Pikmin 3

Sandbelching Meerslug: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
Tag: Mobile edit
(Cleanup.)
Line 3: Line 3:
|size = 200px
|size = 200px
|pikmin3 = y
|pikmin3 = y
|attacks = Shoots clumps of sand<br>Eats Pikmin
|attacks = Shoots clumps of sand; eats Pikmin
|areas = '''''Pikmin 3'''''<br>[[Tropical Wilds]]
|areas = [[Tropical Wilds]]
|challenge = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Sandbelching Meerslug
|weight = 20
|weight = 20
|max_pikmin = 30
|max_pikmin = 30
|seeds = 50}}
|seeds = 50
The '''Sandbelching Meerslug '''is a [[boss]] in ''[[Pikmin 3]]'' and the third major boss encountered in Story Mode. It is a light brown, amphibian-like creature resembling that of a [http://en.wikipedia.org/wiki/Lamprey lamprey eel], with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largeset Pikmin Bosses to date. Upon attempting to [[Digging|dig up]] the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a sinkhole in the sand that sucks in Pikmin. The eating attack it performs at the bottom of its sinkhole does the most damage to captains out of any attack in the game, taking out 3/10 of a captains health in a single chomp. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug. 
}}
 
The '''Sandbelching Meerslug''' is a [[boss]] in ''[[Pikmin 3]]'' and the third major boss encountered in story mode. It is a light brown, amphibian-like creature resembling that of a [[wikipedia:Lamprey|lamprey eel]], with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largest Pikmin bosses to date.
 
Upon attempting to [[Digging|dig up]] the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the leaders and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface, which signifies its location. It will try to trap and eat Pikmin by creating a sinkhole in the sand that sucks them in. The eating attack it performs at the bottom of its sinkhole does the most damage to leaders out of any attack in the game, taking out 30% of a leader's health in a single chomp. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug.
 
==Notes==
==Notes==
===''Pikmin 3'' Prima Guide===
{{transcript|The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two basic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles.


===''Pikmin 3 ''Prima Guide===
When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated.
''"The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two basic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles.''


''When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated.''
When the Sandbelching Meerslug creates a large pit, you can either avoid the attck or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature.


''When the Sandbelching Meerslug creates a large pit, you can either avoid the attck or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature.''
Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.}}


''Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.''
==Behavior==
==Behavior==
The Sandbleching Meerslug moves quickly and does not show itself while on the move. Due to its enormous size, however, it can easily be seen burrowing just below the layer of sand in its arena. It will chase any [[Captain]]s or Pikmin down and then follow up be emerging from the sand, where it will spit sand, and at the same time be left vulnerable, or burrow deeper into the sand and create a sinkhole to bring Pikmin down to its mouth where they are eaten at a considerable rate. When damaged enough or fed a [[Bomb Rock]], the Meerslug will be forced from the ground and lay as a massive target for all Pikmin for a moment. Afterwards, it will burrow back into the ground and repeat its attacks.
The Sandbleching Meerslug moves quickly and does not show itself while on the move. Due to its enormous size, however, it can easily be seen burrowing just below the layer of sand in its arena. It will chase any [[leader]]s or Pikmin down and then follow up by emerging from the sand, where it will spit sand balls, and at the same time be left vulnerable, or burrow deeper into the sand and create a sinkhole to bring Pikmin down to its mouth, where they are eaten at a considerable rate. When damaged enough or fed a [[bomb rock]], the Meerslug will be forced from the ground and lay as a massive target for all Pikmin for a moment. Afterwards, it will burrow back into the ground and repeat its attacks.
 
The Sandbelching Meerslug has a few basic attacks, but has many ways of executing them. It will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin.
As its HP gets lower, the attacks get more dangerous.
*At about half of its HP, it will spiral around the arena, and turn the whole arena into a sinkhole.
*Below half of its HP, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
*It can start shooting out giant sand boulders, which can bury many more Pikmin.
*It can fire many smaller boulders in rapid succesion.  


The Sandbelching Meerslug has a few basic attacks, but has many ways of executing them. It will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin. As its [[health]] gets lower, the attacks get more dangerous:
*At about half of its health, it will spiral around the arena, and turn the whole location into a sinkhole.
*Below half of its health, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
*It can start shooting out giant sand boulders, which can bury many more Pikmin.
*It can fire many smaller boulders in rapid succession.


==Strategy==
{{guide}}


==Battle Strategies==
{{guide}}
===Attacks===
===Attacks===
The Sandbelching Meerslug has two basic attacks, but has many different ways to execute them. As its HP gets lower, the attacks get more dangerous.
The Sandbelching Meerslug has two basic attacks, but has many different ways to execute them. As its health gets lower, the attacks get more dangerous.


There are three ways it can make a sinkhole:
There are three ways it can make a sinkhole:
*It will stop and burrow underground to create a sinkhole. Pikmin that aren't fast enough to escape will be eaten at the bottom.  
*It will stop and burrow underground to create a sinkhole. Pikmin that aren't fast enough to escape will be eaten at the bottom.
*At about half of its HP, it will spiral around the arena for a few seconds and turn the whole arena into a sinkhole.  
*At about half of its health, it will spiral around the arena for a few seconds and turn the whole arena into a sinkhole.
*Below half of its HP, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
*Below half of its health, it will abruptly come to a stop and create a steep sinkhole.
 
