Breadbug: Difference between revisions
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In ''Pikmin'' and ''Pikmin 2'', each Breadbug has a nest from which it emerges at the beginning of the day or the sublevel, and this nest is the location that it drags objects to. When it reaches the nest, it will go inside with the object, and then emerge to start walking around again. In ''Pikmin 2'', Breadbugs will heal all their [[health]] when they collect an object. Enemy corpses carried into the nest cannot be retrieved, but [[treasures]] in ''Pikmin 2'' are released from the nest when the Breadbug associated with that nest is defeated. In ''Pikmin 4'', Breadbugs do not have nests, and drag objects to various predetermined locations around the sublevel, such as mounds of dirt and grass hiding spots. If no locations are available, they will drag the treasure around aimlessly. Pikmin can [[dig]] objects out of the mounts of dirt and carry them back, or carry them out of the grass. | In ''Pikmin'' and ''Pikmin 2'', each Breadbug has a nest from which it emerges at the beginning of the day or the sublevel, and this nest is the location that it drags objects to. When it reaches the nest, it will go inside with the object, and then emerge to start walking around again. In ''Pikmin 2'', Breadbugs will heal all their [[health]] when they collect an object. Enemy corpses carried into the nest cannot be retrieved, but [[treasures]] in ''Pikmin 2'' are released from the nest when the Breadbug associated with that nest is defeated. In ''Pikmin 4'', Breadbugs do not have nests, and drag objects to various predetermined locations around the sublevel, such as mounds of dirt and grass hiding spots. If no locations are available, they will drag the treasure around aimlessly. Pikmin can [[dig]] objects out of the mounts of dirt and carry them back, or carry them out of the grass. | ||
The main way to deal damage to Breadbugs is by dragging them to the [[Onion]], [[Research Pod]], or [[S.S. Beagle]]. Pikmin can attempt to [[carry]] the object a Breadbug is carrying. Breadbugs have a carrying strength that is different in each game, and if enough Pikmin are carrying the object to overpower that strength, then the Pikmin will begin carrying the object and the Breadbug, dragging the Breadbug towards the base. When the object is collected, the Breadbug will be pulled up with the object, then fall off and take a large amount of damage. In ''Pikmin'' and ''Pikmin 2'', if not enough Pikmin are carrying the object to overpower the Breadbug, the Breadbug will drag them along with the object to the nest, and the Pikmin will die when the object enters the nest. In ''Pikmin 4'', if not enough Pikmin are carrying the object, the Breadbug will shake the object to shake some of the Pikmin off. | The main way to deal damage to Breadbugs is by dragging them to the [[Onion]], [[Research Pod]], or [[S.S. Beagle]]. Pikmin can attempt to [[carry]] the object a Breadbug is carrying. Breadbugs have a carrying strength that is different in each game, and if enough Pikmin are carrying the object to overpower that strength, then the Pikmin will begin carrying the object and the Breadbug, dragging the Breadbug towards the base (interestingly, there will be some black smoke coming from the Breadbug's legs when being dragged). When the object is collected, the Breadbug will be pulled up with the object, then fall off and take a large amount of damage. In ''Pikmin'' and ''Pikmin 2'', if not enough Pikmin are carrying the object to overpower the Breadbug, the Breadbug will drag them along with the object to the nest, and the Pikmin will die when the object enters the nest. In ''Pikmin 4'', if not enough Pikmin are carrying the object, the Breadbug will shake the object to shake some of the Pikmin off. | ||
Breadbugs cannot be attacked by simply throwing Pikmin at them, [[swarming]], or [[Charge|charging]]. In ''Pikmin'', Olimar can [[punch]] them to damage them, but they will attempt to shake him off if damaged too much. They take a small amount of damage when a Pikmin is [[throw]]n precisely on top of them, and this causes them to roll over and drop the treasure they're carrying in ''Pikmin'' and ''Pikmin 2'', or to run around for a while in ''Pikmin 4''. | Breadbugs cannot be attacked by simply throwing Pikmin at them, [[swarming]], or [[Charge|charging]]. In ''Pikmin'', Olimar can [[punch]] them to damage them, but they will attempt to shake him off if damaged too much. They take a small amount of damage when a Pikmin is [[throw]]n precisely on top of them, and this causes them to roll over and drop the treasure they're carrying in ''Pikmin'' and ''Pikmin 2'', or to run around for a while in ''Pikmin 4''. |
Revision as of 00:46, September 8, 2024
| |||
---|---|---|---|
File:P4 Breadbug.png | |||
Appears in | Pikmin, Pikmin 2, Pikmin 4 | ||
Scientific name | Pansarus gluttonae Pansarus gluttoniae (Pikmin Player's Guide) | ||
Family | Breadbug | ||
Areas | The Forest Navel | ||
Caves | Glutton's Kitchen, Dream Den, Plunder Palace | ||
Challenge Mode stages | The Impact Site, The Forest Navel, Snack Pit | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Dim Labyrinth | ||
Attacks | Steal objects, bringing Pikmin with them, shaking |
The Breadbug (パンモドキ?, lit.: "Pseudo Bread") is an enemy in Pikmin, Pikmin 2 and Pikmin 4. Breadbugs resemble bread rolls, and are the namesake of the Breadbug family. They cannot harm leaders or Pikmin directly, but can drag objects into their nests, making them harder for the player to retrieve. Breadbugs are typically found in underground areas.
