific name Unknown
Family Unknown
Areas The Distant Spring
Challenge Mode stages None
Attacks Suffocates Pikmin, uproots sprouts

The Smoky Progg is a hidden boss found only in the first Pikmin game, and is considered one of the toughest. The only way to encounter it is to visit The Distant Spring on or before day 15. It resides in the large watery area located to the east of the landing site, in the center of a small group of islands. The Progg is in an egg and if it is touched in any way, even with Olimar, it will break out within four to eight seconds. When the egg breaks open the Progg will go directly to the landing site, ignoring Olimar and possibly walking through the Pikmin squad if not careful. Swarming the unopened egg with a large number of Pikmin can easily defeat the Progg, but does not produce any reward.

The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of poison gas that is poisonous to both the Pikmin and Olimar, which is usually behind the Progg. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a golden pearl which, if carried to an Onion, will produce 100 Pikmin seeds.

Olimar's belief that the creature is a malformed larval Mamuta is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin and upgrades them to flower state, while the Progg uproots them and proceeds, then, to kill them. It is notable that, despite Olimar being scientific-minded, his hypothesis and reasoning for it contrasts with what a human scientist would say: rather than being at opposite ends of the same spectrum indicating a similarity or relation, it would indicate quite the opposite.

Notes

Olimar's voyage log

This hideous beast comes from a strange, hard egg. Its mollusk-like body is wrapped in an unpleasant gas that suffocates any Pikmin that inhales it. Attacking its head is successful, but it's best to eliminate in egg form.

Reel notes

Thought to be a malformed larval Mamuta.

Strategy

File:Proggegg.JPG
The Progg inside its egg.

There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 Red Pikmin, wait until it uses its uprooting ability and becomes still, then throw Pikmin onto its face as fast as possible, using the group move trick (precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.

An alternate way to hurt it would be to use Yellow Pikmin with bomb-rocks, aiming well and not hitting the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase Olimar around and not give up until his Pikmin are dead or he gets far enough away, at which point the creature will ignore the player temporarily and it can be attacked again. A group of 15-20 yellow Pikmin with bomb-rocks can also be disbanded near the shore between the Progg's egg and the Onions, keeping the rest of the Pikmin stashed away to avoid excessive casualties. The Progg egg should be attacked with a single Blue Pikmin until the creature hatches, then the player must hightail back to the shore. The Progg will home in on the Yellows, and the combined explosions will instantly kill or at least severely damage it.

It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. After it completes its uprooting move, it can get stuck in this way from a few seconds up to several minutes. Pikmin can be tossed on its head without the enemy even being able to shake them off, and with luck, it can be killed before it frees itself from the glitch.

Glitches

In a rare case, if Olimar walks up to the egg with no Pikmin, circles the egg and tries to attack it, the egg won't take any damage, yet if he goes back to an Onion to get some Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset the entire day. Going to sunset and continuing to the next day will not bring the egg back.

In another rare case, there is a glitch where a Pikmin that is thrown at the egg right when it hatches will float in mid-air while doing its 'hitting' sequence, damaging the Progg. After about ten seconds the Pikmin will start vibrating faster and faster and eventually fall off.

The Progg is also especially likely to glitch the Pikmin counter for unknown reasons.

Artwork

External Links


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 12th April 2011 to 19th August 2011.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.