Smoky Progg: Difference between revisions

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There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then use the C-stick and A to throw Pikmin onto its face as fast as possible (Precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.
There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 [[Red Pikmin]], wait until it uses its uprooting ability and becomes still, then use the C-stick and A to throw Pikmin onto its face as fast as possible (Precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.


An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarily and you can attack it again.
An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarily and you can attack it again. You can also disband a group of 15-20 yellows with bomb-rocks near the shore between the Progg's egg and the Onions, keeping the rest of your pikmin stashed away to avoid excessive casualties. Attack the Progg egg alone with Olimar then hightail it back to the onion. The Progg will home in on the yellows and the combined explosions will instantly kill or at severely damage it. Give the Progg's remains to the yellow onion; that way you'll more than make up for the ones lost in the explosion.


It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. If you are able to make it follow you after it completes its uprooting move, it can get stuck in this way for several minutes. Simply toss Pikmin on its head as fast as possible, and with luck, it can be killed before it shakes itself free.
It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. If you are able to make it follow you after it completes its uprooting move, it can get stuck in this way for several minutes. Simply toss Pikmin on its head as fast as possible, and with luck, it can be killed before it shakes itself free.

Revision as of 11:25, March 29, 2009

Smoky Progg
File:Smoky Progg(PikminNPC).jpg
Appears in N/A
Scientific name Unknown
Family Unknown
Areas The Distant Spring
Attacks Suffocates Pikmin, uproots sprouts

The Smoky Progg is a hidden boss found only in the first Pikmin game, and is possibly one of the toughest. The only way to encounter it is to visit The Distant Spring by day 15. It resides in the large watery area located to the east of the landing site, in the center of a small group of islands. The Progg resides in an egg and if you touch the egg in any way, even with Olimar, it will break out within 4-8 seconds. Swarming the unopened egg with a large number of Pikmin can easily defeat the Progg, but does not produce any reward.

The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of gas that is poisonous to both the Pikmin and Olimar. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a small nut which, if carried to an Onion, will produce 100 Pikmin seeds.

Olimar's belief that the creature is a malformed larval Mamuta is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Progg uproots them and proceeds, then, to kill them.

{{notes:enemy/{{{2}}}|block=y}}

How to Kill

There are several methods of defeating the Smoky Progg, some riskier than others. Swarming is utterly useless and will only result in all the Pikmin dying. One method is to withdraw 100 Red Pikmin, wait until it uses its uprooting ability and becomes still, then use the C-stick and A to throw Pikmin onto its face as fast as possible (Precise aiming is required so that the Pikmin do not hit the Onion instead of the Progg). If done correctly, the Smoky Progg will be so distracted shaking off Pikmin that it will not be able to move and will eventually die. Another method is to bring out 10-20 reds at a time and continuously attack until it is dead; naturally this method takes longer, but may be less risky.

An alternate way to hurt it would be to use Yellow Pikmin with bomb-rocks, aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarily and you can attack it again. You can also disband a group of 15-20 yellows with bomb-rocks near the shore between the Progg's egg and the Onions, keeping the rest of your pikmin stashed away to avoid excessive casualties. Attack the Progg egg alone with Olimar then hightail it back to the onion. The Progg will home in on the yellows and the combined explosions will instantly kill or at severely damage it. Give the Progg's remains to the yellow onion; that way you'll more than make up for the ones lost in the explosion.

It is possible to take advantage of the fact that the Progg can get stuck behind an Onion's leg in battling it. If you are able to make it follow you after it completes its uprooting move, it can get stuck in this way for several minutes. Simply toss Pikmin on its head as fast as possible, and with luck, it can be killed before it shakes itself free.

File:Proggegg.JPG
The Progg inside its egg on an odd ground

Egg Glitch

In a rare case, if you walk up to the egg as Olimar with no Pikmin, circle the egg and press A to try to attack it, the egg won't take any damage, yet if you go back to an onion to get your blue Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset your game. Going to sunset and continuing to the next day will not bring the egg back.

Media

A Smoky Progg video:

<youtube>tEGnc4AXkSA</youtube>

The enemy reel entry for the Smoky Progg.
The Smoky Progg, as seen on the Enemy reel


The Smoky Progg at The Distant Spring