A boss variant of the Breadbug, the Giant Breadbug, appears in Pikmin 2 and Pikmin 4.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 3 | N/A | 5000 | Unknown | |
3 | 6 | 4 | × 3 | 1100 | No | |
3 | 6 | 5[note 1] | × 3 | 1000 | No |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the Piklopedia.
Behavior
Breadbugs typically walk freely around the area, ignoring Pikmin and other creatures. If they come across something they can carry, they will begin heading straight towards it. If they reach it, they will begin to drag it along the ground, slowly walking backwards. They will not target objects that Pikmin are carrying in Pikmin and Pikmin 2, but they will in Pikmin 4.
In Pikmin and Pikmin 2, each Breadbug has a nest from which it emerges at the beginning of the day or the sublevel, and this nest is the location that it drags objects to. When it reaches the nest, it will go inside with the object, and then emerge to start walking around again. In Pikmin 2, Breadbugs will heal all their health when they collect an object. Enemy corpses carried into the nest cannot be retrieved, but treasures in Pikmin 2 are released from the nest when the Breadbug associated with that nest is defeated. In Pikmin 4, Breadbugs do not have nests, and drag objects to various predetermined locations around the sublevel, such as mounds of dirt and grass hiding spots. If no locations are available, they will drag the treasure around aimlessly. Pikmin can dig objects out of the mounts of dirt and carry them back, or carry them out of the grass.
The main way to deal damage to Breadbugs is by dragging them to the Onion, Research Pod, or S.S. Beagle. Pikmin can attempt to carry the object a Breadbug is carrying. Breadbugs have a carrying strength that is different in each game, and if enough Pikmin are carrying the object to overpower that strength, then the Pikmin will begin carrying the object and the Breadbug, dragging the Breadbug towards the base (interestingly, there will be some black smoke coming from the Breadbug's legs when being dragged). When the object is collected, the Breadbug will be pulled up with the object, then fall off and take a large amount of damage. In Pikmin and Pikmin 2, if not enough Pikmin are carrying the object to overpower the Breadbug, the Breadbug will drag them along with the object to the nest, and the Pikmin will die when the object enters the nest. In Pikmin 4, if not enough Pikmin are carrying the object, the Breadbug will shake the object to shake some of the Pikmin off.
Breadbugs cannot be attacked by simply throwing Pikmin at them, swarming, or charging. In Pikmin, Olimar can punch them to damage them, but they will attempt to shake him off if damaged too much. They take a small amount of damage when a Pikmin is thrown precisely on top of them, and this causes them to roll over and drop the treasure they're carrying in Pikmin and Pikmin 2, or to run around for a while in Pikmin 4.
Carrying power
Breadbugs in Pikmin will only drag objects with a weight of 1. To overpower the Breadbug, 2 Pikmin must try to carry that object.
In Pikmin 2, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum number of carriers. The exact formula is unknown and it's possible that one does not exist, as the game may use a lookup table instead. However, a formula that works in every case is:
So in other words: the object's weight, plus one-half of the carrying support slots, plus 1, rounded down, equals the amount of Pikmin needed to overpower a Breadbug.
Breadbugs will ignore objects with a weight heavier than 10, as well as all treasures in the Explorer's Friend Series. They are also unable to drag very small or flat treasures such as the Science Project or Luck Wafer. Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and maximum carriers with their respective amounts needed to overpower. Most of these results cannot be observed in the game.
