Pikmin 3

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{{game icons|p3=y}}
{{Template:Infobox enemy
{{Infobox enemy
|image = Armored mawdad.png
|pikmin3=y
|image = Pikmin3Screen1.jpg
|size = 270px
|size = 270px
|pikmin3 = y|attacks = Traps and eats Pikmin|areas = Garden of Hope|weight3 = 20
|areas = Garden of Hope
|max_pikmin = |max_pikmin3 = 30|seeds3 = 50}}The '''Armored Mawdad''' is a [[boss]] enemy from ''[[Pikmin 3]]'', and is the first major boss encountered in story mode, found in the [[Garden of Hope]]. It is a massive, centipede-like beast with a multitude of small gecko-like legs, a large head, yellow eyes, a bluish-green underbelly, a gaping mouth, and large curved mandibles. Most of its body is covered in segments of crystalline carapace that must be broken by [[Rock Pikmin]].
|weight = 20 Pikmin
==Notes==
|max_pikmin = 30
===''Pikmin 3'' Website===
|attacks = Eats Pikmin
''"This extra-large creature can be found in hollowed-out trees. Its exoskeleton is made of crystal."''
}}
The '''Armored Mawdad''' is the first boss in ''[[Pikmin 3]]'', and the boss of the [[Garden of Hope]]. It has pincers at the front, and light blue armor scales protecting its soft underside; these can only be broken using [[Rock Pikmin]]. It attacks by trapping [[Pikmin family|Pikmin]] with its pincers then eating them, and ramming into the player and their Pikmin army, knocking them over and deflowering them.  The boss crawls about, trying to dodge the player's attacks, and is able to climb up the sides of walls as a means of fleeing. Upon death, it spits out the Data Glutton, and the [[Firebreathing Feast]]. The Firebreathing Feast provides the leaders with 2 1/2 bottles of juice, and the Data Glutton unlocks the next area, the [[Distant Tundra]].


==Strategy==
==Strategy==
The Armored Mawdad is almost constantly in motion, crawling around the stage in erratic patterns. When it gets a clear view of a group of Pikmin or the current leader, it will charge and scoop up Pikmin with its massive mandibles. During this time, it will commence eating Pikmin (5 at a time) with its wide tongue, during which it will stop moving, allowing players to throw [[Rock Pikmin]] at the crystalline armor to break it away. This will aggrivate the boss and save the trapped Pikmin. The now-exposed flesh can be freely attacked with any other available Pikmin types.


Once a quarter of its health is drained, it will begin to crawl on the walls of the arena, making it more difficult to predict which direction it will attack from next. Locking onto the Mawdad by scanning it will give a better representation of where it will strike next. If not scanned, you can still tell where it is by looking at where the wood chips fall as it moves on the walls. As more of its carapace gets broken away, the Mawdad's speed will continue to increase. Any Pikmin that are bucked off the creature's back while attacking will fall off and become idle. Players must take caution, as these Pikmin may become distracted by the various [[Spotcap]]s strewn about the arena.
At the time it is encountered, the Armored Mawdad seems to be a titanic battle for new players. However, with the proper strategy, it is a relatively easy (but time consuming) fight.
 
First off, [[Rock Pikmin]] are a necessity, and [[Red Pikmin]] are recommended. A large amount is best, but Pikmin with leaves will have a better chance at getting caught than those with buds or flowers. It is recommended that the other captain(s) be left outside the arena as backup with only one entering the arena. Start the battle with only Rock Pikmin but leave a squad of Red Pikmin outside.
 
Once you walk far enough into the hollow stump where this beast resides, a cutscene will ensue. As soon as the cutscene is over, the Mawdad will charge at you. Move quickly to the side and avoid being caught. Once is has gone a certain distance, the Mawdad will clamp its mandibles together. Any [[Pikmin]] or captains caught inside the mandibles will be licked and eaten (Pikmin) or damaged (Captains).  
 
If you get caught in the mandibles, it is possible to throw the trapped Pikmin out, but this is tricky and should only be used if already trapped.


If the player can land a successful hit on its mandibles, they will break, rendering it harder for the Mawdad to capture and eat Pikmin.<ref>[http://www.youtube.com/watch?v=T6_xo5DQf-4 E3 2012 Show Floor Footage]</ref> If a Pikmin latches onto one of its eyes, the Mawdad will become extremely agitated and aimlessly careen through the arena until the Pikmin is thrown off, and even ramming its head into walls in an attempt to shake the Pikmin off.
If just pikmin are caught inside the Mawdad's mandibles, it is possible to save most of them by rapidly throwing any Rock Pikmin in your squad at the shell on its back. If the shell is damaged, the Mawdad will rear up and roar, freeing the Pikmin that were previously trapped.  


