Pikmin 3

Garden of Hope: Difference between revisions

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(Updated music links.)
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{{game icons|p3=y}}
{{game icons|p3=y}}
{{infobox area
{{infobox area
|image        =Garden of Hope.jpg
|screenshot  = Flinty.jpg
|map          = Garden of Hope.jpg
|fruits      = 17
|fruits      = 17
|hazards      = {{fire}} {{electricity}} {{water}}
|hazards      = {{fire}} {{electricity}} {{water}}
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}}
}}


The '''Garden of Hope''' is an area in ''[[Pikmin 3]]''. [[Alph]] lands here on day 2 in Story Mode. The Garden of Hope is where Alph finds [[Brittany]] and discovers the [[Rock Pikmin]], and later on, the [[Blue Pikmin]]. 
The '''Garden of Hope''' is an area in ''[[Pikmin 3]]''. [[Alph]] lands here on [[day]] 2 in story mode. This area is where Alph finds [[Brittany]] and discovers the [[Rock Pikmin]], and later on, the [[Blue Pikmin]]. The total amount of juice is 25 cups.


==Plot==
==Plot==
After [[Alph]] recovers [[Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is discovered.
After [[Alph]] finds the [[S.S. Drake]] on day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany, who was behind a [[crystal wall]]. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad had ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is charted.


After recovering [[Louie]] from [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]] and [[Charlie]] sleep, and run off into the background, afterwhich a huge explosion will be heard, blowing something offscreen up. Traveling to the right of the landing site will reveal that Louie somehow blew a hole open in a large cinderblock, granting the player access to the second half of the level, where they will discover the [[Blue Pikmin]]. This is also where the player will fight the game's fifth boss, the [[Quaggled Mireclops]], which has abducted Louie.
After recovering [[Louie]] from the [[Twilight River]] later in the game, Louie will land the [[S.S. Drake]] while [[Alph]], [[Brittany]] and [[Charlie]] sleep, and run off, blowing up an otherwise blocking cinder block. This grants the player access to the second half of the level, where they will discover the [[Blue Pikmin]]. This is also where the player will fight the game's fifth boss, the [[Quaggled Mireclops]], which has abducted Louie.


==Environment==
==Overview==
The Garden of Hope appears to be main forest level in ''Pikmin 3'' and looks, in regards to terrain, similar to [[The Impact Site]], [[The Forest of Hope]], and [[Awakening Wood]]. It has a lot of grassy floors, dirt, and rocks to walk on. Although the area is quite natural, there are some clearly man-made structures, such as vases, tiles, buckets and bricks.


The Garden of Hope appears to be main forest level in ''Pikmin 3'' and looks, in terrain, similar to that of [[The Impact Site]], [[The Forest of Hope]], and [[Awakening Wood]]. However, towards the Southwest is an area with a large amount of water. Further southeast is home to the Quaggled Mireclops, which is inside a unusually muddy area. To the northwest is a large tree hollow which is home to the Armored Mawdad. The Bug-Eyed Crawmads can be found in a cave to the Northeast and in the southwest beach area. In the beach area, many aquatic creatures reside, including the Toady Bloyster and Sputtlefish. This area is also home to standard creatures like Bulborbs and Fiery Blowhogs. This is the only area with Elevator Platforms. The southwest area is closed off until Louie escapes from the Drake. 
This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once [[Blue Pikmin]] are found, the lakes provide a rough second level of altitude.


==Enemies==
There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after [[Louie]] runs away, blowing up a cinder block that used to block off that part of the area.
{{todo|Find the exact number for certain enemies and plants.}}
 
* [[Yellow Wollywog]] × 2
==Key sections==
* [[Yellow Spectralid]]
The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half.
* [[White Spectralid]]
 
* [[Red Spectralid]]
On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts.
* [[Iridescent Flint Beetle]] × 1
 
;Landing site:
The immediate terrain around the landing spot is surrounded with walls, [[gate]]s and [[water]]. To the east, beyond a small river, is the bit of the area where [[Brittany]] is found; the general path makes a rough "3" shape with the botanist's room in the middle.
To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the [[Armored Mawdad]]'s arena.
 
;Southern half:
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a [[Waddlepus]] on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it's connected to a bucket that gives access to the [[Quaggled Mireclops]].
 
