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Obstacle: Difference between revisions

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[[File:Dirt Wall P3.jpg|right|thumb|250px|A dirt wall in {{p3}}, an obstacle that blocks a path until it has been destroyed.]]
[[File:Dirt Wall P3.jpg|thumb|250px|A dirt wall in {{p3}}, an obstacle that blocks a path until it has been destroyed.]]
{{todo|Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.}}
{{todo|Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.}}
'''Obstacles''' are interactive objects that stand in the way of [[Pikmin family|Pikmin]] and [[leader]]s. Some obstacles can be destroyed by having Pikmin [[Combat|attack]] them, some can be overcome through the use of [[tool]]s, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a [[cardboard box]] initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.
'''Obstacles''' are interactive objects that stand in the way of [[Pikmin family|Pikmin]] and [[leader]]s. Some obstacles can be destroyed by having Pikmin [[Combat|attack]] them, some can be overcome through the use of [[tool]]s, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a [[cardboard box]] initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.

Revision as of 10:05, April 12, 2023

A dirt wall.
A dirt wall in Pikmin 3, an obstacle that blocks a path until it has been destroyed.

To do: Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.
Care to do so?

Obstacles are interactive objects that stand in the way of Pikmin and leaders. Some obstacles can be destroyed by having Pikmin attack them, some can be overcome through the use of tools, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a cardboard box initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.

List of obstacles

Icon Name Description Games
Pikmin Pikmin 2 Pikmin 3 Hey! Pikmin
Arachnode web icon.png Arachnode web Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. No No Yes No
Bamboo gate icon.png Bamboo gate Gates that must be held open with Winged Pikmin. No No Yes No
Boulder icon.png Boulder Boulders drop from the sky, and crush Pikmin they fall on. No Yes No* No
Gray bramble gate icon.png Bramble gate Bramble gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of bramble gates. Yes Yes No No
File:Brick wall icon.png Brick wall Rare walls that can only be destroyed with iron balls. No No Yes No
Burgeoning Spiderwort mold icon.png Burgeoning Spiderwort mold Some form of mold that stops the growth of Burgeoning Spiderworts. No Yes No No
Buried icon.png Buried treasure, fruit or Sparklium Seeds While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. No Yes Yes Yes
Cardboard box icon.png Cardboard box Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. Yes No Yes No
Clipboard icon.png Clipboard Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. No No Yes No
Clog icon.png Clog Some pools of water can be drained by destroying clogs. No Yes No Yes
An icon representing the cobblestone block obstacle. Cobblestone block Blocks made of stone, that can be destroyed by bomb rocks only. No No No Yes
Crystal nodule icon.png Crystal nodule Crystal pebbles used by Skutterchucks to attack Pikmin. No No Yes Yes
Crystal wall icon.png Crystal wall Walls made of glass, that can be broken with Rock Pikmin or bomb rocks. No No Yes No
Dam icon.png Dam A stick over a river with Flukeweeds on top that blocks the movement of lily pads. No No Yes No
A dirt block icon, used to represent the obstacle found in the games. Dirt block This obstacle prevents the player from making progress in an area. It simply needs to be destroyed by throwing a Pikmin at it. No No No Yes
Dirt wall icon.png Dirt wall Simple walls made of dirt, similar to bramble gates. No No Yes Yes
Electric gate P2 icon.png
Electric gate P3 icon.png
Electric gate Gates covered in electrical current, meaning only Yellow Pikmin can destroy them. No Yes Yes Yes
Electrical wire icon.png Electrical wire Two cut bits of electrical wiring with exposed conductors. They create an arc of electricity from time to time. No Yes No No
Fire geyser icon.png Fire geyser Geysers poking out of the ground or ceiling that shoot fire at regular intervals. Yes Yes Yes Yes
An custom icon representing flames. Flames Flames that prevent Olimar from making progress in an area, until they are smothered out. No No No Yes
File:Gas pipe icon.png Gas pipe Pipes sticking out of the ground that emit clouds of poison gas. No Yes No No
High ledge icon.png High ledges Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin or Winged Pikmin. Yes Yes Yes Yes
A Hydroe bramble icon, used to represent the obstacle found in the games. Hydroe bramble Long bramble with thorns that block the way and move in specific patterns. Pikmin that touch one of these get killed, and there is no way to remove them. No No No Yes
A icicle-like crystal icon, used to represent the obstacle found in Hey! Pikmin. Icicle-like crystal Some crystals look and act like icicles, and will fall on Olimar when he goes under one of them. No No No Yes
An iron block icon, used to represent the obstacle found in the games. Iron block Blocks of iron that need to be pushed by Pikmin in order to progress in an area. No No No Yes
Kingcap icon.png Kingcap Large, red spotted mushrooms that block passageways. No No Yes No
Large crystal icon.png Large crystal Crystals either block passageways or hold items, and in one case, block a geyser. They can be destroyed with Rock Pikmin. No No Yes Yes
File:Paper bag P2 icon.png
Paper bag P3 icon.png
Paper bag Paper bags that block passageways. In Pikmin 2, they can be crushed with enough Pikmin weight, and in Pikmin 3, they need to be pushed off ledges. No Yes Yes No
Purples needed icon.png Purple Pikmin needed Some paper bags and treasures are too heavy to overcome or carry with most Pikmin types as they weigh over 100 weight units, so Purple Pikmin are necessary to overcome or carry them. No Yes No No
Gray reinforced wall P1 icon.png
Reinforced wall P3 icon.png
Reinforced wall Strong walls that require bomb rocks to take out. There are multiple types of reinforced walls in Pikmin. Yes No Yes No
Small crystal icon.png Small crystal Small crystals that block geysers and hold small items. No No Yes No
Spotcap icon.png Spotcap Small fungi that can block passages in groups. No No Yes No
Tin box icon.png Tin box Act just like cardboard boxes. No No Yes No
An icon representing the trowel obstacle. Trowel When upright, it blocks the way forward. It can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge. No No No Yes
Tunnel icon.png Tunnel Shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. No No Yes No
Water body icon.png Water body Non-Blue Pikmin start drowning if they come into contact with bodies of water. Yes Yes Yes Yes
A wooden stake icon, used to represent the obstacle found in Hey! Pikmin. Wooden stake A stake that either blocks the player's path and needs a certain amount of Pikmin to push it in the ground, or sticks below something and can be pushed up. No No No Yes

* There is an item that causes boulders to fall in Bingo Battle, however.

Minor obstacles

Main article: Minor obstacles.

Several other kinds of obstacles appear in the Pikmin series, but are much rarer than the obstacles listed above.

Trivia

  • In Pikmin 2, Pikmin that are attacking an obstacle while latched on will cause damage at a faster pace than those that are standing on the ground.[1] This can be achieved with bridges by pushing the Pikmin off to the side and letting it go back to the bridge on its own, where it should hopefully cling on instead.

Names in other languages

Language Name Meaning Notes
Flag of France French Obstacle Obstacle
Flag of Portugal Portuguese (NoE) Obstáculo Obstacle Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Obstáculo Obstacle

See also

References

  1. ^ YouTube video showing how latched Pikmin are faster than standing Pikmin, in Pikmin 2