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{{Solution}}
{{Infobox cave
{{Infobox cave
|image=Dream_Den_11.jpg
  |location=Wistful Wild
  |location=Wistful Wild
  |sublevels=14
  |sublevels=14
  |treasures=21
  |treasures=21
  |total_pokos=5965 (NTSC) or 5945 (PAL)
  |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}}
  |hazards={{Hazards}}
  |obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{ledge}} {{buried}}
}}
}}
The '''Dream Den''' is a [[cave]] in ''[[Pikmin 2]]'', and is one of the most difficult caves in the game. It is found in the [[Wistful Wild]], in the far western ends. Due to the fact that it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison gate there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a bridge across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with fourteen [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that you keep [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here.
The '''Dream Den''' is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Wistful Wild]]. Because it contains what may be regarded as the game's final [[:category:bosses|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that the player keeps [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, you will get a total of 5965 [[Poko]]s for all treasures in the NTSC version.
In this cave, you will get a total of {{Pokos}}x5965 for all treasures in the NTSC version, and {{Pokos}}x5945 in tha PAL version. Olimar must be careful with his Pikmin army, as there are no [[Candypop Bud]]s in this cave.


{{spoiler}}
{{spoiler}}
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{{endspoiler}}
{{endspoiler}}


==Treasures==
{{notes|ship=y}}
*[[Disguised Delicacy]]
 
*[[Manual Honer]]
{{Solution}}
*[[Implement of Toil]]
 
*[[Glee Spinner]]
==Sublevel 1==
*[[Mirrored Element]]
*'''Theme''': Garden
*[[Insect Condo]]
*'''Enemies''':
*[[Future Orb]]
**2 [[Lesser Spotted Jellyfloat]]s
*[[Essence of Desire]]
**2 [[Hermit Crawmad]]s
*[[Possessed Squash]]
**1 [[Dwarf Orange Bulborb]]
*[[Extreme Perspirator]]
*'''Hazards''':
*[[Talisman of Life]]
**3 [[Hazard#Poison gas|gas pipes]]
*[[Yellow Taste Tyrant]]
*'''Treasures''':
*[[Boss Stone]]
**[[Disguised Delicacy]]
*[[Stringent Container]] (NTSC)/[[Endless Repository]] (PAL)
*'''Plants''':
*[[Universal Com]]
**5 small [[Figwort]]s
*[[Hypnotic Platter]] (NTSC)/[[Alien Billboard]] (PAL)/[[Adults-only Emblem]] (Japan)
**5 large [[Figwort]]s
*[[Monster Pump]]
*'''Others''':
*[[Shock Therapist]]
**None
*[[Flare Cannon]]
 
*[[Comedy Bomb]]
{{sublevel technical
*[[King of Bugs]]
|cave        = last_3
|enemymax    = 30
|itemmax    = 1
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = No
|unitfile    = 1_ABE_vshit67_toy.txt
|lightfile  = hiroba_toy_light_cha.ini
|bg          = "hiroba" (garden)
|clog        = Yes
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_vs_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
 
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s as well as two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes. The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeating the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. The Pikmin must be used to destroy the [[Clog]] on the hole, allowing the player to continue down to the next sublevel.


==Enemies==
==Sublevel 2==
*[[Anode Beetle]]
{{ToDo|How many Snow Bulborbs?}}
*[[Anode Dweevil]]
[[File:Dream Den sublevel 2.jpg|thumb|Sublevel 2.]]
*[[Antenna Beetle]]
*[[Armored Cannon Beetle Larva]]
*[[Breadbug]]
*[[Bumbling Snitchbug]]
*[[Careening Dirigibug]]
*[[Caustic Dweevil]]
*[[Cloaking Burrow-nit]]
*[[Doodlebug]]
*[[Dwarf Bulbear]]
*[[Dwarf Orange Bulborb]]
*[[Fiery Blowhog]]
*[[Fiery Bulblax]]
*[[Fiery Dweevil]]
*[[Gatling Groink]]
*[[Greater Spotted Jellyfloat]]
*[[Hairy Bulborb]]
*[[Hermit Crawmad]]
*[[Iridescent Flint Beetle]]
*[[Iridescent Glint Beetle]]
*[[Lesser Spotted Jellyfloat]]
*[[Mitite]]
*[[Munge Dweevil]]
*[[Orange Bulborb]]
*[[Red Bulborb]]
*[[Snow Bulborb]]
*[[Spotty Bulbear]]
*[[Swooping Snitchbug]]
*[[Volatile Dweevil]]
*[[Water Dumple]]
*[[Watery Blowhog]]
*[[Withering Blowhog]]
*[[Wogpole]]
*[[Wollywog]]
*'''Final Boss: [[Titan Dweevil]]'''


