Talk:Unused content in Pikmin 3: Difference between revisions
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If "buriko" is what the [[Swarming Sheargrub]] is called in Japanese, wouldn't that make this "buriko" an early version of that enemy? [[Special:Contributions/85.243.109.179|85.243.109.179]] 09:55, February 14, 2021 (EST) | If "buriko" is what the [[Swarming Sheargrub]] is called in Japanese, wouldn't that make this "buriko" an early version of that enemy? [[Special:Contributions/85.243.109.179|85.243.109.179]] 09:55, February 14, 2021 (EST) | ||
:Good point. I'll edit that accordingly. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:44, February 16, 2021 (EST) |
Revision as of 11:44, February 16, 2021
Supposed White Bulborb
There are rumors about that a White Bulborb of sorts is an unused enemy in Pikmin 3. This is most likely false, and I'll explain why. In the game files, almost all enemies have their own file, except for really similar enemies, like Female Sheargrubs and Swarming Sheargrubs, and Red Bulborbs and Orange Bulborbs. In the "Bulborb" file, there are two main textures: spots (circle*.gtx
) and body (face*.gtx
). Here's a list of all textures:
circle.0.gtx
is the Red Bulborb's spot.circle.1.gtx
is the Orange Bulborb's spot.circle_nrm.gtx
is the normal map for either enemy's spots.circle_scm.gtx
is currently unknown, but speculated by the gang to be a texture used when you snap a picture with the KopPad with flash on.face.0.gtx
is the Red Bulborb's body, eyes, etc.face.1.gtx
is the same, but for the Orange Bulborb.face_nrm.gtx
is the normal map for the Red Bulborb (as distinguished by the eyes).face_nrm02.gtx
is the same, but for the Orange Bulborb.face_scm.0.gtx
is again, unknown; it might be likecircle_scm.gtx
but for the Red Bulborb's body.face_scm.1.gtx
is the same, but for the Orange Bulborb.
This supposed White Bulborb uses face_scm.1.gtx
for the body and circle_scm.gtx
. Now, if this were a new Bulborb, shouldn't it follow the same logical texture style as the used Bulborbs? Plus a number like "2"? Either way, nobody's really sure of what those "scm" textures are, but to assume that it's a new type of Bulborb is pretty far-fetched. Even if it is, we can't say for sure for now, so we're better off not adding speculation. — {EspyoT} 11:54, 11 August 2015 (EDT)
Interesting. 107.22.181.108 09:57, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon
I would like to note that it is still unused in the game even thought it is just a shading texture or something. Also shouldn't the Pikmin 2 clones still have their models here? AND you said that several enemies have this texture. 107.22.183.108 11:22, 22 January 2016 (EST)/Pikifan4 on the Pikminfanon
- Who said that it was unused? Also, other enemies don't have this texture, they have bump-mapping (or whatever it is) textures for their specific models; I just mean that all normal enemies have a bump-mapping texture, a normal map texture, etc. The Pikmin 2 clones are already mentioned on the page, and it's pointless to upload images of them because... they look exactly like they do in Pikmin 2. Having images wouldn't be interesting to anybody. — {EspyoT} 12:04, 22 January 2016 (EST)
- The "scm" textures are specular map textures. That is, the regular texture (
face.0.gtx
) is for the Bulborb's color, and the "scm" texture filters the color of the specular highlights on it. So technically, it is in use when the KopPad camera flashes. If the Red Bulborb didn't have this texture, highlights on it would all be one color, like in the previous two games. And that's just not as realistic.
- The "scm" textures are specular map textures. That is, the regular texture (
Mimic bud?
I saw a video and there was a candypop bud that kills Pikmin when thrown into it. There was also a crimson candypop bud that made Pikpik carrot Pikmin, but I have my doubts about that one. Can't find link. P.s. Please don't put a picture of Link saying "Here he is."Pikmin Theories (talk) 00:40, 10 September 2016 (EDT)
Found it! Pikmin 3 hack various unused objects by BielR3.Pikmin Theories (talk) 00:43, 10 September 2016 (EDT)
Is NamaPongashi really a base object?
The current page states that NamaPongashi is most likely a base object. From what I've seen, NamaPongashi has a unique model to it. If NamaPongashi really was a base object, then all Candypop Buds in the game would have to use the old Candypop Bud model and large tips at the end of their petals, and either a purple underbelly or white on the outside of the petals, which they do not. Also, a Candypop bud model that looks like that looks very threatening, which seems like it would make sense for it to kill Pikmin when they are thrown in. There's a gen file for the test map https://youtu.be/ERW_qASjzC0?t=8100 that has a group of seven of these buds placed next to the used Candypop Buds, which include the respective buds for red, rock, white, yellow, purple, blue and pink Pikmin, which is seven buds in total. This leads me to conclude that the developers were intentionally testing to throw each Pikmin type into separate NamaPongashi's, which makes it even more unusual for a supposed "base" object. Also, how do we know that the "nama" in NamaPongashi is actually meant to indicate that it's a base object? For all we know, it could've referred to a unfinished function of the object. From this, I conclude that the idea that "NamaPongashi is the base object that all Candypop Buds were meant to derive from" should be removed from the page, because based on the evidence I found, it seems more tempting to say that it's really just an unfinished Candypop Bud variant that was just left in the game, and cut because the developers decided it was a bad idea. Beady Long Bramble Grates Legs (talk) 10:03, January 22, 2021 (EST)
Buriko
If "buriko" is what the Swarming Sheargrub is called in Japanese, wouldn't that make this "buriko" an early version of that enemy? 85.243.109.179 09:55, February 14, 2021 (EST)