Beady Long Legs: Difference between revisions

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In ''Pikmin 2'', one appears in sublevel 5 of the [[Citadel of Spiders]], where it drops a key which unlocks challenge mode, one on Sublevel 14 of the [[Hole of Heroes]], one in the [[Twilight Garden]] in [[Challenge Mode]], and one that can be found in front of the landing site in the [[Perplexing Pool]] after day 30. Killing it here yields 20 small "1" pellets.
In ''Pikmin 2'', one appears in sublevel 5 of the [[Citadel of Spiders]], where it drops a key which unlocks challenge mode, one on Sublevel 14 of the [[Hole of Heroes]], one in the [[Twilight Garden]] in [[Challenge Mode]], and one that can be found in front of the landing site in the [[Perplexing Pool]] after day 30. Killing it here yields 20 small "1" pellets.


==Olimar's Voyage Log==
==Ship Log==


''"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."''
''"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."''
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[[Image:Beady_Long-legs(PikminNPC).jpg|thumb|left|160px|Official concept art of the beast.]]
[[Image:Beady_Long-legs(PikminNPC).jpg|thumb|left|160px|Official concept art of the beast.]]
{{notes|enemy}}
{{notes|enemy}}
== How to kill ==
== How to kill ==
[[Image:beadylonglegs.jpg|thumb|The body opens when the creature is defeated]]
[[Image:beadylonglegs.jpg|thumb|The body opens when the creature is defeated]]

Revision as of 17:45, July 9, 2009

Beady Long Legs
72beadylonglegs.png
Appears in N/A
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas The Forest Navel, Perplexing Pool
Attacks Crushes Pikmin

Beady Long Legs is an enemy in the Pikmin games. It first appears as a miniboss in Pikmin 1, where it is found in The Forest Navel (in which it protects the Guard Satellite ship part), and again in The Final Trial in Challenge Mode. This spindly beast reappears in Pikmin 2 as a far more common miniboss, and with much less health, slower movements, and different cries. The only attack it has is stomping around, but its large feet make this more dangerous than it sounds. When defeated, it crumbles into dust that disintegrates after its belongings explode from its orbular torso. In the second game, it gains a brownish tone to its body, while in the first one it is just yellow.

In Pikmin 2, one appears in sublevel 5 of the Citadel of Spiders, where it drops a key which unlocks challenge mode, one on Sublevel 14 of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found in front of the landing site in the Perplexing Pool after day 30. Killing it here yields 20 small "1" pellets.

Ship Log

"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."

File:Beady Long-legs(PikminNPC).jpg
Official concept art of the beast.

{{notes:enemy/{{{2}}}|block=y}}

How to kill

File:Beadylonglegs.jpg
The body opens when the creature is defeated

Pikmin

The best method to defeat this monster is to wait until it lowers its body and quickly toss Pikmin onto it, then calling them back before it shakes them off. Three to seven Yellow Pikmin are ideal since they can be thrown higher, thus they can reach the head without having to wait for the enemy to lower it. A smaller group of Pikmin is usually better than an entire army because it reduces the group's overall size as a target.

If the player wants more of a challenge in fighting the Beady Long Legs, it is possible to defeat it by throwing Purple Pikmin at its knees. This is also achievable with a larger number of any Pikmin, but much more time-consuming.

Captains

Even when petrified, its body is suspended too high for captains to reach.

Glitch

In Pikmin 1, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack these, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss bellow, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time). This glitch can basically happen with any boss that is fought in an arena.

If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.

Trivia

  • The Beady Long Legs is shown during the last few seconds of a beta trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 6th May 2009 to 18th June 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.