==Music==
*'''Theme''': Toybox
*Green Yards
*'''Enemies''':
*Glutton's Kitchen
**1 stationary [[Gatling Groink]]
*Graphite Gulch
**1 [[Hairy Bulborb]]
*Complex Cavern
**1 [[Snow Bulborb]]
*Red Chasm
*'''Hazards''':
*Hot House
**None
*Dweevil's Dugout
*'''Treasures''':
*Rest Area
**[[Manual Honer]] (inside the Gatling Groink)
*Burnt Burrow
**[[Implement of Toil]]
*Hole of Beasts
*'''Plants''':
*Jellyfloat Pool
**None
*Shower Room
*'''Others''':
*Titan Dweevil
**None


== Complete Guide ==
{{sublevel technical
===Sublevel 1===
|cave        = last_3
In the first level of the Dream Den, you are surrounded by [[Dwarf Orange Bulborb]]s. You will also find two [[Hermit Crawmad]]s as well as two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes. Start by defeating the enemies near your starting area, especially Dwarf Orange Bulborbs that are blocking paths. Defeat the Lesser Spotted Jellyfloats (which may be near your starting area as well) the same way you usually do, but keep in mind that they will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, take back the [[Disguised Delicacy]], use your Pikmin to destroy the seal on the hole, and continue down to the next sublevel.
|enemymax    = 10
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_tower_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = "flooring" (wooden floor)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_tower_8_toy|'''Room with tower'''
}}
}}


===Sublevel 2===
There is a [[Gatling Groink]] on a raised platform that will start to attack the player as soon as the sublevel begins. Hiding the Pikmin behind the wall of blocks, and then sending one of the captains out to distract the Groink, it is possible to move out the Pikmin, or beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with the fists of a captain or to let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, a captain should be positioned against the base of the platform the Gatling Groink is standing on. With the other captain, a group of [[Yellow Pikmin]] should be taken, and while the Gatling Groink is distracted, the player must walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level.
There is a [[Gatling Groink]] on a raised platform that will start to attack you as soon as the sublevel begins. Hide your Pikmin behind the wall of blocks, and then send one of your captains out. With the captain, either beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with your fists or let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, take the same captain and position him against the base of the platform the Gatling Groink is standing on. With your other captain, take a group of [[yellow Pikmin]] and, while the Gatling Groink is distracted, go up the slope and attack it from behind. Once it is defeated, make sure to take it back before its life regenerates. Once it is gone, take back the [[Manual Honer]] which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks. Once finished, go down the hole to the next sublevel.


===Sublevel 3===
==Sublevel 3==
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. You could use Pikmin to defeat it, but there is a much easier strategy you can utilize. First of all, to make it fall, take one or two [[White Pikmin]] and find the place where your treasure radar goes off (it will be near a place where a group of Dwarf Bulbears are looking upwards), and it will drop. The Spotty Bulbear will always take the most direct path to you, even if it means walking off an edge. Try to make it so that a bottomless pit lies between you and the Spotty Bulbear. The Bulbear will try to walk towards you, but fall in the pit instead. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. Take it back, and go down the hole to the next sublevel. As a side note, this strategy also works with fleeing [[Dweevil]]s that are holding treasures by chasing them over the edges.
*'''Theme''': Metal
*'''Enemies''':
**1 [[Spotty Bulbear]] (drops from the sky)
**9 [[Dwarf Bulbear]]s
**2 [[Careening Dirigibug]]s
*'''Hazards''':
**4 [[Hazard#Electricity|electrical wires]]
**3 [[Hazard#Poison gas|gas pipes]]
**1 [[bomb-rock]] (drops from the sky)
*'''Treasures''':
**[[Glee Spinner]] (inside the Spotty Bulbear)
*'''Plants''':
**6 red [[Glowstem]]s
**6 green [[Glowstem]]s
*'''Others''':
**None


WARNING: The bomb-rocks and Spotty Bulbear will only fall when Pikmin are following [[Olimar]] or [[the President]] .
{{sublevel technical
|cave        = last_3
|enemymax    = 30
|itemmax    = 0
|gatemax    = 0
|capmax      = 30
|rooms      = 4
|geyser      = No
|unitfile    = 3_ABE_mid2_hit3_hit5_metal.txt
|lightfile  = metal_light_lv2.ini
|bg          = "test" (cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid2_3_metal|'''T-shaped room'''
|room_hitode3x3_5_metal|'''Room with blue ledge'''
|room_hitode4x4_3_metal|'''Circular room with blue ledge'''
}}
}}


