Pikmin 3

Flighty Joustmite: Difference between revisions

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==Behavior==
==Behavior==
The Flight Joustmite, like its brother, the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[leader]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If half of its health is depleted, it will attempt to take to the skies. Upon doing so, it can regain health, and can attack Pikmin. If it attempts to eat a Pikmin and misses, its tongue will be stuck in the ground for a few seconds.
The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a [[leader]] is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite [[Health#Regeneration|regenerates]] health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground.


==Strategy==
==Strategy==

Revision as of 14:01, September 24, 2015

Flighty Joustmite
Artwork of a Flighty Joustmite in Pikmin 3.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Twilight River, Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages Clockwork Chasm, Twilight River Remix
Side Story days None
Bingo Battle stages None
Attacks Stabs Pikmin

The Flighty Joustmite is an enemy in Pikmin 3. This creature has the ability to fly. It acts much like the Cloaking Burrow-nit and the Joustmite, in that it lashes its proboscis out to eat Pikmin, and has a fleshy area for the Pikmin to attack. The Flighty Joustmite is not very common and is only seen in a few areas, and only in Pikmin 3.

Stats

Weight Max.
carriers
Seeds Value Health
7 14 (normally) 8 Poko × 30
Spirit × 30
600

Notes

Pikmin 3 Prima Guide

Like the standard Joustmite, the Flighty Joustmite spends most of its time partially buried. When it senses nearby prey, this low-flying enemy emerges and attacks its victims from above. Rock Pikmin cannot be damaged by the Flighty Joustmites's attacks, making them an excellent choice when dealing with this enemy. Flank the creature and attack from the rear, throwing your Pikmin onto the Flighty Joustmite's soft body.

Behavior

The Flighty Joustmite, like the Joustmite, is a passive creature, only ever coming out of the ground when Pikmin or a leader is nearby. Once awakened, however, it will turn very aggressive. Like the Joustmite, its main form of attacking is by lashing out its proboscis to eat Pikmin. It keeps its face and front protected, while leaving its back open for attack. If a quarter of its health is depleted, it will attempt to take to the skies. If while airborne, it attempts to eat a Pikmin and misses, its proboscis will be stuck in the ground for a few seconds. The Flighty Joustmite regenerates health at all times, and can fully heal in 120 seconds, or two minutes. When its health reaches 90%, it will return to the ground.

Strategy

File:TobikaburiAttack.PNG
The Flighty Joustmite with its proboscis stuck in the ground.

The following article or section contains guides.
The strategies shown are just suggestions.

The Flighty Joustmite attacks by flying and stabbing its spear-like appendage straight down upon its prey. They can also attack while on the ground. If it misses whilst airborne, its joust will be stuck in the dirt for multiple seconds, making this an opportune time to attack it. To do so, you must hit the fleshy white part on its back, which isn't guarded by a shell. Rock Pikmin make fighting this creature a cakewalk, as they are immune to its stabbing proboscis.

Once it has last half of its overall health, it will begin to fly. While in the air, it is harder to hit and its health will regenerate quickly, much like the Shearwigs do, so Winged Pikmin are recommended to use when it is airborne. If more than 10 Winged Pikmin grab onto it, the creature will plummet to the ground and fall on its side, leaving itself vulnerable to further attack as it struggles to reorient itself. Yellow Pikmin can also be thrown onto it, but it is much harder. Note that if it misses when attempting to eat a Pikmin, it will be stuck, leaving for a small window to attack.

Technical information

Pikmin 3 technical information (?)
Internal name tobikaburi
HP 600
Rock Pikmin throw hits to kill 15
White Pikmin ingestions to kill 3
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 300
Mission Mode value 30

Gallery

Trivia

  • The Joustmites are named after jousting, a medieval sport with 2 opponents riding on horses, with the objective to knock the other one off of the horse using a sharp lance, due to the creature's proboscis.

Names in other languages

Language Name Meaning
Flag of Mexico Spanish (NoA) Liendre astada voladora Flying horned nit