Toady Bloyster: Difference between revisions
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|missionbe = [[Silver Lake]], [[Shaded Garden]], [[The Rustyard]] | |missionbe = [[Silver Lake]], [[Shaded Garden]], [[The Rustyard]] | ||
|missionct = [[Forgotten Cove]], [[Clockwork Chasm]] | |missionct = [[Forgotten Cove]], [[Clockwork Chasm]] | ||
|attacks = Eats Pikmin in ''Pikmin 2''<br>Eats Pikmin and releases ink in ''Pikmin 3'' | |attacks = Eats Pikmin in ''Pikmin 2''<br>Eats Pikmin and releases ink in ''Pikmin 3'' | ||
}} | }} | ||
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In the second game, a single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[Onion]]. Entering any of the [[cave]]s in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], a Toady Bloyster holds [[The Key]] on the first sublevel in [[The Giant's Bath]]. In ''Pikmin 3'''s Story Mode, one appears in the [[Garden of Hope]], and one in the [[Twilight River]]. | In the second game, a single Toady Bloyster spawns in the [[Perplexing Pool]], and tends to rove around the shallows near the entrance to the [[Shower Room]]. When defeated, it typically drops two [[Pellet|10-Pellets]] in addition to the gill-like organ on its back, which is worth 25 Pikmin at any [[Onion]]. Entering any of the [[cave]]s in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], a Toady Bloyster holds [[The Key]] on the first sublevel in [[The Giant's Bath]]. In ''Pikmin 3'''s Story Mode, one appears in the [[Garden of Hope]], and one in the [[Twilight River]]. | ||
==Stats== | |||
{{enemy stats | |||
|weight2 = 3 |weight3 = 3 | |||
|carriers2 = 6 |carriers3 = 6 | |||
|seeds2 = 25 |seeds3 = 20 | |||
|value2 = 10 |value3 = 50 | |||
|hp2 = 800 |hp3 = 1500 | |||
|regen2 = 2.4 |regen3 = Unknown | |||
}} | |||
{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
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{{see|Ranging Bloyster#Technical information|t1=Ranging Bloyster technical information}} | {{see|Ranging Bloyster#Technical information|t1=Ranging Bloyster technical information}} | ||
Internally, the Toady Bloyster is just a [[Ranging Bloyster]], but some of the properties provide specific differences, and the hard-coded ability to be entranced by leaders is removed. | Internally, the Toady Bloyster is just a [[Ranging Bloyster]], but some of the properties provide specific differences, and the hard-coded ability to be entranced by leaders is removed. | ||
==Other information== | |||
{{enemy other info | |||
|size = Body length: {{mm|105}} | |||
|piklopedia = 42 | |||
}} | |||
==Gallery== | ==Gallery== |
Revision as of 06:30, September 9, 2015
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Molluschid minionicus | ||
Family | Mollusking | ||
Areas | Perplexing Pool, Garden of Hope, Twilight River | ||
Caves | None | ||
Challenge Mode stages | The Giant's Bath | ||
Mission Mode Collect Treasure! stages | Forgotten Cove, Clockwork Chasm | ||
Mission Mode Battle Enemies! stages | Silver Lake, Shaded Garden, The Rustyard | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin in Pikmin 2 Eats Pikmin and releases ink in Pikmin 3 |
Toady Bloysters (ツブラメケメクジ?) are slug-like creatures found in Pikmin 2 and Pikmin 3. They creep along the ground in search of food, and upon discovering Pikmin, they emit a loud call reminiscent to that of a cow calf, then lash out their pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a leader has at their disposal, should the player be careless enough to allow the Bloyster the chance.
Its weak spot is a gill-like organ on its back. Although its body can be attacked for lesser damage in Pikmin 3, in the previous game, only the bulb can be attacked. When it receives heavy damage, it shakes its tail and throws away any Pikmin hanging on to it in Pikmin 2, but merely ejects ink in Pikmin 3. This ink can temporarily and non-fatally choke any nearby Pikmin, but those hanging on the bulb will not be affected. In Pikmin 2, it has seven distinct tentacles, whereas in the sequel, it has one that splits into six.
In the second game, a single Toady Bloyster spawns in the Perplexing Pool, and tends to rove around the shallows near the entrance to the Shower Room. When defeated, it typically drops two 10-Pellets in addition to the gill-like organ on its back, which is worth 25 Pikmin at any Onion. Entering any of the caves in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated. In Challenge Mode, a Toady Bloyster holds The Key on the first sublevel in The Giant's Bath. In Pikmin 3's Story Mode, one appears in the Garden of Hope, and one in the Twilight River.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 25 | × 10 | 800 | 2.4 HP/s | |
(?) | 3 | 6 (normally) | 20 | × 50 × 50 |
1500 | No |
Notes
Olimar's notes
Louie's notes
Strategy
The following article or section contains guides. |
Pikmin 2
To do: I think this enemy does not actively chase Pikmin. Confirm and add. |
The best method of taking down a Toady Bloyster is simple; approach it from the back, and latch as many Pikmin as possible onto the gill-like organ protruding from its back. If you are feeling bold, you may instead decide to simply barrage the Bloyster in question with Purple Pikmin. Petrifying the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but due to requiring an ultra-bitter spray and not leaving a corpse, is recommended only if your Pikmin count is especially low, or if you wish to minimize any chances for casualties.
Pikmin 3
The Toady Bloyster can be attacked by throwing Pikmin onto its bare, fleshy back instead of the gill-like protrusion on its back. If the Bloyster releases ink, just whistle the affected Pikmin back to you and continue the assault, and if you don't, they will not die and just become idle. Using an ultra-spicy spray proves to be effective as well. Throwing Pikmin at the gill organ, as stated before, will prevent them from being sprayed with ink, allowing just a few Pikmin to kill it in seconds. This is a helpful strategy, especially for Mission Mode.
It can be noted that the Toady Bloyster found in at least Silver Lake and Shaded Garden on Battle enemies! mode are significantly weaker than the average one.
Technical information
Internally, the Toady Bloyster is just a Ranging Bloyster, but some of the properties provide specific differences, and the hard-coded ability to be entranced by leaders is removed.
Other information
- Size: Body length: 105mm, as per the e-card
- Pikmin 2 Piklopedia number: #42
Gallery
Toady Bloysters seen in the Piklopedia.
- BetterResToady.PNG
A Toady Bloyster in Pikmin 3.
- ZlCfzREdo3Ay6hDjKx.jpg
The fully stretched-out tongue of the Toady Bloyster in Pikmin 3.
- ZlCfzREdl2EMMU6nqn.jpg
Another picture of the Toady Bloyster wandering about in Pikmin 3.
- Cnp3.JPG
The creature's e-card, #26.
Trivia
- Toady Bloysters are based on nudibranches, which are sea slugs that are very similar in appearance.
Names in other languages
Language | Name | Meaning |
---|---|---|
Spanish (NoA) | Berberéchido soplón | Snitch bivalve |