Sticky mold: Difference between revisions
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'''Sticky mold''' is an [[obstacle]] in {{p4}}. It is a circular patch of yellowish mold on the ground that greatly hinders movement. While on sticky mold, [[leader]]s, [[Oatchi]], and most [[Pikmin]] will be drastically slowed down and cannot [[carry]] objects. Only [[Winged Pikmin]] are unaffected, as they fly over the mold instead of touching it. [[Glow Pikmin]] are able to move at full speed but remain unable to carry things through the mold. The [[Gunk Busters]] can render leaders and Oatchi immune to the slowdown effect, but not the carry-blocking effect. Enemies | '''Sticky mold''' is an [[obstacle]] in {{p4}}. It is a circular patch of yellowish mold on the ground that greatly hinders movement. While on sticky mold, [[leader]]s, [[Oatchi]], and most [[Pikmin]] will be drastically slowed down and cannot [[carry]] objects. Only [[Winged Pikmin]] are unaffected, as they fly over the mold instead of touching it. [[Glow Pikmin]] are able to move at full speed but remain unable to carry things through the mold. The [[Gunk Busters]] can render leaders and Oatchi immune to the slowdown effect, but not the carry-blocking effect. Enemies will walk over sticky mold unhindered, but in night expeditions, they will not cross them to reach the [[Lumiknoll]]. | ||
Sticky mold is maintained by [[Spotcap|mushrooms]], which may or may not be [[poison]]ous. Destroying all mushrooms attached to a piece of mold will make the mold disappear. The [[Toxstool]] is able to use its spores to regenerate patches of sticky mold with poison mushrooms. | Sticky mold is maintained by [[Spotcap|mushrooms]], which may or may not be [[poison]]ous. Destroying all mushrooms attached to a piece of mold will make the mold disappear. The [[Toxstool]] is able to use its spores to regenerate patches of sticky mold with poison mushrooms. |
Revision as of 08:11, April 2, 2024
Sticky mold is an obstacle in Pikmin 4. It is a circular patch of yellowish mold on the ground that greatly hinders movement. While on sticky mold, leaders, Oatchi, and most Pikmin will be drastically slowed down and cannot carry objects. Only Winged Pikmin are unaffected, as they fly over the mold instead of touching it. Glow Pikmin are able to move at full speed but remain unable to carry things through the mold. The Gunk Busters can render leaders and Oatchi immune to the slowdown effect, but not the carry-blocking effect. Enemies will walk over sticky mold unhindered, but in night expeditions, they will not cross them to reach the Lumiknoll.
Sticky mold is maintained by mushrooms, which may or may not be poisonous. Destroying all mushrooms attached to a piece of mold will make the mold disappear. The Toxstool is able to use its spores to regenerate patches of sticky mold with poison mushrooms.
Some patches of sticky mold conceal and block treasures or other features, such as Candypop Buds or the exit of a cave floor. Destroying the mold will free whatever is underneath.
Locations
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- Primordial Thicket: patches of sticky mold can be found above ground throughout the whole map, both with regular and poisonous mushrooms.
- Engulfed Castle sublevel 4
- Cavern for a King sublevel 1: three patches with poisonous mushrooms, along a Toxstool and several Moldy Dwarf Bulborbs and Moldy Slooches.
- Cavern for a King sublevel 4: one big patch with an Arctic Cannon Beetle in the middle.
- Cavern for a King sublevel 13: three patches with poisonous mushrooms, along two poison geysers and a Gildemander.
Gallery
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Names in other languages
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Language | Name | Meaning |
---|---|---|
French | Mycélium gluant | Sticky mycelium |
See also
- Burgeoning Spiderwort mold – a similar substance in Pikmin 2
- Poison geyser
- Toxstool
Obstacles |
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Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |