Porquillion: Difference between revisions
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'''Porquillions''' are spiky [[enemies]] in {{p4}}. | '''Porquillions''' are spiky [[enemies]] in {{p4}}. One appears as the first enemy encounter of the game, and another atop a hill in the [[Sun-Speckled Terrace]]. In both fights, the creature serves the role of a [[boss]] or mini-boss and the [[music]] correspondingly changes. It attacks by shooting out the spikes on its body, though this leaves it vulnerable until it grows them back. The spikes have a chance to stun or outright kill Pikmin. After its defeat, it drops the Interstellar Radio. | ||
==Behavior== | == Behavior == | ||
When idling, it simply roams about the area, with its spikes at the ready. When prey get near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty. | |||
== Appearance == | |||
The creature's bulbous back is red and filled with pores from which its white spikes come out. It is also divided into four distinct parts like leaves on a clover. The remaining part of its body is much like a hedgehog's, including four paws, some small eyes at the front, and a tiny snout. | |||
==Strategy== | == Strategy == | ||
{{guide}} | {{guide}} | ||
== Naming == | |||
== | === Names in other languages === | ||
== Gallery == | |||
==Gallery== | |||
<gallery> | <gallery> | ||
Spiky enemy no spikes.jpg|The enemy with no spikes. | Spiky enemy no spikes.jpg|The enemy with no spikes. | ||
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</gallery> | </gallery> | ||
==See also== | == See also == | ||
*[[Large Splurchin]] | *[[Large Splurchin]] | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Stabbing enemies]] | [[Category:Stabbing enemies]] |
Revision as of 14:14, June 30, 2023
Porquillion | |
---|---|
Appears in | Pikmin 4 |
Scientific name | Unknown |
Family | Unknown |
Areas | |
Caves | |
Dandori Challenge stages | None |
Dandori Battle stages | None |
Attacks | Impale Pikmin |
This article is a stub. You can help Pikipedia by expanding it. |
Porquillions are spiky enemies in Pikmin 4. One appears as the first enemy encounter of the game, and another atop a hill in the Sun-Speckled Terrace. In both fights, the creature serves the role of a boss or mini-boss and the music correspondingly changes. It attacks by shooting out the spikes on its body, though this leaves it vulnerable until it grows them back. The spikes have a chance to stun or outright kill Pikmin. After its defeat, it drops the Interstellar Radio.
Behavior
When idling, it simply roams about the area, with its spikes at the ready. When prey get near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty.
Appearance
The creature's bulbous back is red and filled with pores from which its white spikes come out. It is also divided into four distinct parts like leaves on a clover. The remaining part of its body is much like a hedgehog's, including four paws, some small eyes at the front, and a tiny snout.
Strategy
The following article or section contains guides. |