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Vegetation: Difference between revisions

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{{otheruses|vegetation in the canon games|vegetation in {{pa}}|Pikmin Adventure vegetation}}
{{otheruses|vegetation in the canon games|vegetation in {{pa}}|Pikmin Adventure vegetation}}
[[File:19.jpg|thumb|right|Some [[clover]]s, one of the many plants in [[PNF-404]].]]
[[File:19.jpg|thumb|right|Some [[clover]]s, one of the many plants in [[PNF-404]].]]
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[[PNF-404]] is covered in all sorts of '''vegetation''' in addition to its [[Enemy|animal wildlife]]. This includes an assortment of '''plants''' and '''fungi'''. Gameplay-wise, these can either be static background or [[area]] geometry elements, or they can be game objects that react to the world around them. For the most part, plants and fungi serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. With the [[Piklopedia (Pikmin 2)|Piklopedia]] in ''[[Pikmin 2]]'', some plants and fungi were given a bit of importance inside the game itself, but because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakingly categorize things like [[Glowstem|LED lights]] as plants. In addition, [[Captain Olimar]] refers to [[Pikmin family|Pikmin]] as being "both plant and animal".{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal.|Captain Olimar|his [[Olimar's voyage log#Partial extinction|voyage log]]}}
[[PNF-404]] is covered in all sorts of '''vegetation''' in addition to its [[Enemy|animal wildlife]]. This includes an assortment of '''plants''' and '''fungi'''. Gameplay-wise, these can either be static background or [[area]] geometry elements, or they can be game objects that react to the world around them. For the most part, plants and fungi serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. With the [[Piklopedia (Pikmin 2)|Piklopedia]] in ''[[Pikmin 2]]'', some plants and fungi were given a bit of importance inside the game itself, but because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakingly categorize things like [[Glowstem|LED lights]] as plants. In addition, [[Captain Olimar]] refers to [[Pikmin family|Pikmin]] as being "both plant and animal".{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal.|Captain Olimar|his [[Olimar's voyage log#Partial extinction|voyage log]]}}
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==Vegetation as game objects==
==Vegetation as game objects==

Revision as of 20:01, January 9, 2021

"Flower" redirects here. For the flower atop a Pikmin's head, see Chaenostoma cordatum and maturity.
This article is about vegetation in the canon games. For vegetation in Pikmin Adventure, see Pikmin Adventure vegetation.
Some clovers, one of the many plants in PNF-404.

PNF-404 is covered in all sorts of vegetation in addition to its animal wildlife. This includes an assortment of plants and fungi. Gameplay-wise, these can either be static background or area geometry elements, or they can be game objects that react to the world around them. For the most part, plants and fungi serve only an aesthetic purpose, but in some instances, they can directly contribute to the gameplay. With the Piklopedia in Pikmin 2, some plants and fungi were given a bit of importance inside the game itself, but because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakingly categorize things like LED lights as plants. In addition, Captain Olimar refers to Pikmin as being "both plant and animal".[1]

Vegetation as game objects

As stated above, some forms of vegetation are game objects, much like the leaders or the Pikmin. They are dotted about the terrain, and most of them have minimal impact on the gameplay, serving only for decoration; at most, they gently sway when brushed against. However, while some plants and fungi may be decorative in and of themselves, upon touching them they may release some helpful enemies hiding within, like Unmarked Spectralids, Honeywisps or Iridescent Flint Beetles. Others can also act as hiding spots from predators. Finally, there is a small handful of plant and fungus objects that have an important role as a gameplay mechanic.

Piklopedia

Main article: Piklopedia (Pikmin 2).

The Piklopedia is an in-game feature in Pikmin 2. When the leaders interact with enemies and vegetation, a record about the entity is created on the Piklopedia. In order for the player to complete the Piklopedia, they must touch at least one specimen of every recognizable plant and fungus in the game.

Gameplay mechanics

To do: list all interactive Hey! Pikmin vegetation.
Care to do so?

Some forms of vegetation in PNF-404 are actually helpful or obstructive to the leaders and their Pikmin, and serve as important gameplay mechanics – some must be interacted with to complete the game.

