Horsetail: Difference between revisions
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(Translating "Horsetail" into French would give "queue de cheval", which, in English, would mean "ponytail"... Funny) |
(This wrong numbering went unnoticed for eight years. Shoutouts to Comicking15!) |
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Line 9: | Line 9: | ||
|underground = [[Hole of Beasts]] | |underground = [[Hole of Beasts]] | ||
|challenge = [[Explorer's Cave]], [[Concrete Maze]], [[Collector's Room]], [[Emperor's Realm]] | |challenge = [[Explorer's Cave]], [[Concrete Maze]], [[Collector's Room]], [[Emperor's Realm]] | ||
|piklopedia = | |piklopedia = 64 | ||
}} | }} | ||
Revision as of 17:51, August 18, 2017
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Appears in | Pikmin 2 | ||
Scientific name | Equestrius vindico | ||
Family | Horsetail | ||
Areas | Awakening Wood | ||
Caves | Hole of Beasts | ||
Challenge Mode levels | Explorer's Cave, Concrete Maze, Collector's Room, Emperor's Realm | ||
2-Player Battle levels | None |
The following article or section is in need of assistance from someone who plays Pikmin 3. |
The Horsetail is a plant in Pikmin 2. The plant is brownish and stiffly sticks out of the ground like a post. This hardy plant can survive in soil conditions with few nutrients, but is still very rarely seen, only appearing in the Awakening Wood and underground in the Hole of Beasts. Horsetails, unlike most plants, have retained the primitive method of reproducing via spores.
Notes
Olimar's notes
“This variety of horsetail is prevalent in regions with low nutrient content in the soil. Unlike most other plants, this particular species propagates itself through the release of spores.”
Louie's notes
“Remove and discard the primitive, scaly leaves, then blanch the tender stock in a buttery broth.”
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | tukushi
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 55 |
fp10 | ホーム範囲 | "Home" radius | 20 |
fp11 | プライベート距離 | "Private" radius | 110 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 55 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Artwork
- 348px-Equisetum arvense strob.jpg
A Horsetail in real life.
Trivia
- Horsetails also appear in two other Nintendo games: Paper Mario: The Thousand-Year Door and Super Paper Mario, in which they restore 3 HP and 7 HP if eaten, respectively.
- Artwork of Pikmin climbing a horsetail was released for the first Pikmin game, despite the fact that the plant is not present in the game.
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Prêle | Horsetail |