Small inlet bits of land exist around the lake, leading to [[fruit]]s. To the southwest is a small strip of land hugging the nearby island, but the two are separated by a wall.
 
;Rock Pikmin cave:
To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the gray [[Onion]] can be found.
 
;Armored Mawdad's path:
A long corridor leading up to the arena. It can be entered from the northwest of the main area.


* [[Toady Bloyster]] × 1
;Armored Mawdad's arena:
The arena is inside a large, hollowed-out tree. It only has one entrance and is mostly circular, save for a few crevices.


* [[Skitter Leaf]] × 2
;Quaggled Mireclops's arena:
Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps.


* [[Wogpole]]
;Seesaw block room:
To the west is a narrow, linear room with [[seesaw block]] puzzles. It can be entered from a path at the northwest of the landing site, past the wall. The [[camera]] is pointing sideways here, giving the impression of 2D gameplay.


* [[Dwarf Red Bulborb|Dwarf Bulborb]]
;Bug-Eyed Crawmad cave:
* [[Hermit Crawmad]] × 2
This cave is split into two rooms, separated by a [[paper bag]]. The northwestern room has two dips with ramps leading out, and is entered through a plain corridor on the northwestern part of the main area. The other room has a small curved river running through the middle and is accessed using an entrance to the north of Brittany's crash site.


* [[Red Bulborb|Bulborb]] × 1
==Objects==
* [[Waddlepus]] × 2
{{todo|Find the exact number for certain enemies and plants.}}
* [[Fiery Blowhog]] × 2


* [[Medusal Slurker]] × 1
===Fruit===
{{columns|2|
*{{icon|Sunseed Berry|y|v=FF}} × 3
*{{icon|Face Wrinkler|y}} × 1
*{{icon|Zest Bomb|y}} × 1
*{{icon|Fire-Breathing Feast|y}} × 1
*{{icon|Stellar Extrusion|y}} × 1 (2 halves)
*{{icon|Dusk Pustules|y}} × 1 (20 Pieces)
*{{icon|Pocked Airhead|y}} × 1
*{{icon|Citrus Lump|y|v=FF}} × 1
*{{icon|Searing Acidshock|y}} × 2
*{{icon|Velvety Dreamdrop|y}} × 1
*{{icon|Scaly Custard|y}} × 1
*{{icon|Astringent Clump|y}} × 1
*{{icon|Wayward Moon|y}} × 1
}}


* [[Skutterchuck]]
===Enemies===
* [[Peckish Aristocrab]] × 1
{{columns|2|
* [[Sputtlefish]] × 3
* {{icon|Yellow Wollywog|y|v=P3}} × 2
* [[Puckering Blinnow]]
* {{icon|Yellow Spectralid|y}}
* [[Bug-Eyed Crawmad]]   '''- Miniboss (×2)'''
* {{icon|White Spectralid|y}}
* {{icon|Red Spectralid|y}}
* {{icon|Iridescent Flint Beetle|y|v=P3}} × 1
* {{icon|Toady Bloyster|y|v=P3}} × 1
* {{icon|Skitter Leaf|y|v=P3}} × 2
* {{icon|Wogpole|y|v=P3}}
* {{icon|Dwarf Red Bulborb|y|v=P3}}
* {{icon|Hermit Crawmad|y|v=P3}} × 2
* {{icon|Red Bulborb|y|v=P3}} × 1
* {{icon|Waddlepus|y}} × 2
* {{icon|Fiery Blowhog|y|v=P3}} × 2
* {{icon|Medusal Slurker|y}} × 1
* {{icon|Skutterchuck|y}}
* {{icon|Peckish Aristocrab|y}} × 1
* {{icon|Sputtlefish|y}} × 3
* {{icon|Puckering Blinnow|y}}
* {{icon|Bug-Eyed Crawmad|y}} – '''Miniboss (× 2)'''
* {{icon|Armored Mawdad|y}} – '''Boss'''
* {{icon|Quaggled Mireclops|y}} – '''Boss'''
}}


* [[Armored Mawdad]] - '''Boss'''
===Plants and fungi===
* [[Quaggled Mireclops]] '''- Boss'''
{{columns|2|
* {{icon|Pellet Posy|y}}
* {{icon|Burgeoning Spiderwort|y}} × 2 (one near Toady Bloyster appears every 3 days)
* {{icon|Flukeweed|y}}
* {{icon|Clover|y}}s
}}


== Plants and fungi==
==Guide==
* [[Pellet Posy]]
{{guide}}
* [[Burgeoning Spiderwort]] × 2 (one near Toady Bloyster appears every 3 days)
* [[Flukeweed]]
* [[Obstacles#Plants and Fungi]]
* [[Clover]]s


==Fruit==
===Basic guide===
*[[Sunseed Berry]] × 3
{{stub}}
*[[Face Wrinkler]] × 1
 
*[[Zest Bomb]] × 1
===Speed completion===
*[[Firebreathing Feast]] × 1
{{stub}}
*[[Stellar Extrusion|Steller Extrusion]] × 1 (2 halves)
*[[Dusk Pustules]] × 1 (20 Pieces)
*[[Pocked Airhead]] × 1
*[[Citrus Lump]] × 1
*[[Searing Acidshock]] × 2
*[[Velvety Dreamdrop]] × 1 
*[[Scaly Custard]] × 1
*[[Astringent Clump]] × 1
*[[Wayward Moon]] × 1
Total Juice Provided: 25 cups


==Pikmin drawings==
==Pikmin drawings==
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{{external|the ''Super Smash Bros. for Wii U'' arena|[[smashwiki:Garden of Hope|SmashWiki]]|SmashWiki.png}}
{{external|the ''Super Smash Bros. for Wii U'' arena|[[smashwiki:Garden of Hope|SmashWiki]]|SmashWiki.png}}
[[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]]
[[File:GardenofHopeOmega.png|thumb|250px|Ω Version.]]
The Garden of Hope appears as a stage on ''Super Smash Bros. for Wii U''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Red Bulborb]] will occasionally appear in the background (its role unknown), and a [[Peckish Aristocrab]] will act as a stage hazard, running from right to left, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed.
The Garden of Hope appears as a stage on ''Super Smash Bros. for Wii U''. While there are many key differences, the general layout of the stage, which is in the area where [[Blue Pikmin]] are discovered, remains the same, except for the addition of a massive waterfall. A [[Red Bulborb]] will occasionally appear in the background for decoration, and a [[Peckish Aristocrab]] will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed.


The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena:
The following changes can be noted between the area in ''Pikmin 3'' and the ''Smash Bros.'' arena:
*The pieces of land are now connected by a [[bridge]].
*The pieces of land are now connected by a (breakable) [[bridge]].
*The [[S.S. Drake]] is seen in the area, where a [[Burgeoning Spiderwort]] and a [[Tin Box]] would be in ''Pikmin 3''.
*The [[S.S. Drake]] is seen in the area, where a [[Burgeoning Spiderwort]] and a [[tin box]] would be in ''Pikmin 3''.
*The cup that is made out of white fragments can now be found on land.
*The cup that is made out of white fragments can now be found on land, and is breakable.
*There are two connected Elevator Platforms, one on each of the ends of the stage.
*There are two connected elevator platforms, one on each of the ends of the stage.
*There is a [[climbing stick]] on the right half of the stage that players can stand on.
*There is a breakable [[climbing stick]] on the stage that players can stand on.
*There is a Tin Can in place of the [[Gate#Bamboo gate|bamboo gate]].
*There is a tin can in place of the [[bamboo gate]].
*Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall.
*Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall.
{{clear}}
{{clear}}
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GOHMap.png|A full map of the Garden of Hope.
GOHMap.png|A full map of the Garden of Hope.
MawdadArena-Pikmin3.jpg|The path to the Armored Mawdad's lair, which is the interior of a rotting, hollow tree.
MawdadArena-Pikmin3.jpg|The path to the Armored Mawdad's lair, which is the interior of a rotting, hollow tree.
GardenOfHopeGallery-Pikmin3.jpg|An example of the beautiful scenery in this flora-filled area.
GardenOfHopeGallery-Pikmin3.jpg|An example of the scenery in this flora-filled area.
GardenOfHopeLanding-Pikmin3.jpg|The [[SS Drake]] and the [[Onion]] flying over the area.
GardenOfHopeLanding-Pikmin3.jpg|The [[S.S. Drake]] and the [[Onion]] flying over the area.
ZlCfzR4zmsk3ZNJDGx.jpg|Spatial view of Garden of Hope.
ZlCfzR4zmsk3ZNJDGx.jpg|Spatial view of Garden of Hope.
Flinty.jpg|An Iridescent Flint Beetle coming out from some Yellow Wood Sorrel.|link=Iridescent Flint Beetle
Flinty.jpg|An [[Iridescent Flint Beetle]] coming out from some yellow wood sorrel.
</gallery>
</gallery>
{{#ev:youtube|j5wrO2OIS_g|200|left|A video showcasing the Garden of Hope stage.}}