===Sublevel 4===
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the abyss (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies you can use to safely get through this level. One is to simply dismiss your Pikmin and take a small group of [[Purple Pikmin]] with one of your captains. Use the purples to kill the enemies, but watch out for when the Armored Cannon Beetle Larvae rear back and when the Anode Beetles start to spark. You can also bring [[White Pikmin]] to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once you are done killing the Armored Cannon Beetle Larvae, send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, take back the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case) and continue down. Be careful when using Purple Pikmin to kill the enemies, as when an Anode Beetle is near the edge, your pikmin will sometimes fly off the edge when thrown on to it.


===Sublevel 5===
==Sublevel 4==
[[Image:Dream Den-sub5.jpg|thumb|Sublevel 5]]
*'''Theme''': Metal
This sublevel is littered with fire hazards and also contains a [[Fiery Bulblax]]. There are also 2 [[Red Bulborb]]s, [[Fiery Blowhog]]s, and a [[Withering Blowhog]] as well. Start by using red Pikmin to disable fire traps, and defeating any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs in your way. When throwing Pikmin on a Fiery Blowhog, make sure it is not facing the edge so it does not throw Pikmin into the abyss. To defeat the Fiery Bulblax, wake it up, and use the same technique you used with the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]]. Clear out any enemies you need to, take the treasure back, and go down the hole.
*'''Enemies''':
**10 [[Armored Cannon Beetle Larva]]e
**8 [[Anode Beetle]]s
*'''Hazards''':
**3 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[Mirrored Element]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**None


===Sublevel 6===
{{sublevel technical
You will be near an alcove when you begin. There are three [[Armored Cannon Beetle Larva]]e, one [[Greater Spotted Jellyfloat]], and one [[Lesser Spotted Jellyfloat]]. Start by going out with your captains and having the Armored Cannon Beetle Larvae kill each other with rocks. The sinkhole will affect the path of the rocks, so formulate your strategy according to that. Once finished killing at least two of the Armored Cannon Beetle Larvae, take your Pikmin and kill the Jellyfloats. Try to attack the Greater Spotted Jellyfloat first, as they will not only try to take Pikmin, but captains as well. A method to kill the Jellyfloats here is to let the Larvae shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. Just make sure to escape the Jellyfloat after it lands. After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole (it may be inside a gate).
|cave        = last_3
|enemymax    = 21
|itemmax    = 1
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = No
|unitfile    = 2_ABE_nobo2_nor22_metal.txt
|lightfile  = metal_light_lv3.ini
|bg          = "build"
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_north2x2_1_metal|'''T-shaped room'''
|room_nobo2_4_metal|'''Zigzagging room'''
}}
}}


===Sublevel 7===
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies that can be used to safely get through this level. One is to simply dismiss the Pikmin and take a small group of [[purple Pikmin|Purple]] and [[White Pikmin]] with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, the [[Mirrored Element]] must be retrieved. Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. It should be noted, however, when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto the Beetle.
This is a very small level, but it contains several [[Bumbling Snitchbug]]s and [[Careening Dirigibug]]s, some of which may begin in your starting area. There are also two [[Puffy Blowhog]]s, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, remove the seal from the hole and continue downward.


===Sublevel 8===
==Sublevel 5==
This sublevel is filled with Dweevils of all colors ([[Munge Dweevil]], [[Caustic Dweevil]], [[Fiery Dweevil]], [[Anode Dweevil]]), as well as fire and electrical hazards and gas pipes. There is also an [[Antenna Beetle]] which can easily be stunned by a purple Pikmin and killed by swarming. There are two ways you can kill the Dweevils to reach the treasure. One is to dismiss your Pikmin and go out with one captain to kill them (they shouldn’t take too long if you have the [[Brute Knuckles|Rocket Punch Upgrade]]). The other is to go out with your entire army, use purple Pikmin to kill the Dweevils (calling them back if they get into danger), and use [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. Once all the hazards are taken care of and all the Dweevils in your path have been exterminated, take back the [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, find the hole, and go down it.
*'''Theme''': Metal
*'''Enemies''':
**1 [[Fiery Bulblax]]
**1 [[Withering Blowhog]]
**2 [[Red Bulborb]]
**4 [[Fiery Blowhog]]s
*'''Hazards''':
**3 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[Insect Condo]] (inside the Fiery Bulblax)
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**None


===Sublevel 9===
{{sublevel technical
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. Use [[Purple Pikmin]] to flip them easily with the help of their area-effective throw, or [[White Pikmin]] on the Doodlebugs for the safest approach. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here, so just continue down when you’re ready, or use the geyser if you’re in need of it.
|cave        = last_3
|enemymax    = 30
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = 3_units_mid2_hit6_hit7_metal.txt
|lightfile  = metal_light_lv4.ini
|bg          = "build" (steel)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_hitode4x4_6_metal|'''Room with hatch'''
|room_hitode4x4_7_metal|'''Room with blue circle'''
|room_mid2_3_metal|'''T-shaped room'''
}}
}}


===Sublevel 10===
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. When throwing Pikmin on a Fiery Blowhog, it should not face the edge so it does not throw Pikmin into the abyss. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]].
This is the same layout as [[Hole of Heroes]] sublevel 6, If you need to use [[Ultra-bitter Spray]]s here, go ahead – you probably won’t need them in the final battle. Immediately press X to dismiss your Pikmin (do '''not''' call them with B first) unless there is an enemy on your starting platform. If this happens, you should defeat it first, or simply reset the game and hope for a better layout. With one captain and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat him up with your fists, and make sure to periodically check on the Pikmin because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating your Pikmin. Another strategy is to use the Gatling Groink’s projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare Ultra-Bitter Spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won’t have to take the regenerating body back to the ship. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from your starting area; you need at least 15 blues to collect it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure as long as you have two purple Pikmin. To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it. A video detailing this trick is below. Then take back any enemy carcasses you want, and continue down to the next level. [[File:Pikmin 2 - Dream Den Sublevel 10 no blues|thumb|right|335 px]]


===Sublevel 11===
==Sublevel 6==
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-nit]], a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes have also been seen on this sublevel, placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having your Pikmin eaten. The best way to clear this level is to take all of your Pikmin and just eliminate one threat at a time. Try to get the [[Boss Stone]] before the [[Breadbug]] does. The [[Yellow Taste Tyrant]] can be anywhere above ground, but usually on a high ledge. Use [[yellow Pikmin]] to get it. Collect your spoils, break the seal on the hole, and go down.
*'''Theme''': Concrete
*'''Enemies''':
**1 [[Greater Spotted Jellyfloat]]
**1 [[Lesser Spotted Jellyfloat]]
**3 [[Armored Cannon Beetle]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Future Orb]] (inside the Greater Spotted Jellyfloat)
*'''Plants''':
**6 small [[Shoot]]s
*'''Others''':
**1 type of [[gate]], with 1800 [[Health|HP]]
**4 [[egg]]s (drop from the sky in dead ends)


===Sublevel 12===
{{sublevel technical
Right as you begin, you will notice that there is an [[Antenna Beetle]] in this level, messing up your treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks to make it harder for you. Kill any enemies in your starting area, then use [[white Pikmin]] to clear the gas pipes. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, try to lure any Wollywogs that were near gas pipes to your area, and pelt them with [[purple Pikmin]]. Once it dies, clear out the gas pipes in your way, and then send out purples to defeat all the enemies. If you can defeat the Antenna Beetle, finding the underground treasure in this sublevel will be much easier. There is also a treasure inside one of the Orange Bulborbs, so unless an enemy is in your way, defeat the Antenna Beetle first so you can easily find the treasures. Once all the gas pipes and enemies in your path are cleared out, take back the [[Stringent Container]] which was inside the Orange Bulborb, and use your treasure gauge to find the underground treasure, the [[Universal Com]]. Look for the hole and jump down.
|cave        = last_3
|enemymax    = 5
|itemmax    = 0
|gatemax    = 8
|capmax      = 100
|rooms      = 1
|geyser      = No
|unitfile    = 1_MAT_manq_2_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =  
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7q_8_conc|'''Circular room with sandpit'''
}}
}}
 
The player starts near an alcove. There are three Armored Cannon Beetle Larvae, one [[Greater Spotted Jellyfloat]], and one Lesser Spotted Jellyfloat. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. The [[Future Orb]] is dropped on this level by the Greater Spotted Jellyfloat.
 
==Sublevel 7==
*'''Theme''': Concrete
*'''Enemies''':
**2 [[Puffy Blowhog]]s
**3 [[Bumbling Snitchbug]]s
**4 [[Careening Dirigibug]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Essence of Desire]]
*'''Plants''':
**5 small [[Figwort]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 9
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 1_MAT_danh_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = Yes
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
}}
}}
 
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in the starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, the [[clog]] on the hole must be removed to continue downward.
 
