Bulbmin: Difference between revisions

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(Juvenile and Adult, is that okay? One should be aligned left, though)
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|areas=
|areas=
|underground=[[Submerged Castle]], [[Hole of Heroes]]
|underground=[[Submerged Castle]], [[Hole of Heroes]]
|attacks=ingest Pikmin
|attacks=Eats Pikmin
|name=Parasiticus pikminicus
|name=Parasiticus pikminicus
|family=Pikmin
|family=Pikmin
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|}}
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'''Bulbmin''' are parasitic [[Pikmin]] that have infected [[Bulborb|Bulborbs]] and taken control of their host. They can only be found in the sublevels of some caves and always appear as a group of 10 (unless you have 91 or more Pikmin) led by a mature Bulbmin. You need 1-10 free Pikmin slots when you enter the sublevel in order for the mature Bulbmin to have younger ones following it, as wild Bulbmin not under your command count towards the 100 Pikmin limit.  Bulbmin may be Pikmin, but the host needs to be kept alive so the parasitic Pikmin becomes cannibalistic and will attack, meaning it won't be 1-10 free Bulbmin. When you exterminate the older Bulbmin, the small ones go into a panic, whistling at them then brings them under your command. They are immune to all hazards (fire, water, electricity, and poison; excluding explosions). As good as their abilities may seem, they cannot leave the caves with you, so it would be best to change them if possible. They can be changed into other Pikmin via [[Candypop Buds|Candypop Bud]] species. The only way they can be killed if they ''are not'' under your command is if an Armored Cannon Beetle relative flattens them, or they fall over the side of a level suspended over a pit when shaken by an enemy attack or explosion, etc. The largest population of Bulbmin is found in the [[Submerged Castle]].
'''Bulbmin''' are a parasitic species [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of their host. They can be found wandering the floors of certain caves and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food. They can be defeated using [[Defeating Mature Bulborbs|Bulborb-fighting tactics]], though use of a [[spray]] is usually recommended. Mature Bulbmin can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces.


When Pikmin are dismissed, their heads glow their respective color (for example, Red Pikmin glow red.) When left alone, a Bulbmin's head glows green. This could mean that the Pikmin inside are green. However, their stems are orange, the conical tip of the aiming cursor is orange when you have a Bulbmin in hand, and the trail that Bulbmin leave behind when thrown is orange. These is therefore some speculation about these Pikmin being orange. It is most likely that the Pikmin are actually green, and the orange comes from the adolescent Bulborb they are in.  
When you defeat a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average stats, but are immune to all hazards (fire, water, electricity, and poison; excluding explosions). As good as their abilities may seem, they cannot leave the caves with you, and will not count towards your ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s. The only way they can be killed if they ''are not'' under your command is if a [[Lithopod|Cannon Beetle]] relative flattens them, or they fall over the side of a level suspended over a pit when shaken by an enemy attack or explosion, etc. The largest population of Bulbmin is found in the [[Submerged Castle]].
 
There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots of radar, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they leave when thrown.  


{{notes|enemy}}
{{notes|enemy}}

Revision as of 10:15, February 9, 2008

Bulbmin
Artwork of a Bulbmin.
Appears in N/A
Scientific name Parasiticus pikminicus
Family Pikmin
Areas
Attacks Eats Pikmin
Bulbmin (Juvenile)
Clay artwork of a Bulbmin.
Resistance All Hazards
Attack strength Average
Mobility Average
Throw Average
Digging speed Unknown
Carrying capacity 1

Bulbmin are a parasitic species Pikmin that have infected a Bulborb and taken control of their host. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food. They can be defeated using Bulborb-fighting tactics, though use of a spray is usually recommended. Mature Bulbmin can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces.

When you defeat a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average stats, but are immune to all hazards (fire, water, electricity, and poison; excluding explosions). As good as their abilities may seem, they cannot leave the caves with you, and will not count towards your overall Pikmin count. This makes them ideal for use in Candypop Buds. The only way they can be killed if they are not under your command is if a Cannon Beetle relative flattens them, or they fall over the side of a level suspended over a pit when shaken by an enemy attack or explosion, etc. The largest population of Bulbmin is found in the Submerged Castle.

There is some debate over what Bulbmin inside Bulborbs actually look like. Some argue that since they appear as green dots of radar, and since their leaves glow green when idle, that they themselves are green. Others suggest that Bulbmin are orange given the color of the tip of their stem, as well as the color of the conical aiming cursor when a Bulbmin is in hand and the color of the trail they leave when thrown.

{{notes:enemy/{{{2}}}|block=y}}

How to Kill

Pikmin

To ensure a low Pikmin loss, if not zero, throw Pikmin rapidly directly on top of the beast. If your aim is good, it will stop and turn to eat Pikmin it shakes off, meaning that it stops coming towards you and your army. It should die before any of the Pikmin it swallows do. As extra precautions, use Purple Pikmin first and freeze it with Ultra-Bitter Spray if it captures any Pikmin. After the creature has been killed, call the parent's Bulbmin into your army. Make sure you don't forget them, they are extremly helpful.

Captains

The Bulbmin is the exact same as a Bulborb, except it won't be napping. The same tactics apply, however: run up and punch it, and when it starts to bite or struggle, retreat so it can trip, then come back and attack again. After the leader has been killed, call the panicking Bulbmin into your group.