==Trivia==
==Trivia==
* This location's name is somewhat similar to the second area in ''Pikmin'', [[The Forest of Hope]].
* This is the only area in the game to feature two major bosses.
* This is the only area in the game to feature two major bosses.
* This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]].
* This is also the only area in the game to introduce two types of Pikmin: [[Rock Pikmin]] and [[Blue Pikmin]].
* This location's continental shape is based on Australia.
* This location's continental shape is based on Australia.
* By exploiting a [[Glitches in Pikmin 3#Blue pot skip / Early Quaggled Mireclops|sequence-break]], it is possible to defeat the Mireclops and proceed through the rest of the game without using the Blue Pikmin.
* By exploiting a [[Glitches in Pikmin 3#Blue pot skip / Early Quaggled Mireclops|sequence-break]], it is possible to defeat the Mireclops and proceed through the rest of the game without using the Blue Pikmin.
* This is the only area of the game that can be entered on day 2.
* This is the only area of the game that can be entered on [[day]] 2.
* Strangely, there is a [[Yellow Spectralid]] behind the dirt wall that leads to the [[Astringent Clump]]. It flutters in place, and is too far up to be interacted with. This is most likely a glitch that was left in the game, as it is hard to spot and can only be seen when the camera angle is turned a certain way.
* Strangely, there is a [[Yellow Spectralid]] behind the dirt wall that leads to the [[Astringent Clump]]. It flutters in place, and is too far up to be interacted with. Its positioning is most likely a [[mistake]], as it is hard to spot and can only be seen when the [[camera]] angle is turned a certain way.
* After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown.
* After building the vase from [[fragments]], one can go under it from an opening. By using the [[KopPad]]'s camera app, it's possible to see that the ceiling of the vase is not shown.


Line 130: Line 170:
*[[Quaggled Mireclops]]
*[[Quaggled Mireclops]]
*[[The Forest of Hope]]
*[[The Forest of Hope]]
*[[Garden of Hope]]


{{P3 areas}}
{{P3 areas}}
[[Category:Pikmin 3]]
[[Category:Areas]]
[[Category:Super Smash Bros. series]]
[[Category:Super Smash Bros. series]]

Revision as of 17:33, July 29, 2015

Garden of Hope
Fruits 17
Pikmin available Rock and Blue
Requirements Complete day 1
Music Garden of Hope

The Garden of Hope is an area in Pikmin 3. Alph lands here on day 2 in story mode. This area is where Alph finds Brittany and discovers the Rock Pikmin, and later on, the Blue Pikmin. The total amount of juice is 25 cups.

Plot

After Alph finds the S.S. Drake on day 1, he must find Brittany, and notices a signal coming from another area. Alph lands to investigate, and after discovering the Rock Pikmin, is able to free Brittany, who was behind a crystal wall. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the Armored Mawdad, the signal is revealed to be coming from a cell phone the Mawdad had ingested. Upon returning it to Drake, the whereabouts of Charlie are revealed and the Distant Tundra is charted.

After recovering Louie from the Twilight River later in the game, Louie will land the S.S. Drake while Alph, Brittany and Charlie sleep, and run off, blowing up an otherwise blocking cinder block. This grants the player access to the second half of the level, where they will discover the Blue Pikmin. This is also where the player will fight the game's fifth boss, the Quaggled Mireclops, which has abducted Louie.

