Pikmin (game)

Pearly Clamclamp: Difference between revisions

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== Gallery ==
== Gallery ==
{{image|Empty.}}
{{image|An image of it open, but empty.}}
<gallery>
<gallery>
Pearly Clamclamp alt.png|Alternate artwork with the [[Positron Generator]].
Pearly Clamclamp alt.png|Alternate artwork with the [[Positron Generator]].
Closed Pearly Clamclamp.png| Image of a closed Pearly Clamclamp.
Closed Pearly Clamclamp.png|Image of a closed Pearly Clamclamp.
</gallery>
</gallery>



Revision as of 13:44, January 21, 2021

Pearly Clamclamp Icon used to represent the enemy on the wiki.
Artwork of a Pearly Clamclamp.
Appears in Pikmin
Scientific name Lapis regrettabilis
Family Unknown
Areas The Impact Site
Challenge Mode stages The Forest of Hope, The Forest Navel, The Distant Spring
Attacks Eat Pikmin

The Pearly Clamclamp (ヤマシンジュ?, lit.: "Hill Pearl"; just Clampshell in the European version of New Play Control! Pikmin) is an enemy in Pikmin. This large bivalve has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are thrown on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a Venus flytrap: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two bomb-rocks can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the Smoky Progg and tied with the Armored Cannon Beetle.

Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.

Stats

The following stats apply to the pearl only.

Weight Max.
carriers
Seeds Value Health Regen.
3 6 50 N/A 500 Unknown

Notes

Olimar's voyage log

One would expect this creature to be a mollusk of the sea, but the fact that it is also found in the forest is typical of this planet's oddities. The pearl that rests inside appears to be one of great value, but it is actually a trap.

Reel notes

Though beautiful, this mollusk's pearls are thin and fragile.

Guide book

To lure then trap creatures that are attracted to small shiny objects, the Ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell. The pearl-like substance has a layering that is thinner and weaker then a real Pearl, reducing it in value.

Locations

The enemy as seen at The Impact Site.

Story mode

They only appear in The Impact Site. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the Positron Generator. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.

Challenge Mode

These are the locations of the Pearly Clamclamp in Challenge Mode. These places are in specific hard to reach places and surrounded by enemies.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

There are three ways to kill the Pearly Clamclamp:

  • The first and most dangerous way to defeat this enemy is to gather about 20 to 30 Pikmin and throw them into the mouth of the Pearly Clamclamp, then when the Pearly Clamclamp starts to open its mouth wider, call them back.
  • The second and easiest way is to gather up 2 Yellow Pikmin, get them bomb-rocks, and then throw them at the Pearly Clamclamp at a reasonable distance.
  • The third way is probably the most time consuming, but is the best for zero death challenges. Bring about 5 Pikmin (any type for Pearly Clamclamps on land), then throw 3 to 5 in the mouth. When the creaking sound of the Clamclamp stops, call the Pikmin back. Repeat until the loot comes out.

Note that it can still attack after its pearl has been taken out.

With enough throwing speed, it is possible to defeat the enemy in a single cycle (i.e. before it closes its shell the first time), although this is mostly only feasible in tool-assisted superplays.[1]

Leaders

There is only one way to kill a Pearly Clamclamp with Olimar alone, and only one location in the whole game. Go to The Distant Spring in Challenge Mode. Then, go to the area where Submerged Castle is in Pikmin 2. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and lie down right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's punch then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the New Play Control! version of Pikmin, but it can be done on both games.

Technical information

Creature

Pikmin technical information (?)
Internal name shell
HP 1

Pearl

Pikmin technical information (?)
Internal name pearl
HP 500

Positron Generator

Pikmin technical information (?)
Internal name rocpe
HP 500

Other information

Naming

Its name consists of the word "pearly", referring to the pearl it normally holds, and a combination of the words "clam" and "clamp", "clamp" meaning "to crush and squeeze". In the European version of New Play Control! Pikmin, its name was changed to simply "Clampshell", for unknown reasons; this name is merely a combination of "clamp" and "shell". Its Japanese name is ヤマシンジュ?, which translates to "Hill Pearl". Internally, this enemy is simply called shell, and the pearl is called pearl.

While not entirely official, its scientific name is Lapis regrettabilis. Lapis may refer to the color of the pearls they carry, the water they inhabit, or the Blue Pikmin used to defeat them. Regrettabilis is similar to "regrettable", which may refer to how the player may regret throwing Pikmin into its mouth.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ヤマシンジュ?
Yama Shinju
Hill Pearl
Flag of Québec French (NoA) Coquiperle Shellpearl
Flag of France French (NoE) Coquiperle Portmanteau of coquille (shell) and perle (pearl)
Flag of Germany German Amphibienauster Amphibian oyster
Flag of Italy Italian Chelus perlato
Flag of South Korea Korean 먹보진주조개
Muckbojinjujogae
Tasting pearl clam
Flag of Mexico Spanish (NoA) Bivalvo Opalescente Opalescent bivalve
Flag of Spain Spanish (NoE) Bivalvo Opalescente Opalescent bivalve

Gallery

This article or section is in need of more images. Particularly:
An image of it open, but empty.
You can help Pikipedia by uploading some images.

Trivia

  • Interestingly, when its pearl comes out it makes the sound the Honeywisp makes when hit, and a spirit floats up, yet the creature is still alive.
  • It is the only enemy that has a ship part that is visible before its death.
  • This is the only non-boss enemy in "Pikmin" not to make a return in "Pikmin 2".

See also

References

  1. ^ YouTube video of a tool-assisted speedrun, in which the enemy is defeated in a single cycle (at 0:55)