==Sublevel 8==
*'''Theme''': Concrete
*'''Enemies''':
**1 [[Antenna Beetle]]
**4 [[Fiery Dweevil]]s
**4 [[Caustic Dweevil]]s
**3 [[Anode Beetle]]s
**3 [[Munge Dweevil]]s
*'''Hazards''':
**6 [[Hazard#Fire|fire geysers]]
**5 [[Hazard#Electricity|electrical wires]]
**10 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[Possessed Squash]]
**[[Extreme Perspirator]]
*'''Plants''':
**2 [[Fiddlehead]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 36
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_spiral_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          = "vrbox" (none)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_spiral_1_conc|'''Spiraling room'''
}}
}}
 
This sublevel is filled with Dweevils of all colors ([[Munge Dweevil]], [[Caustic Dweevil]], [[Fiery Dweevil]], [[Anode Dweevil]]), as well as fire and electrical hazards and gas pipes. There is also an [[Antenna Beetle]] which can easily be stunned by a Purple Pikmin and killed by swarming. There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the [[Brute Knuckles|Rocket Punch upgrade]]). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin|White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here.
 
==Sublevel 9==
*'''Theme''': Soil
*'''Enemies''':
**2 [[Doodlebug]]s
**1 [[Iridescent Flint Beetle]] (in a dead end)
**1 [[Iridescent Glint Beetle]] (in a dead end)
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**2 small [[Figwort]]s
**2 large [[Figwort]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 2
|itemmax    = 0
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = Yes
|unitfile    = 1_units_cent3_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent3_4_tsuchi|
}}
}}
 
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. [[Purple Pikmin|Purples]] can flip them easily with the help of their area-effective throw. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here.
 
==Sublevel 10==
*'''Theme''': Soil
*'''Enemies''':
**2 [[Lesser Spotted Jellyfloat]]s
**1 [[Gatling Groink]]
**4 [[Fiery Blowhog]]s
**2 [[Wollywog]]s
**5 [[Water Dumple]]s
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**7 small [[Shoot]]s
**3 large [[Shoot]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 14
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_ike4_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_ike4_5_tsuchi|'''Swamp with trunks'''
}}
}}
 
Ultra-Bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical. A Gatling Groink wanders around, making it important to defeat it early. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it.
 
==Sublevel 11==
*'''Theme''': Soil
*'''Enemies''':
**1 [[Breadbug]]
**4 [[Cloaking Burrow-Nit]]s
**2 [[Fiery Blowhog]]s
**2 [[Watery Blowhog]]s
**1 [[Bumbling Snitchbug]]
**6 [[Dwarf Bulbear]]s
*'''Hazards''':
**5 [[Hazard#Poison gas|gas pipes]]
**2 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**None
*'''Plants''':
**5 small [[Figwort]]s
**5 large [[Figwort]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 23
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = No
|unitfile    = E3_units_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = Yes
|hiddenfloor = No
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka2_2_tsuchi|'''Room with large trunk in wall'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
}}
}}
 
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end.
 
==Sublevel 12==
{{ToDo|Is it really 15 gas pipes?}}
*'''Theme''': Tiles
*'''Enemies''':
**2 [[Orange Bulborb]]s
**1 [[Antenna Beetle]]
**2 [[Wollywog]]
*'''Hazards''':
**4 [[Hazard#Boulders|boulders]]
**15 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[Stringent Container]] (US) / [[Endless Repository]] (PAL) (inside an Orange Bulborb)
**[[Universal Com]]
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 2500 [[Health|HP]]
 
{{sublevel technical
|cave        = last_3
|enemymax    = 24
|itemmax    = 1
|gatemax    = 4
|capmax      = 100
|rooms      = 3
|geyser      = No
|unitfile    = 2_ABE_d_dry_tile.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_drypool5x5_5_tile|'''Room with waterless pool'''
|room_4x4d_4_tile|'''Room with 4 exits'''
}}
}}
 
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, the player should lure any Wollywogs that were near gas pipes away, and pelt them with [[purple Pikmin]]. Once these die, Purples can be used to defeat all the enemies. The [[Stringent Container]] is inside the Orange Bulborb, and the [[Universal Com]] is underground.
 
==Sublevel 13==
[[Image:DreamDen-sub13.jpg|thumb|Sublevel 13.]]
 
