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Hazard: Difference between revisions

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[[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them do it at once, the bubble will rise up to the sky at a ludicrous speed.
[[Winged Pikmin]] can be told to [[charge]] at a bubble, but if too many of them do it at once, the bubble will rise up to the sky at a ludicrous speed.
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===Webs===
Webs created by [[Arachnode]] can also be counted as webs. If Pikmin get stuck in the web, you must whistle at them, or kill the Arachnode first.


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Revision as of 03:56, June 1, 2015

The term hazard in the Pikmin games refers to anything that can harm or kill Pikmin, including the creatures, non-living traps and other dangers of the Pikmin planet. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. Pikmin 2 also lists the existing hazards on its sunset menu screen. All types of hazards are listed below.

For hazards that affect the top of a Pikmin's stem – fire, water and poison – any Pikmin under the effects of that hazard will run around in panic. If they are not rescued after some seconds, they succumb to the hazard and die. They can be saved by being whistled. Interestingly, if a Pikmin is under the effects of an ultra-spicy spray, it will take half the amount of time for the suffering Pikmin to die.

Fire

Main article: Fire.

This icon is used to represent fire hazards on the wiki. Pikmin cannot resist fire, except for Red Pikmin and Bulbmin. Fire usually appears as torrents of flame spat by fire geysers and some enemies, although there are also enemies that have a fiery body.

Water

A Watery Blowhog squirting water at Captain Olimar.
Water being ejected by a Watery Blowhog.
Main article: Water.

This icon is used to represent water hazards on the wiki. Water hazards include all pools of water in the world of the Pikmin, as well as globs of water thrown directly at them. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Blue Pikmin and Bulbmin are not affected negatively by water.

Electricity

Main article: Electricity.

This icon is used to represent electrical hazards on the wiki. Electricity is a dangerous hazard in Pikmin 2, but barely harmless in Pikmin 3. Pikmin that get zapped in Pikmin 2 die instantaneously, while Pikmin in Pikmin 3 are sent into a paralyzed state, until they're whistled back up. Some enemies and obstacles emit electrical currents, and there are electric gates that have a constant stream of electricity. Yellow Pikmin and Bulbmin are immune to electric shocks.

Poison

Main article: Poison.

This icon is used to represent poison hazards on the wiki. Poison is hazardous gas that Pikmin cannot breathe. If they come in contact with such a gas, the top of their stems will be shrouded in gas, and they will begin choking. Some obstacles and enemies can emit clouds of poison gas. White Pikmin and Bulbmin can breathe through poison gas, however.

Minor hazards

Although not commonly considered hazards like the four elemental ones, the following dangers also exist.

Explosion

A bomb rock close to detonation.
Main article: Bomb rock.

This icon is used to represent explosion hazards on the wiki. Bomb rocks explode, and any Pikmin caught in the blast will die instantly. In Pikmin and Pikmin 3, Pikmin can carry and throw the bomb-rocks at enemies, making explosions both a tool and a danger. Any deaths caused by the attacks of a Gatling Groink or Man-at-Legs count as explosion deaths, not as deaths from an enemy.

Blunt force

Main article: Blunt force.

This icon is used to represent crushing hazards on the wiki. Some obstacles and enemies can crush Pikmin and leaders. This is fatal for Pikmin that are not Rock Pikmin. Another type of blunt force exists in the form of stabbing.

Pit

Main article: Pit.

This icon is used to represent the abyss hazard on the wiki. This refers to the pit outside the boundaries of every sublevel of every cave, as well as the bottomless pit in The Forest Navel; if Pikmin are thrown over the edge of the level or leave its walls or floor by a glitch, they fall to their deaths. Enemies can be killed by this as well, a strategy that can be used to one's advantage.

Enemies

Main article: Enemy.

This icon is used to represent enemy hazards on the wiki. As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb-rocks and boulders. Some even blow Pikmin away into other hazards.

Enemies that are harmless to Pikmin, and even often beneficial, can be found here.

Sunset

Two Red Bulborbs hunting for prey at sunset in Pikmin.
Main article: Sunset.

This icon is used to represent the sunset hazard on the wiki. At the end of the day. all Pikmin not in the landing area, with a leader, or planted in the ground, will die – they will be eaten by the aggressive beasts at night. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin spirits that appear. Enemies can also be killed during this cutscene by White Pikmin or other enemies.

Bubbles

File:UE8 Bubbles.png
Pikmin caught in some bubbles.

File:BubbleIcon.png Bubbles are a hazard in Pikmin 3. Waddlepuses and Peckish Aristocrabs can release a stream of bubbles from their mouths, and if a Pikmin or leader is caught by one, it will remain trapped inside, until it is freed. A Pikmin can be freed from a bubble by having another Pikmin thrown at it, or by giving the bubble enough time to pop on its own. Other than that, bubbles are harmless.

Winged Pikmin can be told to charge at a bubble, but if too many of them do it at once, the bubble will rise up to the sky at a ludicrous speed.

Webs

Webs created by Arachnode can also be counted as webs. If Pikmin get stuck in the web, you must whistle at them, or kill the Arachnode first.

See also