Weight | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 10 | 10 | 10 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max carriers | 1 | 2 | 5 | 8 | 4 | 5 | 6 | 8 | 8 | 8 | 10 | 10 | 12 | 14 | 15 | 15 | 16 | 15 | 18 | 20 | 25 |
Strength needed | 2 | 2 | 4 | 5 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 13 | 15 | 16 | 18 |
In Pikmin 4, Breadbugs always have a carrying strength of 10. Once the total carrying strength of the Pikmin on the object exceeds 10, the Breadbug will be dragged across the floor. If there aren't enough Pikmin or if there is a tie, the Breadbug can shake Pikmin off the object, similar to when both teams try to carry an object in a Dandori Battle. The Giant Breadbug has a carrying strength of 30.
Appearance
Breadbugs, as their name suggests, have a distinct resemblance to rolls of bread. They are bipedal and have small legs with two clawed toes each, and a small snout on the roll-like part of their body. Two eyes are above this nose, tucked under a fold of blubber with a brown color similar to that of a toasted roll. Three bumps of fat are atop their bodies, along their back. In Pikmin and Pikmin 2, these bumps are smooth, whereas in Pikmin 4 they appear more defined, as if cut with a knife.
Locations
Pikmin
Only one Breadbug is present in Story Mode, in The Forest Navel. It wanders around the area so it doesn't have a set location, but its nest is found near the Gravity Jumper so it can be spotted there often, such as when carrying back objects or at the start of the day.
It is also present in Challenge Mode, being in both The Impact Site and The Forest Navel.
Pikmin 2
In Story Mode, Breadbugs can be found in sublevels 2, 3, 4, and 6 of the Glutton's Kitchen, and in sublevel 11 of the Dream Den.
They can be found in Challenge Mode, in the Snack Pit stage. They can also be found in 2-Player Battle, in the Dim Labyrinth stage.
Pikmin 4
Breadbugs are only present in the Plunder Palace cave, on sublevels 1 and 4.
Strategy
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to the Onion, Research Pod, or S.S. Beagle. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader, though this is difficult to do in the Wii version due to the motion controls. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land. With good enough timing, whistling Pikmin off of a tug of war with a Breadbug will stun the creature for a brief moment, possibly allowing an attack.
Another quick way to kill it in Pikmin 2 is to use an ultra-bitter spray to petrify it, which will make it vulnerable to swarming.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power Booklet description
Pikmin 2 Nintendo Player's Guide
Dalmo's notes
Olimar's notes (Pikmin 4)
Louie's notes (Pikmin 4)
Pikmin Garden
Text
“肉厚の表皮を持ち、ロールパンのような姿をしている。性格は穏やかで、餌となる食べ物を見つけると巣や草むらに運んだり、土に埋めるなどして貯め込む性質がある。
特徴 その1 雑食性
- ペレットのみならず、生物の死骸なども好んで食べる。
特徴 その2 引っ張り合い
- ピクミンと食性が同じことから、獲物をうばい合うことも多い。
- (Image text: 直接的な危害を加えないせいか、ピクミンに攻撃されることはない)
特徴 その3 弾力のある表皮
- 背中に硬いものや重いものがぶつかると、衝撃が体内にまで伝わりひっくり返ってしまう。”
Translation
“It has a thick epidermis and looks like a bread roll. When it finds food, it carries it to its nest or grassy area and buries it in the soil to store it.
Feature #1: Omnivorous
- It likes to eat not only pellets but also the carcasses of creatures.
Feature #2: Pulling against each other
- Because it shares the same feeding habits with Pikmin, they often compete with each other for food.
- (Image text: "Perhaps because it does not directly harm Pikmin, it is not attacked by them")
Feature #3: Elastic epidermis
- When a hard or heavy object strikes their back, the impact is transmitted to their body, causing them to turn over.”
Technical information
Creature
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | collec
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panmodoki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 3 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 20 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp00 | 巣スケール | Scale of the nest's model | 1 |
fp16 | 歩きモーションスピード | Walk animation speed) | 2 |
fp02 | 急回転速度率 | Rotation speed while carrying | 0.2 |
fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
fp03 | 戻り速度 | Speed while carrying objects) | 35 |
fp04 | コンテナダメージ | Damage taken when carried item is collected | 1000 |
fp06 | プレスダメージ | Damage taken when a Pikmin is thrown | 200 |
fp14 | 待機時間 | Time until it moves after taking damage | 0 |
fp15 | 潜伏時間 | Time until leaving nest | 150 |
fp01 | ターゲットスロット数境界 | Cannot collect objects with this weight value or above | 11 |
Nest
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | hollec
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panhouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Other information
- Technical name in The Official Nintendo Player's Guide: Vanilla Breadbug
- Size: Body length: 37mm, as per the e-card
- Pikmin 2 Piklopedia number: #57
- Pikmin 4 Piklopedia number: #60
Naming
- See more: Breadbug family#Naming.
