Anode Beetle: Difference between revisions
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While they can be defeated in the same ways, it should be noted that Anode Beetle's rarity, the reduced lethality of electricity since {{P2}}, ''and'' the likelihood of obtaining the Anti-Electrifier [[Gear]] by the point the enemies are even encountered might as well make them completely harmless. | While they can be defeated in the same ways, it should be noted that Anode Beetle's rarity, the reduced lethality of electricity since {{P2}}, ''and'' the likelihood of obtaining the Anti-Electrifier [[Gear]] by the point the enemies are even encountered might as well make them completely harmless. | ||
If you do somehow manage to get you or any of your squad shocked, the Anode Beetles are never found with anything besides more of themselves, so there isn't any danger of stunned Pikmin being eaten or blown up by neighboring creatures like what was seen in | If you do somehow manage to get you or any of your squad shocked, the Anode Beetles are never found with anything besides more of themselves, so there isn't any danger of stunned Pikmin being eaten or blown up by neighboring creatures like what was seen in ''Pikmin 2'' caves, so just mash B to get up and whistle any stunned troops, you've got a solid 5 seconds to do it. | ||
==Technical information== | ==Technical information== |
Revision as of 14:25, July 26, 2023
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 4 | ||
Scientific name | Scarabum electrodea | ||
Family | Scarab beetle | ||
Areas | None | ||
Caves | Subterranean Complex, Frontier Cavern, Bulblax Kingdom, Citadel of Spiders, Glutton's Kitchen, Submerged Castle, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | Three Color Training, Bully Den | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Hostile Territory | ||
Attacks | Discharges electricity |
Anode Beetles (エレキムシ?, lit.: "Electric Bug") are small black beetles with four yellow spots on their wing casings found in caves throughout Pikmin 2 and Pikmin 4. This creature is blissfully unaware of Pikmin, and if found alone, they are harmless; but if there is a partner nearby, they can produce an electrical barrier between them, making any nearby Pikmin subject to electrocution. As such, they are commonly found in groups of 2 or more. Swarming will not harm it, as it has a protective shell, similar to the Flint Beetles. To harm it, one must throw a Pikmin on top of it to flip it over, then proceed to swarm it. Purple Pikmin can cause them to flip over even if not directly hit.
Stats
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
5 | 10 | 5 | × 3 | 500 | 1.5 HP/s |
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide
Behavior
Anode Beetles are almost always found in groups. This is because in order to pose any threat as enemies, they must generate electricity between each other. This process takes a few seconds because the two creatures must first align themselves such that their rear ends are facing each other, and then the discharge procedure itself takes a few seconds. Once it appears, the electric arc between two beetles will kill any non-Yellow Pikmin it touches. If an Anode Beetle is all alone, or is unable to link with a partner, it will still occasionally produce small jolts of electricity from beneath its wings, but these are harmless. If two beetles are connected with an arc of electricity, and one of them gets flipped over or becomes petrified, the connection will disappear and the other beetle will resume idling.
Anode Beetles are defensive creatures; they cannot be damaged while standing upright. They can, however, be flipped over is a Pikmin is thrown directly onto one's back, or if a Purple Pikmin is thrown such that the shock wave forces one to flip over. Once flipped, an Anode Beetle can be damaged with ease and can be defeated relatively quickly.
In Pikmin 4, the previously harmless electrical flickering it produces when attempting to arc electricity to another Anode Beetle is now an attack, and shocks anything without electrical immunity that touches its shell.
Strategy
The following article or section contains guides. |
Pikmin 2
Since this enemy can kill any type of Pikmin that is not immune to electricity, it is advised to use Yellows. Simply throw a Yellow Pikmin onto it, and proceed to swarm it with any Pikmin you have. A group of 20 or more Yellows can kill it in one cycle. Alternatively, you can use other Pikmin types, but with care, as electrocution is highly possible. As an upside, Purple Pikmin can flip the beetles even if not directly thrown on top of them. Bulbmin are also useful in caves such as the Submerged Castle.
Note that, just like Flint Beetles, the Anode Beetle is not harmed by the rocks of Lithopods. It is not harmed by bomb-rocks, Gatling Groinks, or the Waterwraith, either.
Pikmin 4
While they can be defeated in the same ways, it should be noted that Anode Beetle's rarity, the reduced lethality of electricity since Pikmin 2, and the likelihood of obtaining the Anti-Electrifier Gear by the point the enemies are even encountered might as well make them completely harmless.
If you do somehow manage to get you or any of your squad shocked, the Anode Beetles are never found with anything besides more of themselves, so there isn't any danger of stunned Pikmin being eaten or blown up by neighboring creatures like what was seen in Pikmin 2 caves, so just mash B to get up and whistle any stunned troops, you've got a solid 5 seconds to do it.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | elecbug
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.04 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 30 |
fp08 | 回転速度率 | Rotation acceleration | 0.03 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 300 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 70 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 70 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ひっくり返り時間 | Time spent turned over | 5 |
fp02 | ウェイト時間 | Time spent standing still | 1.5 |
fp11 | 放電時間 | Time spent generating current | 3 |
Glitch
If the player hits an Anode Beetle on the same frame it would start rotating to face a partner, the Beetle will get up instantly. Distracted players could end up losing Pikmin to an enemy that would otherwise be disabled.
Naming
- Common name: Anode Beetle. An anode is the negative terminal of a voltaic battery. This word references the beetle's electrical nature.
- Japanese nickname: エレキムシ?, lit.: "Electric Bug".
- Japanese name: キモンエレキムシ?, lit.: "Yellow Pattern Electric Bug".
- Scientific name: Scarabum electrodea. Scarabum refers to the real world scarabaeidae family, where scarab beetles are from, and electrodea is Latin for "electrode".
- Internal names: Internally, it is called
elecbug
, a shortening of its Japanese name's translation. - Prerelease: None.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | エレキムシ? Ereki Mushi |
Electric Bug | |
French | Scarabée Electrique | Electric Beetle | "Electrique" should be "Électrique". |
German | Anodenkäfer | Anode Beetle | |
Italian | Anodicocco | From "anodo" (anode) and "coccinella" (ladybug) | |
Spanish (NoA) | Escarabajo ánodo | Anode beetle |
Other information
- Size: Body length: 33mm, as per the e-card
- Pikmin 2 Piklopedia number: #28
Gallery
Artwork of the Anode Beetle from Pikmin 2.
The creatures in action in a Pikmin 4 promo.
The creature's e-card, #21 (12th yellow card).