[[File:Pikmin3_Mawdadface.png|thumb|The Armored Mawdad's mandibles are used for trapping prey. They can be broken with Rock Pikmin.]]
After the initial charge at the captain, the Mawdad will begin roaming around the arena and occasionally stopping for a few seconds it is recommend remain close to its midsection but not touching. If the Mawdad cannot see the captain, it will not charge, thus keeping any stray Pikmin safe from harm. Every time armor is damaged the Mawdad will rear up, and if the captain is struck by this he will lay on the ground for several seconds, leaving him vulnerable.


A much simpler strategy is to break its tail, then order your pikmin to swarm it. If done correctly, the Armored Mawdad shold be defeated or at least have very little HP left. Simply repeat the cycle. This strategy is used to fight the Armored Mawdad in under a minute. 
Throw Rock Pikmin at the armor pieces until you break them off(be warned, every time an armor piece is fully broken off, . It is possible to defeat the Mawdad with only one part broken off, but is recommended that you have most of the midsection off ease of aim. The mandibles can also be broken off but this is risky. The risk will pay off later, but it is not needed to win the battle. If the mandibles are broken off, this will make the battle near danger-less.


Once you have a sufficient strip of the Mawdad's body exposed, leave the arena with all the Rock Pikmin you brought in. Leave the Rock Pikmin outside and bring in Red Pikmin. Again, bring in only one captain.


Now, keeping near the Mawdad's body as before, throw Red Pikmin onto the exposed sections of the body. They will cling on until being shaken off, meaning they will likely deal damage faster than Rock Pikmin.


Once the Mawdad has reached sufficiently low life, it will begin climbing on walls and only coming down when it spots the player and charges (destroying the mandibles ahead of time will effectively neutralize any threat from this). Locking on to the Mawdad during this period is recommended, as one can see where it currently is, but it may be difficult for some players to get out of the way if they cannot see their captain. The other (more unpredictable) strategy is to just run around and whenever the captain makes an exclamations such as "Here is comes!" move quickly to the side. However, as you won't see where it is coming from, this can very easily go awry.


==Gallery==
During this period, throw Red Pikmin onto the exposed parts. They will cling on, sometimes even riding the Mawdad up the wall, but they will eventually be shaken off. It is best to occasionally round up of Pikmin to ensure that none are caught. Repeat this until the Mawdad perishes.
<gallery widths="184">
 
Mawdad With Armour Destroyed .png|A frontal view of the beta Mawdad with its facial armor broken off.
''Note: This battle can be quite time consuming, but in ''Pikmin 3'' enemies do keep damage from the previous day. The battle can be performed over several days.''
movie05.jpg|An Armored Mawdad coming down to attack Alph, Brittany, and their Pikmin.
Pikmin3_Mawdadintro.png|The Mawdad rears up to intimidate [[Alph]] and [[Brittany]] before battle.
Pikmin3_Mawdadtrap.png|Once the mandibles have been broken, it will be easier for Pikmin to escape from the Mawdad's gaping mouth.
Jpweb2.png|The Mawdad in a photo frame from the Japanese site.
Pikmin3_MawdadPhoneandDragonFruint.png|After defeat, the Mawdad coughs up the [[Firebreathing Feast]] and a Cellphone, which unlocks the next area where [[Charlie]] is held.
Armored Mawdad Corpse.jpg|The Armored Mawdad's corpse being dragged by Pikmin.
</gallery>


==Trivia==
==Weaknesses==
*The Armored Mawdad was the first creature in ''[[Pikmin 3]]'' to have its name revealed, about a year and 2 months before the game's release.
Rock Pikmin must be thrown at its armor to knock it off the Armored Mawdad, then the player can use any Pikmin type to attack the boss. Its mandible can also be broken off, which keeps it from trapping Pikmin. In addition, throwing a Pikmin at its eyes causes it to panic and run around aimlessly until it can shake the Pikmin off.
*The Armored Mawdad bears a resemblance to the Emperor/Monochromatic Pinchipedes from [[Pikmin Adventure]].
*Due to its size, the Armored Mawdad's body is '''''dragged''''' to the [[Onion]], rather than carried, and when it arrives, it phases through due to its massive size. This is true for all bosses, with the exeption of the [[Scornet Maestro]] and [[Quaggled Mireclops]]. When the Armored Mawdad is being absorbed by the Onion, the game seems to slow down. The same can be said for the [[Sandbelching Meerslug]]. 
*The Armored Mawdad is one of two bosses that actually require [[Rock Pikmin]]. The other is the [[Quaggled Mireclops]].


==References==
==Gallery==
<references/>
<gallery>
File:Armored Mawdad dead.jpg|The dead Armored Mawdad, as well as the Data Glutton and the Firebreathing Feast it spat out.


File:Armored Mawdad Concept Art.png|Concept art of the Armored Mawdad.
</gallery>


==Names in other languages==
{{Foreignname
|Fra=Mandipatte
|FraM=Portmanteau of "mandibule" (mandible) and "patte" (leg).
}}


==Trivia==
*The Armored Mawdad bears a strong resemblance to the Emperor Pinchipede in the game ''[[Nintendo Land]]''.


{{enemies}}
{{enemies}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Pikmin 3 Enemies]]
[[Category:Pikmin 3 enemies]]
[[Category:Pikmin 3]]
[[Category:Garden of Hope]]

Revision as of 14:55, January 1, 2014

Armored Mawdad
File:Pikmin3Screen1.jpg
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Garden of Hope
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Eats Pikmin

The Armored Mawdad is the first boss in Pikmin 3, and the boss of the Garden of Hope. It has pincers at the front, and light blue armor scales protecting its soft underside; these can only be broken using Rock Pikmin. It attacks by trapping Pikmin with its pincers then eating them, and ramming into the player and their Pikmin army, knocking them over and deflowering them. The boss crawls about, trying to dodge the player's attacks, and is able to climb up the sides of walls as a means of fleeing. Upon death, it spits out the Data Glutton, and the Firebreathing Feast. The Firebreathing Feast provides the leaders with 2 1/2 bottles of juice, and the Data Glutton unlocks the next area, the Distant Tundra.

Strategy

At the time it is encountered, the Armored Mawdad seems to be a titanic battle for new players. However, with the proper strategy, it is a relatively easy (but time consuming) fight.

First off, Rock Pikmin are a necessity, and Red Pikmin are recommended. A large amount is best, but Pikmin with leaves will have a better chance at getting caught than those with buds or flowers. It is recommended that the other captain(s) be left outside the arena as backup with only one entering the arena. Start the battle with only Rock Pikmin but leave a squad of Red Pikmin outside.

Once you walk far enough into the hollow stump where this beast resides, a cutscene will ensue. As soon as the cutscene is over, the Mawdad will charge at you. Move quickly to the side and avoid being caught. Once is has gone a certain distance, the Mawdad will clamp its mandibles together. Any Pikmin or captains caught inside the mandibles will be licked and eaten (Pikmin) or damaged (Captains).

If you get caught in the mandibles, it is possible to throw the trapped Pikmin out, but this is tricky and should only be used if already trapped.

If just pikmin are caught inside the Mawdad's mandibles, it is possible to save most of them by rapidly throwing any Rock Pikmin in your squad at the shell on its back. If the shell is damaged, the Mawdad will rear up and roar, freeing the Pikmin that were previously trapped.

After the initial charge at the captain, the Mawdad will begin roaming around the arena and occasionally stopping for a few seconds it is recommend remain close to its midsection but not touching. If the Mawdad cannot see the captain, it will not charge, thus keeping any stray Pikmin safe from harm. Every time armor is damaged the Mawdad will rear up, and if the captain is struck by this he will lay on the ground for several seconds, leaving him vulnerable.

Throw Rock Pikmin at the armor pieces until you break them off(be warned, every time an armor piece is fully broken off, . It is possible to defeat the Mawdad with only one part broken off, but is recommended that you have most of the midsection off ease of aim. The mandibles can also be broken off but this is risky. The risk will pay off later, but it is not needed to win the battle. If the mandibles are broken off, this will make the battle near danger-less.

Once you have a sufficient strip of the Mawdad's body exposed, leave the arena with all the Rock Pikmin you brought in. Leave the Rock Pikmin outside and bring in Red Pikmin. Again, bring in only one captain.

Now, keeping near the Mawdad's body as before, throw Red Pikmin onto the exposed sections of the body. They will cling on until being shaken off, meaning they will likely deal damage faster than Rock Pikmin.

Once the Mawdad has reached sufficiently low life, it will begin climbing on walls and only coming down when it spots the player and charges (destroying the mandibles ahead of time will effectively neutralize any threat from this). Locking on to the Mawdad during this period is recommended, as one can see where it currently is, but it may be difficult for some players to get out of the way if they cannot see their captain. The other (more unpredictable) strategy is to just run around and whenever the captain makes an exclamations such as "Here is comes!" move quickly to the side. However, as you won't see where it is coming from, this can very easily go awry.

During this period, throw Red Pikmin onto the exposed parts. They will cling on, sometimes even riding the Mawdad up the wall, but they will eventually be shaken off. It is best to occasionally round up of Pikmin to ensure that none are caught. Repeat this until the Mawdad perishes.

Note: This battle can be quite time consuming, but in Pikmin 3 enemies do keep damage from the previous day. The battle can be performed over several days.

Weaknesses

Rock Pikmin must be thrown at its armor to knock it off the Armored Mawdad, then the player can use any Pikmin type to attack the boss. Its mandible can also be broken off, which keeps it from trapping Pikmin. In addition, throwing a Pikmin at its eyes causes it to panic and run around aimlessly until it can shake the Pikmin off.

Gallery

Names in other languages

Language Name Meaning
Flag of France French Mandipatte Portmanteau of "mandibule" (mandible) and "patte" (leg).

Trivia

  • The Armored Mawdad bears a strong resemblance to the Emperor Pinchipede in the game Nintendo Land.