*'''Theme''': Tiles
*'''Enemies''':
**2 [[Orange Bulborb]]s
**1 [[Red Bulborb]]
**2 [[Hairy Bulborb]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Hypnotic Platter]] (US) / [[Alien Billboard]] (PAL) (inside an Orange Bulborb)
*'''Plants''':
**None
*'''Others''':
**1 [[egg]] (drops from the sky in a dead end)
 
{{sublevel technical
|cave        = last_3
|enemymax    = 6
|itemmax    = 0
|gatemax    = 0
|capmax      = 100
|rooms      = 4
|geyser      = No
|unitfile    = 2_MAT_tak22_nor22_tile.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_tako2x2_8_tile|'''Square room with 4 exits'''
|room_north2x2_1_tile|'''T-shaped room'''
}}
}}
 
This level is small, but a plethora of adult Bulborbs cramp up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an Ultra-Bitter Spray could be used and both creatures bombarded with volleys of [[Purple Pikmin]]. The [[Hypnotic Platter]] will be dropped by the creatures.
 
==Sublevel 14 (Final Floor)==
*'''Theme''': Tiles
*'''Enemies''':
**1 [[Titan Dweevil]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Flare Cannon]] (attached to the Titan Dweevil)
**[[Shock Therapist]] (attached to the Titan Dweevil)
**[[Monster Pump]] (attached to the Titan Dweevil)
**[[Comedy Bomb]] (attached to the Titan Dweevil)
**[[King of Bugs]] (attached to the Titan Dweevil)
*'''Plants''':
**None
*'''Others''':
**None
 
{{sublevel technical
|cave        = last_3
|enemymax    = 1
|itemmax    = 0
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_otakara_tile.txt
|lightfile  = oootakara_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_oootakara_tile|'''Titan Dweevil arena'''
}}
}}


===Sublevel 13===
''Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship (three [[Purple Pikmin]] will also suffice).''
[[Image:DreamDen-sub13.jpg|thumb|Sublevel 13]]
This level is small, but a plethora of Bulborbs cramps up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. First, use your treasure gauge to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, use an [[Ultra-Bitter Spray]] and bombard it with volleys of [[Purple Pikmin]]. If you can, try to freeze both (or all, if there are more than two) Bulborbs at once to clear this level quicker. Once the Bulborb with the treasure is dead, clear out any Bulborbs in your way with Ultra-Bitter Sprays and/or purple Pikmin, take back the [[Hypnotic Platter]], and continue down to the final level. If you have all of the treasures, leave all of your pikmin with the president, and run to the exit with Olimar, as you don't need to open the way down.


[[File:Dream_Den_Final_Floor.png|thumb|298px|This is a layout for the final floor.]]
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used. An in-depth guide on how to defeat the Titan Dweevil can be found [[Titan Dweevil|here]]. Treasures the Titan Dweevil drops, are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]].
===Sublevel 14 (Final Floor)===
'''''Important: '''''''If you do not have thirty or more Pikmin left or at least three [[Purple Pikmin]] left, just leave now; you will not be able to carry most of the treasures back to your ship.'' This is the last sublevel in the cave, and home to the diabolical [[Titan Dweevil]]. If you need to regroup, there is a geyser available on this level that you can use to return to the surface without fighting the boss. In fact, there are several strategies that suggest this. You might want to return to the surface and come back with one-hundred [[Yellow Pikmin]] if you want to be done with this battle quickly. Another suggestion is to bring 30-35 [[Red Pikmin]] (because they are stronger) or [[yellow Pikmin]] (because they can be thrown high and hit the Titan Dweevil easier), and 65-70 [[Blue Pikmin]] that can just be placed in the alcove throughout the entire fight (so even if they get hit by the Monster Pump, they will be OK). Once it is defeated, take back the [[Monster Pump]], the [[Shock Therapist]], the [[Flare Cannon]], the [[Comedy Bomb]], and the [[King of Bugs]] for a total of {{Pokos}}x4,010. Escape the via geyser.


==Trivia==
==Trivia==
*Coincidentally, the Dream Den is located where the 1st piece of the [[S.S. Dolphin|ship]] in ''[[Pikmin (game)|Pikmin]]'', the [[Main Engine]], is found.
*The Dream Den is located where the [[Main Engine]] of the [[S.S. Dolphin]] in ''[[Pikmin (game)|Pikmin]]'' is found.
* A vast amount of firefly-like insects appear on the final floor of this dungeon. Their name is unknown however.
*The Official Nintendo Power game guide states that several early bosses return in this cave, like [[Man-at-Legs]], [[Empress Bulblax]], and many others. However, none of these bosses are found here. The [[Hole of Heroes]] on the other hand has most of the previous bosses.
* The original name for the Dream Den was the "Cave of the Deep Dark."
*According to the name of the [[cave units|unit]] definition file, it is possible that Sublevel 11 uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
* It is a common observation that the final floor of the Dream Den is shaped like a Gamecube. Although it is likely that the layout was shaped like this on purpose, it was made to be appropriate for a boss battle, thus making it possible that it may just be a coincidence.


{{Map Wistful Wild}}
{{Caves}}
{{Caves}}
[[Category:Dream Den]]
[[Category:Pikmin 2]]
[[Category:Wistful Wild]]

Revision as of 11:25, January 4, 2014

Dream Den
Sublevel 11 of the Dream Den.
Location Wistful Wild
Sublevels 14
Treasures 21
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B

The Dream Den is a cave in Pikmin 2, found in the Wistful Wild. Because it contains what may be regarded as the game's final boss, it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison gate there. All of the enemies in the way should be defeated and then Blue Pikmin should build a bridge across the water. Destroying the poison gate requires use of White Pikmin. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that the player keeps White Pikmin alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, you will get a total of 5965 Pokos for all treasures in the NTSC version.

The final floor of the Dream Den is the location of Louie. He is found atop the game's final boss, the Titan Dweevil, and is afterwards collected as a treasure and added to the Treasure Hoard. He does not replace the President after having been rescued, however. Template:Endspoiler

Notes

Ship's dialogs

Perhaps you will find Louie in here! ...And yet, my CPU is on edge. Ludicrous dangers await!

Beasts lurk at the bottom of the deepest, darkest, most foul, sinister, horribly vile pit.

Do you still wish to enter? Of course you do. Courage is our true treasure!

Template:Solution

Sublevel 1

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 1_ABE_vshit67_toy.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_hitode6x7_4_toy
Room with 4 exits

The first level of the Dream Den harbors Dwarf Orange Bulborbs, two Hermit Crawmads as well as two Lesser Spotted Jellyfloats. There are also gas pipes. The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeating the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the Disguised Delicacy can be taken back. The Pikmin must be used to destroy the Clog on the hole, allowing the player to continue down to the next sublevel.

Sublevel 2

To do: How many Snow Bulborbs?
Care to do so?

An overview of Dream Den sublevel 2.
Sublevel 2.
Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_tower_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_tower_8_toy
Room with tower

There is a Gatling Groink on a raised platform that will start to attack the player as soon as the sublevel begins. Hiding the Pikmin behind the wall of blocks, and then sending one of the captains out to distract the Groink, it is possible to move out the Pikmin, or beat up the Snow Bulborbs and Hairy Bulborb with the fists of a captain or to let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, a captain should be positioned against the base of the platform the Gatling Groink is standing on. With the other captain, a group of Yellow Pikmin should be taken, and while the Gatling Groink is distracted, the player must walk up the slope and attack it from behind. The Manual Honer, which was held by the Gatling Groink, and the Implement of Toil, which is usually located somewhere close to the wall of blocks, are found on this level.

Sublevel 3

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 30
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_mid2_hit3_hit5_metal.txt
Lighting file (?) metal_light_lv2.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_metal
room_hitode3x3_5_metal
room_hitode4x4_3_metal
T-shaped room Room with blue ledge Circular room with blue ledge

This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and Dwarf Bulbears. There are also some Careening Dirigibugs that throw bomb-rocks. Somewhere in the level, a Spotty Bulbear will fall from the sky. This creature contains a treasure. Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the abyss (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the Glee Spinner, will drop right where the Spotty Bulbear was before it fell into the abyss.

Sublevel 4

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 21
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nobo2_nor22_metal.txt
Lighting file (?) metal_light_lv3.ini
Background (?) "build" (File:P2 VRBOX "build".png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north2x2_1_metal
room_nobo2_4_metal
T-shaped room Zigzagging room

This sublevel is filled with Armored Cannon Beetle Larvae and Anode Beetles. There are a few strategies that can be used to safely get through this level. One is to simply dismiss the Pikmin and take a small group of Purple and White Pikmin with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, the Mirrored Element must be retrieved. Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. It should be noted, however, when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto the Beetle.

Sublevel 5

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_mid2_hit6_hit7_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_hitode4x4_6_metal
room_hitode4x4_7_metal
room_mid2_3_metal
Long corridor Room with hatch Room with blue circle T-shaped room

This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. When throwing Pikmin on a Fiery Blowhog, it should not face the edge so it does not throw Pikmin into the abyss. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the Insect Condo.