- Common name: Breadbug. The name mostly comes from it physically resembling a loaf of bread, and is likely a pun on real-world bed bugs.
- Japanese nickname: パンモドキ?, lit.: "Pseudo Bread".
- Japanese name: マキパンモドキ?, lit.: "Pseudo Bread Roll".
- Scientific name: Pansarus gluttonae. Pansarus may come from "pan", Spanish for "bread", referring to its physical shape. Gluttonae comes from "glutton", referring to its scavenging and food-hoarding behavior. The specific epithet is spelled "gluttoniae" in the Pikmin Nintendo Player's Guide.
- Internal names: The internal name in Pikmin,
collec
, is likely short for "collect" or "collector". In Pikmin 2, it's just the same as the Japanese nickname,panmodoki
. The nest the creature hides in has its own internal name. In Pikmin, it ishollec
, perhaps a pun between "hole" and the enemy's internal name, while in Pikmin 2, it's a combination of パン? (lit.: "bread") and "house" –panhouse
. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パンモドキ? Pan Modoki |
Pseudo Bread | |
Chinese (simplified) |
面包拟态虫 | Bread Mimetic Bug | The Chinese name does not mean 'Bread Bug' because 'Bread Bug' is actually a kind of bug that appears in real life when said in Chinese |
Dutch | Broodrakker | Bread rascal | |
French | Scaratax | From scara (beetle) and taxeur (taxman, which refers to the Breadbug's stealing capacities) | The name comes from "scarabée" (beetle) |
German | Diebischer Saprophag | Thieving Saprophage | |
Italian | Saprofago (Pikmin, Pikmin 2 Switch and Pikmin 4) Saprofago ladro (Pikmin 2 GC/Wii) |
Scavenger (Pikmin, Pikmin 2 Switch and Pikmin 4) Thief Scavenger (Pikmin 2 GC/Wii) |
|
Korean | 빵닮은꼴 Ppang-Dalmeunkkol |
Bread Look-alike | |
Portuguese | Bicho-pão | Bread bug | |
Spanish | Chinche Carroñero (Pikmin) Chinche carroñera (Pikmin 2 and Pikmin 4) |
Scavenger Bug |
Gallery
Pikmin
A Breadbug pulling a blue pellet back to its nest.
A Breadbug on its back due to it flipping over while holding onto a pellet an Onion digested.
A Breadbug in the enemy reel.
A Breadbug in an early version of Pikmin.
Pikmin 2
A Breadbug in the Piklopedia.
The Piklopedia icon of the Breadbug in the Nintendo Switch version of Pikmin 2.
Pikmin 4
The HUD element that appears when a Breadbug grabs something. Note the unique coloring.
A Breadbug in the Plunder Palace stealing a Disk of Sorrowful Wisdom.
A Breadbug hitting the bottom of the S.S. Beagle.
A Breadbug being hit by a Purple Pikmin's slam attack.
A Breadbug having a tug of war over a Dwarf Orange Bulborb.
A Breadbug having a tug of war over a Flighty Joustmite.
The Piklopedia icon of the Breadbug.
Other
Trivia
- The Breadbug is one of few enemies to have a figurine modeled after them.
- Its nest is very similar in appearance to the Hermit Crawmad's hole in Pikmin 2.
- Breadbugs seem to have cannibalistic tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
- In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.[1]
- Breadbugs exhibit behavior typical of real world ferrets, which are known to take random items and drag them into burrows or other enclosed areas.
- A roughly exact copy of the Breadbug in Pikmin 2 exists unused inside Pikmin 3's files.
- The Breadbug's enemy mix in Pikmin 4 references the Giant Breadbug's theme from Pikmin 2. A synthesizer that plays a melody similar to that of the baritone saxophone is added, and the same drum machine samples are also reused.
See also
References
- ^ YouTube video demonstrating how Breadbugs respawn when they get stuck.