Electrical wire: Difference between revisions
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Deactivated Electrical wire P2.jpg|A deactivated pair of electrical wires in the [[Shower Room]]. | Deactivated Electrical wire P2.jpg|A deactivated pair of electrical wires in the [[Shower Room]]. | ||
Electrical wire Yellow Pikmin.jpg|A pair of electrical wires being deactivated by a [[Yellow Pikmin]]. | Electrical wire Yellow Pikmin.jpg|A pair of electrical wires being deactivated by a [[Yellow Pikmin]]. | ||
P2 inactive Electrical Node.jpg|An inactive pair of electrical wires. | |||
P2 developing Electrical Node.jpg|A pair of electrical wires starting to emit electricity. | |||
P2 active Electrical Node.jpg|A pair of active electrical wires. | |||
</gallery> | </gallery> | ||
Revision as of 19:35, June 2, 2024
Because this subject has no official name, the name "Electrical wire" is conjectural. |
Electrical wires are obstacles in Pikmin 2. They are cut wires protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of electricity is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the obstacle will take damage, and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.
Because of the dangerous outbursts of electricity, Yellow Pikmin and Bulbmin should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their leaders through while there is an electric current, as the leaders will get damaged, provided the Anti-Electrifier hasn't been obtained.
Pikmin 3 has a similar obstacle called the electrode, but it is a helpful tool instead of a hazard. Pikmin 4 has a similar obstacle, the electricity generator, which functions similarly to the Pikmin 2 obstacle but is found on its own rather than in pairs.
Locations
- Valley of Repose (does not appear above ground)
- Frontier Cavern
- Sublevel 3: × 2
- Sublevel 4: × 2
- Frontier Cavern
- Awakening Wood (does not appear above ground)
- Bulblax Kingdom
- Sublevel 4: × 2
- Snagret Hole
- Sublevel 4: × 3
- Bulblax Kingdom
- Perplexing Pool (does not appear above ground)
- Glutton's Kitchen
- Sublevel 3: × 5
- Sublevel 6: × 5
- Shower Room
- Sublevel 1: × 3
- Submerged Castle
- Sublevel 3: × 5
- Glutton's Kitchen
- Wistful Wild (does not appear above ground)
- Cavern of Chaos
- Sublevel 6: × 2
- Dream Den
- Sublevel 3: × 4
- Sublevel 8: × 5
- Sublevel 11: × 2
- Cavern of Chaos
- Challenge Mode
- Hot House
- Sublevel 2: × 4
- Breeding Ground
- Sublevel 3: × 6
- Hot House
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | elechiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.7 |
fp04 | ダメージフレーム | Damage scale duration | 0.3 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 10 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 5 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 10 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 15 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 1.5 |
fp03 | 予兆時間 | Sparking duration | 1.5 |
fp01 | 放電時間 | Electric current duration | 2.5 |
fp04 | 停止時間 | Unknown (stop duration?) | 30 |
Gallery
This article or section is in need of more images. Particularly: |
A deactivated pair of electrical wires in the Shower Room.
A pair of electrical wires being deactivated by a Yellow Pikmin.
Trivia
- Each of the conducting nodes of electrical wires are programmed to snap to the ground, and the electrical arc between two wires will change angle accordingly so that the discharge still connects both nodes in a straight line. However, this feature of electrical wires is nearly impossible to see in normal gameplay because practically all of the spots that electrical wires can spawn at in-game are flat. It is possible, though extremely rare, for an electrical wire to spawn on the curved stump in sublevel 11 of the Dream Den, showing off this otherwise-unused feature.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 電極? Denkyoku |
Electrode |
See also
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |