Mission Mode: Difference between revisions
(→Levels: Better list. Now we just need the icons.) |
(→Levels) |
||
Line 16: | Line 16: | ||
===Collect Treasure!=== | ===Collect Treasure!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
File:Tropical Forest icon.png|[[Tropical Forest]]|link=Tropical Forest | File:Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest | ||
File:Silver Lake icon.png|[[Silver Lake]]|link=Silver Lake | File:Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake | ||
File:Thirsty Desert icon.png|[[Thirsty Desert]]|link=Thirsty Desert | File:Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert | ||
File:Twilight Hollow icon.png|[[Twilight Hollow]]|link=Twilight Hollow | File:Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow | ||
File:Shaded Garden icon.png|[[Shaded Garden]]|link=Shaded Garden | File:Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden | ||
File:Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix | File:Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix | ||
File:Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix | File:Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix | ||
Line 26: | Line 26: | ||
File:Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix | File:Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix | ||
File:Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix | File:Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix | ||
File:Fortress of Festivity icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | File:Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | ||
File:The Rustyard icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | File:The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | ||
File:Beastly Caverns icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | File:Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | ||
File:Forgotten Cove icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | File:Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | ||
File:Clockwork Chasm icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | File:Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | ||
</gallery> | </gallery> | ||
===Battle Enemies!=== | ===Battle Enemies!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
File:Tropical Forest icon.png|[[Tropical Forest]]|link=Tropical Forest | File:Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest | ||
File:Silver Lake icon.png|[[Silver Lake]]|link=Silver Lake | File:Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake | ||
File:Thirsty Desert icon.png|[[Thirsty Desert]]|link=Thirsty Desert | File:Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert | ||
File:Twilight Hollow icon.png|[[Twilight Hollow]]|link=Twilight Hollow | File:Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow | ||
File:Shaded Garden icon.png|[[Shaded Garden]]|link=Shaded Garden | File:Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden | ||
File:Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix | File:Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix | ||
File:Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix | File:Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix | ||
Line 45: | Line 45: | ||
File:Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix | File:Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix | ||
File:Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix | File:Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix | ||
File:Fortress of Festivity icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | File:Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | ||
File:The Rustyard icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | File:The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | ||
File:Beastly Caverns icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | File:Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | ||
File:Forgotten Cove icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | File:Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | ||
File:Clockwork Chasm icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | File:Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | ||
</gallery> | </gallery> | ||
Revision as of 13:36, August 15, 2015
To do: Upload icons for each medal, for each mission type. |
Mission mode is an alternate gameplay mode in Pikmin 3. It replaces the Challenge Mode found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.
The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.
Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect treasure! and Battle enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat bosses! mode are only made available once they're fought in Story mode.
Gameplay in this mode is identical to that of Story mode, except for the mission type-specific rules, and the fact that the player always has the Dodge Whistle and not any other spacesuit upgrade. If a leader loses all of their health or if a Pikmin extinction takes place, the mission is aborted.
Levels
These are the 26 stages in Mission Mode, counting the ones available as downloadable content. Tropical Forest Remix, Tropical Wilds Remix, and Fortress of Festivity are only added to the game, for free, if the game is updated.
All levels in Mission Mode support 2-player split-screen co-op. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. This is not the case with the boss missions, which require the player to have beaten the boss in story mode first (regardless of collecting its spoils).
Collect Treasure!
Battle Enemies!
Defeat Bosses!
Types
There are three types of mission, each with a different objective, scoring system, and rules.
Collect treasure!
The goal in Collect treasure! mode is to use the provided Pikmin to collect as many fruit and/or enemy carcasses as possible within a limited amount of time. Pikmin are found either buried, scattered across the map, hidden below plants in little groups, or inside certain enemies, like the Medusal Slurker. When fruit or an enemy is hauled back to the SPERO, its value is converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all fruit and corpses in the stage instantly finishes the mission, and the time left is awarded to the player as extra points.
Battle enemies!
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the Swooping Snitchbug holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, a careful balance between combat and reinforcements is needed in order to maximize efficiency. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score.
Defeat bosses!
