Pikmin 2

Electrical wire: Difference between revisions

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*[[Electrode]]
*[[Electrode]]
*[[Electricity generator]]
*[[Electricity generator]]
 
[[it:Cavo elettrico]]
{{obstacles}}
{{obstacles}}

Latest revision as of 04:33, September 19, 2024

Electrical wire in Pikmin 2.
Electrical wire.

Because this subject has no official name, the name "Electrical wire" is conjectural.

Electrical wires are obstacles in Pikmin 2. They are cut wires protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of electricity is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the obstacle will take damage, and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.

Because of the dangerous outbursts of electricity, Yellow Pikmin and Bulbmin should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their leaders through while there is an electric current, as the leaders will get damaged, provided the Anti-Electrifier hasn't been obtained.

Pikmin 3 has a similar obstacle called the electrode, but it is a helpful tool instead of a hazard. Pikmin 4 has a similar obstacle, the electricity generator, which functions similarly to the Pikmin 2 obstacle but is found on its own rather than in pairs.

Locations[edit]

Technical information[edit]

Pikmin 2 technical information (?)
Internal name elechiba
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 150
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.7
fp04 ダメージフレーム Damage scale duration 0.3
fp05 質量 Unknown (weight?) 1
fp06 速度 Move speed 0
fp08 回転速度率 Rotation acceleration 0
fp09 テリトリー Territory radius 1
fp10 ホーム範囲 "Home" radius 1
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 0
fp13 視界角度 FOV 0
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 0
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 10
fp21 攻撃可能角度 Unknown (shock attack max angle?) 5
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 10
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 0
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 0
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0065
fp32 LOD半径 Off-camera radius 30
fp33 マップとのあたりポリゴンの選定 Collision processing radius 15
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 0
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 0
ip03 振り払い打撃B Shake mode 2 – hit count 0
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 0
ip05 振り払い打撃C Shake mode 3 – hit count 0
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 0
ip07 振り払い打撃D Shake mode 4 – hit count 0
Specific properties
ID Japanese comment Property Value
fp02 ウェイト時間 Idle duration 1.5
fp03 予兆時間 Sparking duration 1.5
fp01 放電時間 Electric current duration 2.5
fp04 停止時間 Unknown (stop duration?) 30

Gallery[edit]

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Add more varied images, like two wires without current between them.
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Trivia[edit]

A cropped screenshot showing a slanted electrical wire that has spawned on the curved stump room in Sublevel 11 of the Dream Den.
A slanted electrical wire.
  • Each of the conducting nodes of electrical wires are programmed to snap to the ground, and the electrical arc between two wires will change angle accordingly so that the discharge still connects both nodes in a straight line. However, this feature of electrical wires is nearly impossible to see in normal gameplay because practically all of the spots that electrical wires can spawn at in-game are flat. It is possible, though extremely rare, for an electrical wire to spawn on the curved stump in sublevel 11 of the Dream Den, showing off this otherwise-unused feature.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 電極?
Denkyoku
Electrode

See also[edit]