  • Pellet Posy Pellet Posies have a single pellet on top of their stem. When the plant is taken down, it releases the pellet inside, which can be brought to an Onion. This provides a safe way of increase Pikmin population without having to interact with enemies or their corpses.
  • Burgeoning Spiderwort Burgeoning Spiderworts contain berries that, when delivered to the Hocotate ship or S.S. Drake, can be used to brew sprays. These plants can generate several berries throughout the day, making them a good origin of sprays; they do, however, need some upkeep in order to remain a healthy and reliable source.
  • Burgeoning Spiderwort mold Burgeoning Spiderwort molds in Pikmin 2 suffocate Burgeoning Spiderworts and any Pellet Posies within their radii, rendering the plants inaccessible until the central molds are destroyed.
  • Nectar weed Nectar weed is a type of grass that, when pulled out, has a chance of releasing a drop of nectar. Pikmin can be told to weed out these blades of grass in order to obtain the nectar within.
  • Spotcap Spotcaps are often simply destructible scenery, but sometimes they can block a pathway or even contain Data Files.
  • Kingcap Kingcaps always appear in dense collections of Spotcaps, blocking a path until Pikmin destroy it.
  • Lily pad Lily pads float on the surface of rivers, and allow leaders and Pikmin to ride them to new sections of the area.
  • Springpetal Springpetals are large flowers in caves that, when weighed with Pikmin, fling them upward. The more weight added to a flower, the higher its contents will be propelled.
  • Leaf platform Leaf platforms are minor obstacles that blow straight forward when the air is windy, but slump down when it is clear, which happens frequently throughout the area they're in. They act as platforms that the player can walk across.

Treasures as vegetation

In Pikmin 2, the leaders attribute a high value to some otherwise mundane plants and fungi. These forms of vegetation have been upgraded from mere decorative objects to important treasures that the player must collect in order to complete the game. The following is a list of series whose treasures do not act as regular in-game vegetation:

Enemies as vegetation

Some enemies in the Pikmin world take advantage of the unassuming characteristics of flora and fungi in order to disguise themselves as common vegetation. This can be either a defensive or offensive mechanism, in that the disguise could serve as a way to hide from predators, or as a means for an ambush. In addition, some enemies also seem to be part plant or part fungus, much like how the Pikmin are part plant themselves. A list of enemies with these plant and fungus connections is as follows:

  • Bulbmin Bulbmin: as they are but a parasitic form of Pikmin, they too are half-plant in nature.
  • Creeping Chrysanthemum Creeping Chrysanthemum: they belong to the same family of plants as the Margaret, and disguise themselves as one in order to ambush prey. It is even stated by Olimar that they are actually plants, being the only enemies in the series with this trait.[2]
  • Skitter Leaf Skitter Leaf: these enemies disguise themselves as mere leaves in order to prevent predation.
  • Desiccated Skitter Leaf Desiccated Skitter Leaf: same as Skitter Leaves, except these attack Pikmin.
  • Puffstool Puffstool: these mushroom-like enemies release spores that can take over Pikmin.
  • Puffstalk Puffstalk: these enemies are also very mushroom-like, and hide in holes in the background.
  • Berserk Leech Hydroe Berserk Leech Hydroe: this boss is said to have been a simple plant once, but was turned into a monster because of a parasite.

Misc.

Interestingly, in New Play Control! Pikmin and New Play Control! Pikmin 2, Yellow Pikmin thrown from a plant will reach a higher distance. This does not apply to the GameCube versions.

Vegetation as terrain

The terrain in PNF-404 consists of all sorts of surfaces. Given the series' highlights of nature, a large part of the terrain Pikmin and leaders walk on is made up of flora or fungi. This can range from grass to tree trunks. These different terrains count simply for decoration, as they have no impact on the gameplay, other than providing different footstep sounds when leaders walk on top of them.

Vegetation as background

In order to give the areas some physical context, the out of bounds sections of the terrain are filled with plants and fungi. At times, it is even in much larger amounts than what can be found in the area's in-bound terrain; the reason for this is to stop the gameplay section of the area to be too cluttered. The outside of maps can consist of normal vegetation gameplay objects, dedicated models (e.g. trees, leaves, or unique flowers), or, in the case of the first two games, a wall with a texture of assorted vegetation, like mossy stones or trees.

List of identified vegetation

The following is a list of identified plants and fungi in the Pikmin games. This list refers to vegetation that is given an actual name or recognition inside the games, but also vegetation that has a mechanic in the game, and not just aesthetics. Only Pikmin 2 actually names most of these, with the Piklopedia. You may also browse the categories available on Pikipedia, with the top one being Vegetation.

Pikmin


See also: [[::Category:Pikmin 1 vegetation|Pikmin vegetation category]].

Pikmin 2


See also: [[::Category:Pikmin 2 vegetation|Pikmin 2 vegetation category]].

Pikmin 3


See also: [[::Category:Pikmin 3 vegetation|Pikmin 3 vegetation category]].

Hey! Pikmin

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: complete the list and upload missing icons.

Pikmin Adventure

Plants and fungi in Pikmin Adventure are once again decorative and hardly interactive, but there are Nintendo Land Plaza statues for each of them. These are unlocked using Nintendo Land Coins.