Overview

The Garden of Hope appears to be main forest level in Pikmin 3 and looks, in regards to terrain, similar to The Impact Site, The Forest of Hope, and Awakening Wood. It has a lot of grassy floors, dirt, and rocks to walk on. Although the area is quite natural, there are some clearly man-made structures, such as vases, tiles, buckets and bricks.

This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once Blue Pikmin are found, the lakes provide a rough second level of altitude.

There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after Louie runs away, blowing up a cinder block that used to block off that part of the area.

Key sections

The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half.

On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts.

Landing site

The immediate terrain around the landing spot is surrounded with walls, gates and water. To the east, beyond a small river, is the bit of the area where Brittany is found; the general path makes a rough "3" shape with the botanist's room in the middle. To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the Armored Mawdad's arena.

Southern half

The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a Waddlepus on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it's connected to a bucket that gives access to the Quaggled Mireclops.

Small inlet bits of land exist around the lake, leading to fruits. To the southwest is a small strip of land hugging the nearby island, but the two are separated by a wall.

Rock Pikmin cave

To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the gray Onion can be found.

Armored Mawdad's path

A long corridor leading up to the arena. It can be entered from the northwest of the main area.

Armored Mawdad's arena

The arena is inside a large, hollowed-out tree. It only has one entrance and is mostly circular, save for a few crevices.

Quaggled Mireclops's arena

Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps.

Seesaw block room

To the west is a narrow, linear room with seesaw block puzzles. It can be entered from a path at the northwest of the landing site, past the wall. The camera is pointing sideways here, giving the impression of 2D gameplay.

Bug-Eyed Crawmad cave

This cave is split into two rooms, separated by a paper bag. The northwestern room has two dips with ramps leading out, and is entered through a plain corridor on the northwestern part of the main area. The other room has a small curved river running through the middle and is accessed using an entrance to the north of Brittany's crash site.

Objects

To do: Find the exact number for certain enemies and plants.
Care to do so?

Fruit

Enemies

Plants and fungi

Guide

The following article or section contains guides.
The strategies shown are just suggestions.

Basic guide

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Speed completion

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin drawings

Main article: Pikmin drawing.
Warning: the following text contains major spoilers about the secret drawings in the area.

In Super Smash Bros. for Wii U

File:SSB4GardenStage.jpg
The Garden of Hope stage.
SmashWiki.png

This article or section is a short summary on the Super Smash Bros. for Wii U arena.
SmashWiki features more in-depth content.

The Omega form of the Garden of Hope stage from the Wii U version of Super Smash Bros. for Nintendo 3DS and Wii U.
Ω Version.

The Garden of Hope appears as a stage on Super Smash Bros. for Wii U. While there are many key differences, the general layout of the stage, which is in the area where Blue Pikmin are discovered, remains the same, except for the addition of a massive waterfall. A Red Bulborb will occasionally appear in the background for decoration, and a Peckish Aristocrab will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed.

The following changes can be noted between the area in Pikmin 3 and the Smash Bros. arena:

  • The pieces of land are now connected by a (breakable) bridge.
  • The S.S. Drake is seen in the area, where a Burgeoning Spiderwort and a tin box would be in Pikmin 3.
  • The cup that is made out of white fragments can now be found on land, and is breakable.
  • There are two connected elevator platforms, one on each of the ends of the stage.
  • There is a breakable climbing stick on the stage that players can stand on.
  • There is a tin can in place of the bamboo gate.
  • Most significantly, the other part of the area is no longer there. Instead, there is a massive waterfall.

Gallery

Trivia

  • This is the only area in the game to feature two major bosses.
  • This is also the only area in the game to introduce two types of Pikmin: Rock Pikmin and Blue Pikmin.
  • This location's continental shape is based on Australia.
  • By exploiting a sequence-break, it is possible to defeat the Mireclops and proceed through the rest of the game without using the Blue Pikmin.
  • This is the only area of the game that can be entered on day 2.
  • Strangely, there is a Yellow Spectralid behind the dirt wall that leads to the Astringent Clump. It flutters in place, and is too far up to be interacted with. Its positioning is most likely a mistake, as it is hard to spot and can only be seen when the camera angle is turned a certain way.
  • After building the vase from fragments, one can go under it from an opening. By using the KopPad's camera app, it's possible to see that the ceiling of the vase is not shown.

See also