This mode requires the player to defeat a certain boss with a given assortment of Pikmin. To fight a boss in this mode, it must be defeated in Story Mode first. The major bosses encounter in Story mode are fought here:
- Armored Mawdad
- Vehemoth Phosbat
- Sandbelching Meerslug
- Scornet Maestro
- Quaggled Mireclops
- Plasm Wraith
The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The requirements are as follows:
To do: Confirm times and add the values to the respective boss' articles. |
Boss | Time | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|---|
Armored Mawdad | 8:00 | 5:00-4:00 | 4:00-3:00 | 3:00-1:30 | 1:30 |
Vehemoth Phosbat | 15:00 | 8:00-6:00 | 6:00-4:00 | 4:00-2:30 | 2:30 |
Sandbelching Meerslug | 13:00 | 8:00-6:00 | 6:00-4:00 | 4:00-2:30 | 2:30 |
Scornet Maestro | 10:00 | 8:00-6:00 | 6:00-4:00 | 4:00-2:30 | 2:30 |
Quaggled Mireclops | 15:00 | 8:00-6:00 | 6:00-4:00 | 4:00-2:30 | 2:30 |
Plasm Wraith | 12:00 | 7:00-6:00 | 6:00-5:00 | 5:00-4:00 | 4:00 |
Co-op
Before starting a stage, it is possible to choose a single-player or 2-player mode. Unlike in Pikmin 2, player 1 is on the right, while player 2 is on the left. With this, player 1 starts as Alph, and player 2 starts as Brittany or Olimar, depending on the stage. If the level has more than two captains available, either player can switch to the captain that is not being used. Just like in Pikmin 2's co-op challenge mode, players share sprays, and each spray used is deducted for both players. In other words, whenever a spray is used, it'll be depleted on the counter of both players' screens. Co-op missions have a separate ranking system from the single player version of the mission. It should be noted that the "Go Here!" function will not work in co-op.
Rankings
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not earn enough points to earn a medal. The criteria for getting medals is different for each stage, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.
The loading screen tips also state that each medal gives the player an honorary title. These titles do not change anything in the game. The following table illustrates the medals for all rankings, as well as the title given by the tips.
Collect treasure! | Battle enemies! | Defeat bosses! | Title | |
---|---|---|---|---|
Bronze | Lieutenant | |||
Silver | Captain | |||
Gold | General | |||
Platinum | Royalty |
The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode.
The game keeps track of the five best scores. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins. World rankings also exists, with which the player can compare their result with the rest of the world. With the 1.2.0 update, a World Record feature was added, and shows the current world record for the stage.
The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss:
Every once in a while, when booting up the game, the message “Use SpotPass to receive global ranking data from Nintendo for this software?” appears, and the player is given the choices "Cancel" or "OK". Accepting will make the message “This Wii U has been configured to allow the use of SpotPass for this software.” appear. This prompt actually asks the player if they wish to download the latest global rankings list.
Downloadable content
- Main article: Downloadable content.
On October 1st, 2013 – during that month's Nintendo Direct – Iwata announced downloadable content for Pikmin 3's Mission Mode. These stages are for Collect treasure! mode, and Nintendo offers Tropical Forest Remix for free if players update Pikmin 3.
On November 6th, 2013, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle enemies! Nintendo offers Tropical Wilds Remix for free if players update Pikmin 3.
On December 2nd, 2013, a third DLC pack became available for purchase. This consists of five stages for Collect treasure! and Battle enemies! (totaling in ten levels) and takes place on entirely new areas. Olimar and Louie are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of Fortress of Festivity for free for those who update Pikmin 3.
Gallery
- Pikmin3ship.png
Artwork of the SPERO, made for the Official Nintendo Magazine.
- Top img02 02.png
A screenshot of Battle enemies! mode, on the official Pikmin 3 website.
- Jpweb4.png
Another screenshot of Battle enemies! mode.
Trivia
- Mission Mode and Bingo Battle are the only modes in Pikmin 3 in which players can find Purple and White Pikmin.
- The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the Pikmin 3 trailers.
- Mission Mode and Bingo Battle have an exclusive mini-boss, the Baldy Long Legs. It appears plentifully in both modes, although it is never found in Story mode. Instead, Story mode gives players some Arachnorb action with the Shaggy Long Legs.
- In Defeat bosses!, the Armored Mawdad will begin by striking at the leaders. Even if the player does not move, they will be fine, as the boss will always stop short of the group.