See: Pikmin Adventure plants

List of unidentified vegetation

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

There are forms of vegetation that are not given a name or any sort of importance inside the games themselves. However, their species can still be known by examining how they look and act, compared to plants and fungi in the real world. Some vegetation, however, cannot be identified at all, either because they do not resemble any real world plant, or because the resemblances are too weak to reach conclusive proof. The names given on this list are the real world names.

Asian marshweed

In Pikmin, there's a seaweed-like plant that can be found in The Distant Spring, and more precisely in the water. It is supposed to be an aquatic plant called "ambulia" or "asian marshweed".

Brown mushrooms

Brown mushrooms appear in Pikmin 3, and they grow on trees. This type of mushroom must not be confused with another brown mushroom that can only be found on the ground. Unlike the latter, it's not possible to interact with it.

Clinopodium gracile

トウバナ (Clinopodium gracile) is made of several little leaves. It appears in the following areas:

Common ivy

Hedera helix, or common ivy, is a rampant and clinging plant often found on walls. It is possible to see this kind of plant in Pikmin 3.

Common poppy

There is a red flower in Pikmin 3 which resembles Papaver rhoeas, also known as the common poppy, a common ornamental plant.

Creeping burhead

Echinodorus cordifolius, also known as the creeping burhead, is an aquatic plant native to Mexico. They appear in the Garden of Hope in Pikmin 3.

Duckweed

Plants belonging to the subfamily Lemnoideae, commonly known as duckweed, can be seen growing over the ponds and lakes of the Garden of Hope in Pikmin 3.

Eaten leaves

In the background of Tropical Wilds in Pikmin 3, it's possible to see leaves that seem to have been eaten by something.

Euphorbia

Euphorbiae are flowering plants that can be seen in Pikmin 3.

Fern

Ferns are large plants that reproduce through spores, they appear in Pikmin, Pikmin 2, and Pikmin 3, and more precisely, in two colors: brown or green.

Forget-me-not

Forget-me-nots are small flowering plants belonging to the genus Myosotis; they appear in Pikmin 3 in the Beastly Caverns stage of Mission Mode and the Shaded Terrace stage of Bingo Battle. They are popular garden flowers, only acting as decoration to the garden themes of these two areas.

French marigolds

Tagetes patula, also called French marigolds, appear in the Garden of Hope in Pikmin 3, in the room with the Astringent Clump.

Fuzzy leaves

In The Impact Site in Pikmin, it's possible to see strange leaves. Due to the lack of details, it can't be matched with a real plant.

Garland chrysanthemum

Glebionis coronaria, formerly known as Chrysanthemum coronarium and commonly known as the garland chrysanthemum, is a yellow flowering plant found in Pikmin 3. Although they're similar to Dandelions, they are smaller and have fewer petals.

Gerbera

In Pikmin 3, it's possible to find flowers very similar to gerberas.

Golden pothos

Epipremnum aureum, also known as the golden pothos is a tropical plant characterized by the golden streaks on its leaves. This temperate plant appears in Pikmin 3.

Holly

Plants belonging to the genus Ilex, commonly known as holly can be seen in the Distant Tundra in Pikmin 3 .

Kelp

In the north-western beach of the Forgotten Cove in Pikmin 3, various washed up pieces of kelp are seen. Specifically large, pale yellow pieces and smaller, brown pieces.

Morning-glory

Plants belonging to the family Convolvulaceae, commonly known as morning-glory, are flowering plants that appear in Pikmin 3 in the Forgotten Cove.

Pansy

Pansies are flowering plants bred through hybridization by humans of multiple plants in the genus Viola. These plants appear in Pikmin 3. Depending on the current day, the color of their flowers can change.

Peltate leaf

Several large flat leaves appear in the background of the Perplexing Pool, serving no other purpose than decoration. The leaves' stems connect at the bottom, characteristic mainly to tropical plants. Its species name would probably be peltata.

Pine needle

Although it is not confirmed, there are needles in Pikmin 3 which seem to be pine needles.

Pink knotweed

Persicaria capitata, commonly known as the pink knotweed, is a low-growing flowering plant with pink club-like flowers and a white arrow pattern on its leaves. In Pikmin 3, it can be found in The Rustyard.

Red mushroom/leaf

This article or section needs to be cleaned up, either its format or general style.
Notes: Are they the same thing then or not?

