Pikmin 2

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The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin Family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds.
The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin Family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds.


{{notes|enemy}}
{{Notes|olimar=y|louie=y}}


==Strategy==
==Strategy==

Revision as of 09:45, March 29, 2012

Hermit Crawmad
File:Hermit Crawmad.jpg
Appears in Pikmin 2
Scientific name Camabarus rustica
Family Crawmad
Areas Perplexing Pool, Wistful Wild
Caves Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den
Challenge Mode stages Creator's Garden, The Giant's Bath
2-Player Battle stages None
Attacks Eats Pikmin

The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.

Notes

Olimar's notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

Strategy

Pikmin

Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole.

Captains

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.

Gallery