User:1337Walrus/caveinfo: Difference between revisions

added sublevel 3 and 4
(added sublevel 3 and 4)
Line 110: Line 110:


==Sublevel 3==
==Sublevel 3==
* '''Theme''':  
* '''Theme''': Toybox
* '''Music''':
* '''Music''':
* '''Treasures''':
* '''Treasures''':
**{{icon|Petrified Heart|y}}
**{{icon|Regal Diamond|y}}
**{{icon|Tear Stone|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) × 3
** {{icon|Snow Bulborb|y}} × 7
* '''Obstacles''':
* '''Obstacles''':
* '''Vegetation''':
* '''Vegetation''':
* '''Others''':
* '''Others''':
Appears to be an alternate version of [[Glutton's Kitchen]'s third sublevel. The three treasures appear to be placeholders, and [[Snow Bulborb]]s are used instead of the final version's [[Dwarf Bulbear]]s. The sublevel uses the wooden floor skybox instead of the final's carpet, and additionally generates noticeably differently due to a different dead-end ratio (0% of units will lead to a dead-end, compared to the final's 50%). The lighting file is also different.
{{sublevel technical
|cave        = caveinfo
|enemymax    = 10
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_sara_sara2_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_sara_8_toy|'''Room with a dirty plate'''
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
}}
}}


==Sublevel 4==
==Sublevel 4==
* '''Theme''':  
* '''Theme''': Toybox
* '''Music''':
* '''Music''': ?
* '''Treasures''':
* '''Treasures''':
**{{icon|Petrified Heart|y}}
**{{icon|Regal Diamond|y}}
**{{icon|Tear Stone|y}}
* '''Enemies''':
* '''Enemies''':
** {{icon|Hairy Bulborb|y}} × 3
** {{icon|Snow Bulborb|y}} × 12
* '''Obstacles''':
* '''Obstacles''':
* '''Vegetation''':
* '''Vegetation''':
* '''Others''':
* '''Others''':


This unusual sublevel doesn't resemble any used ones. It is a very large, sprawling toybox floor. The three treasures used seem to be placeholders, as are the enemies. The unit file this sublevel calls - 2_units_small2_mid2_toy.txt - is not used in any other sublevel, and notably contains a room that only otherwise is only used in [[Carpet Plain]], if the random generation option is used.
{{sublevel technical
|cave        = caveinfo
|enemymax    = 15
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 4
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_small2_mid2_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_small2_5_toy|'''Large rectangular empty room'''
|room_mid2_8_toy|'''Large open room without xylophone'''
}}
}}
==Sublevel 5==
==Sublevel 5==
* '''Theme''':  
* '''Theme''':