There is an unknown red object that appears in all Pikmin games. It is either a red-leafed plant or a red mushroom. It is quite common in Pikmin, appearing in every area. In Pikmin 2, this same red-leafed plant only appears in the Valley of Repose near the landing area, covered in snow. In Pikmin 3 the plant becomes a trio of mushrooms found only in the Tropical Wilds and the Formidable Oak; they make a unique sound when disturbed. The red-leafed plant from Pikmin and Pikmin 2 could be based on heuchera micrantha whereas the new mushroom's look could be based on mycena haematopus. In Pikmin 2, they belong to the area's geometry, but in Pikmin, it is its own object, called chidome, which could be short for チドメグサ属?. That is the name given to the Hydrocotyle genus (also known as "water pennyworts"), which are plants with long stems that live near water.

Shaggy bracket

Inonotus ispidus, also known as the shaggy bracket, is a mushroom growing on trees. It appears in Pikmin 3 in autumnal areas such as Twilight River or Twilight Hollow.

Shasta daisy

Shasta daisies appear only in Pikmin 3. They act as decoration, though a White Spectralids will normally land on a group near the landing site in the Garden of Hope.

Spiked grass

Spiked grass appears in grouped tufts in Pikmin, as decoration for The Forest Navel's landing site. They also appear in Pikmin 2 and Pikmin 3 on the Twilight River.

Sprout

Ambiguous two-leafed sprouts appear in patches in Pikmin 3, acting as hiding spots. The Distant Tundra also features patches of brown dried sprouts.

Succulent

To do: Describe the other flora in the Formidable Oak in new sections.
Care to do so?

The Formidable Oak in Pikmin 3 features numerous different variants of cacti and succulent plants. These include haworthia attenuata, stout barrel cacti, aeonium succulents, and large columnar cacti in the distance. The Formidable Oak also houses some more ambiguous but unique flora, including inflorescences of pink wildflowers, sprouts and tufts of dry grasses, and even some tiny lichens in the center of the arena area. Most of these succulents and some of the flower types are also used in the Thirsty Desert and its remix in Mission Mode.

Summer ragwort

Ligularia clivorum, commonly known as the summer ragwort, is a flowering plant that appears in the background of The Final Trial in Pikmin and the Garden of Hope in Pikmin 3.

Swiss cheese plant

Monstera deliciosa, commonly known as the Swiss cheese plant, is a tropical plant used for interior decoration. It appears in Pikmin 3 in the following areas: Tropical Wilds, Tropical Forest and Tropical Forest Remix.

Tree

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Nearly every area of every game (excluding The Forest Navel) contains trees, though most of the time they go unnoticed. Their main effect on gameplay is providing dynamic shadows that make the look of the environment more realistic and interesting. Trees can be seen in most of the backgrounds of the first two games' areas, but the textures depicting them are simple and looped, and often obscured by distance fog. In Pikmin 3, the entire skybox is rendered, and one can see full trees surrounding the area using the KopPad's camera.

Trifolium alexandrinum

A trifolium alexandrinum (also known as Egyptian clover) is a plant used as a fodder. It appears in Pikmin 3. This is actually a flower of a Clover. In Pikmin 3, this flower may appear or not, depending on the current day.

Tulip

These only appear in Pikmin 3, and with different colors from normal (such as pink or yellow).

Vine

An ivy-like vine appears in the Tropical Forest in Pikmin 3, creeping along the edge of a raised platform and wall until twirling into a curled slide. Leaders and Pikmin can slide down this vine to get from the raised platform to the lower ground quickly, but not vice versa. Several vines are also used for scenery.

Weed

A prototype of Pikmin 3 contained an unused patch of weed-like plants.

White mushroom

In Pikmin 3, it's possible to find a white mushroom in autumnal areas.

Woodland sage

Salvia nemerosa, commonly known as the woodland sage, is a flowering plant sporting large numbers of small purple flowers. They can be seen in Pikmin 3.

Yellow wood sorrel

Yellow wood sorrels only appear in Pikmin 3. They only act as decoration, though one patch near the landing site in the Garden of Hope hides an Iridescent Flint Beetle.

See also

References

  1. ^ What exactly are these Pikmin? One could classify them as both plant and animal. – Captain Olimar in his voyage log
  2. ^ Like Pikmin, the creeping chrysanthemum is a member of a group of creatures with ambulatory root structures. This creature is known as a "mimic," but because it is actually a form of plant, this label is not entirely accurate. For unknown reasons, the creeping chrysanthemum's mimicry does not fool Pikmin, perhaps because they share a similar heritage. It relies on preying upon other creatures to provide sustenance, so it has no need of leaves for photosynthesis. Generally speaking, the role of plants within an ecosystem is as a producer species, and thus plants are generally found at the bottom of the food pyramid. However, on this strange planet the line between producer plants and consumer plants is blurred.Captain Olimar in Olimar's notes on the Creeping Chrysanthemum