Sublevel 6

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 5
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 8
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manq_2_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7q_8_conc
Circular room with sandpit

The player starts near an alcove. There are three Armored Cannon Beetle Larvae, one Greater Spotted Jellyfloat, and one Lesser Spotted Jellyfloat. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. The Future Orb is dropped on this level by the Greater Spotted Jellyfloat.

Sublevel 7

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 1_MAT_danh_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_dan4x4h_2_conc
Room with 2 exits and a raised edge

This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in the starting area. There are also two Puffy Blowhogs, one of which contains the Essence of Desire. When the treasure is collected and the coast is clear, the clog on the hole must be removed to continue downward.

Sublevel 8

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 36
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_spiral_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_spiral_1_conc
Spiraling room

This sublevel is filled with Dweevils of all colors (Munge Dweevil, Caustic Dweevil, Fiery Dweevil, Anode Dweevil), as well as fire and electrical hazards and gas pipes. There is also an Antenna Beetle which can easily be stunned by a Purple Pikmin and killed by swarming. There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the Rocket Punch upgrade). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using Red, Yellow, and White Pikmin to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. The Extreme Perspirator and the Possessed Squash, which are anywhere above ground but usually in dead-ends, are found here.

Sublevel 9

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_cent3_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi

Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one Iridescent Flint Beetle, one Iridescent Glint Beetle, and two Doodlebugs. Purples can flip them easily with the help of their area-effective throw. The bugs will drop lots of nectar and sprays. There are no treasures here.

Sublevel 10

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_ike4_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike4_5_tsuchi
Swamp with trunks

Ultra-Bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical. A Gatling Groink wanders around, making it important to defeat it early. The lone treasure, the Talisman of Life, is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; Blue Pikmin might be necessary to reach it.

Sublevel 11

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 23
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) E3_units_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode3_4_tsuchi
room_mid1_6_tsuchi
Circular room with 4 exits Room with trunk in center Room with large trunk in wall Room with 4 exits Room with 6 exits

This sublevel has both Fiery Blowhogs and Watery Blowhogs, some Dwarf Bulbears, gas pipes, Cloaking Burrow-Nits, a Breadbug, and a Bumbling Snitchbug. Electric nodes are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the Boss Stone and the Yellow Taste Tyrant, can be anywhere above ground, but usually on a high ledge or in a dead-end.

Sublevel 12

To do: Is it really 15 gas pipes?
Care to do so?

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 24
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 4
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_d_dry_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_drypool5x5_5_tile
room_4x4d_4_tile
Room with waterless pool Room with 4 exits

There is an Antenna Beetle in this level, messing with the treasure gauge. There are also Wollywogs, Orange Bulborbs, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, the player should lure any Wollywogs that were near gas pipes away, and pelt them with purple Pikmin. Once these die, Purples can be used to defeat all the enemies. The Stringent Container is inside the Orange Bulborb, and the Universal Com is underground.

Sublevel 13

An overview of Dream Den sublevel 13.
Sublevel 13.
Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_tak22_nor22_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_tako2x2_8_tile
room_north2x2_1_tile
Square room with 4 exits T-shaped room

This level is small, but a plethora of adult Bulborbs cramp up the level. There are two Orange Bulborbs, two Red Bulborbs, and two Hairy Bulborbs. Inside one of these Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an Ultra-Bitter Spray could be used and both creatures bombarded with volleys of Purple Pikmin. The Hypnotic Platter will be dropped by the creatures.

Sublevel 14 (Final Floor)

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_otakara_tile.txt
Lighting file (?) oootakara_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_oootakara_tile
Long corridor Titan Dweevil arena

Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship (three Purple Pikmin will also suffice).

This is the last sublevel in the cave, and home to the Titan Dweevil. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 Yellow Pikmin is a strategy commonly used. An in-depth guide on how to defeat the Titan Dweevil can be found here. Treasures the Titan Dweevil drops, are the Flare Cannon, the Shock Therapist, the Comedy Bomb, the Monster Pump and the King of Bugs.

Trivia

  • The Dream Den is located where the Main Engine of the S.S. Dolphin in Pikmin is found.
  • The Official Nintendo Power game guide states that several early bosses return in this cave, like Man-at-Legs, Empress Bulblax, and many others. However, none of these bosses are found here. The Hole of Heroes on the other hand has most of the previous bosses.
  • According to the name of the unit definition file, it is possible that Sublevel 11 uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves