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1337Walrus (talk | contribs) m (→Sublevel 2: yeah) |
1337Walrus (talk | contribs) (added sublevel 3 and 4) |
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==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': | * '''Theme''': Toybox | ||
* '''Music''': | * '''Music''': | ||
* '''Treasures''': | * '''Treasures''': | ||
**{{icon|Petrified Heart|y}} | |||
**{{icon|Regal Diamond|y}} | |||
**{{icon|Tear Stone|y}} | |||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 3 | |||
** {{icon|Snow Bulborb|y}} × 7 | |||
* '''Obstacles''': | * '''Obstacles''': | ||
* '''Vegetation''': | * '''Vegetation''': | ||
* '''Others''': | * '''Others''': | ||
Appears to be an alternate version of [[Glutton's Kitchen]'s third sublevel. The three treasures appear to be placeholders, and [[Snow Bulborb]]s are used instead of the final version's [[Dwarf Bulbear]]s. The sublevel uses the wooden floor skybox instead of the final's carpet, and additionally generates noticeably differently due to a different dead-end ratio (0% of units will lead to a dead-end, compared to the final's 50%). The lighting file is also different. | |||
{{sublevel technical | |||
|cave = caveinfo | |||
|enemymax = 10 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_sara_sara2_toy.txt | |||
|lightfile = toy_light_cha.ini | |||
|bg = flooring | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid_sara_8_toy|'''Room with a dirty plate''' | |||
|room_mid_sara2_8_toy|'''Room with colored half-discs''' | |||
}} | |||
}} | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': | * '''Theme''': Toybox | ||
* '''Music''': | * '''Music''': ? | ||
* '''Treasures''': | * '''Treasures''': | ||
**{{icon|Petrified Heart|y}} | |||
**{{icon|Regal Diamond|y}} | |||
**{{icon|Tear Stone|y}} | |||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Hairy Bulborb|y}} × 3 | |||
** {{icon|Snow Bulborb|y}} × 12 | |||
* '''Obstacles''': | * '''Obstacles''': | ||
* '''Vegetation''': | * '''Vegetation''': | ||
* '''Others''': | * '''Others''': | ||
This unusual sublevel doesn't resemble any used ones. It is a very large, sprawling toybox floor. The three treasures used seem to be placeholders, as are the enemies. The unit file this sublevel calls - 2_units_small2_mid2_toy.txt - is not used in any other sublevel, and notably contains a room that only otherwise is only used in [[Carpet Plain]], if the random generation option is used. | |||
{{sublevel technical | |||
|cave = caveinfo | |||
|enemymax = 15 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 4 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_small2_mid2_toy.txt | |||
|lightfile = toy_light_cha.ini | |||
|bg = tatami | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_small2_5_toy|'''Large rectangular empty room''' | |||
|room_mid2_8_toy|'''Large open room without xylophone''' | |||
}} | |||
}} | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': | * '''Theme''': |