There are
*It wil rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
*After a quarter of its HP is gone, it will shoot 5-7 sand boulders a bit faster than before.
*Below half HP, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
*Below half HP, it can shoot many smaller boulders in rapid succesion.
 
===Basic Strategy===


Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the captains and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface which signifies its location. It will try to trap and eat Pikmin by creating a vortex in the sand that sucks in Pikmin.
It can also attack by shooting sand:
*It will rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
*After a quarter of its health is gone, it will shoot 5-7 sand boulders, a bit faster than before.
*Below half health, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
*Below half health, it can also shoot many smaller boulders in rapid succession.


When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another captain pluck the buried pikmin while the active captain continues the fight.  
===Basic strategy===
When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another leader pluck the buried Pikmin while the active one continues the fight.


After its HP is in the yellow, it will move quick in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you enter. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sandballs in rapid fire. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.
After its health wheel is in the yellow, it will move quickly in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you entered from. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sand balls with less intervals between them. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.


It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the swarm control that has the Pikmin rush towards the enemy once locked on (Throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this. Otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sandballs.
It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the [[charge]] command (throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this, otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sand balls.


[[Bomb Rock]]s can also be thrown into the creatures mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which thus makes it the only of getting your Pikmin army to safety should you and your army be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When the swarm control is used, Pikmin holding Bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the Bomb rocks early.
[[Bomb rock]]s can also be thrown into the creature's mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which makes it the only of getting your Pikmin army to safety should you and your Pikmin be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When you use the charge command, Pikmin holding bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the bomb rocks early.


Upon defeat, it expels another cellphone, ableit more modern in appearance than the one dropped by the [[Armored Mawdad]], and a relatively small watermelon, which bursts into smaller pieces after being expelled.
Upon defeat, it expels another cellphone, albeit more modern in appearance than the one dropped by the [[Armored Mawdad]], and a relatively small watermelon, which bursts into smaller pieces after being expelled.
===Expert Strategy===
'''Warning: it is advised that this strategy only be attempted by experienced players.'''


This is a much quicker way to attack the Meerslug at any point. Rather than using Bomb Rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large ground of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack its lips. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process. 
===Expert strategy===
This is a much quicker way to attack the Meerslug at any point. Rather than using bomb rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large number of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack while the boss is busy. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process.


Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under '''2''' minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they dont lag behind when trying to swarm.
Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under two minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they don't lag behind when trying to charge.


==Gallery==
==Gallery==
Line 76: Line 74:
File:Sandbelching Meerslug dead.jpg|The corpse of the Sandbelching Meerslug, next to the Crimson Banquet and the Folded Data Glutton it released.
File:Sandbelching Meerslug dead.jpg|The corpse of the Sandbelching Meerslug, next to the Crimson Banquet and the Folded Data Glutton it released.
Dead SandBelching Meerslug.jpg|A deceased Sandbelching Meerslug.
Dead SandBelching Meerslug.jpg|A deceased Sandbelching Meerslug.
00SlugSpoils.PNG|The spoils of defeating the Sandbelching Meerslug:The [[Crimson Banquet]] broken into pieces and the [[Folded Data Glutton]].
00SlugSpoils.PNG|The spoils of defeating the Sandbelching Meerslug: the [[Crimson Banquet]] broken into pieces and the [[Folded Data Glutton]].
SandbelchingMeerslug-Pikmin3.jpg|The Sandbelching Meerslug seen from a different angle.
SandbelchingMeerslug-Pikmin3.jpg|The Sandbelching Meerslug seen from a different angle.
zlCfzREQQDEyNgDBPm.jpg|The Sanbelching Meerslug forced above ground and immobilized
zlCfzREQQDEyNgDBPm.jpg|The Sanbelching Meerslug forced above ground and immobilized.
zlCfzREQRbICT8Sb-Z.jpg|A close up of the Sandbelching Meerslug's face.
zlCfzREQRbICT8Sb-Z.jpg|A close up of the Sandbelching Meerslug's face.
FerretPhone.jpg|The Folded Data Glutton being analyzed by the [[SS Drake]]. Notice the ferret wallpaper.
FerretPhone.jpg|The Folded Data Glutton being analyzed by the [[S.S. Drake]]. Notice the ferret wallpaper.
</gallery>
</gallery>



Revision as of 09:02, May 27, 2015

Sandbelching Meerslug
Artwork of the Sandbelching Meerslug.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Tropical Wilds
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Shoots clumps of sand; eats Pikmin

The Sandbelching Meerslug is a boss in Pikmin 3 and the third major boss encountered in story mode. It is a light brown, amphibian-like creature resembling that of a lamprey eel, with very small eyes, thick purple lips and two rows of large, sharp teeth. Further down its body, it gets wider and harbors spike-like protrusions. It is one of the largest Pikmin bosses to date.

Upon attempting to dig up the cell phone in the middle of the arena, the Meerslug appears from beneath the sand to attack the leaders and the Pikmin. It tunnels beneath the side, causing waves of sand to appear across the surface, which signifies its location. It will try to trap and eat Pikmin by creating a sinkhole in the sand that sucks them in. The eating attack it performs at the bottom of its sinkhole does the most damage to leaders out of any attack in the game, taking out 30% of a leader's health in a single chomp. It can also spit balls of sand, which can plant Pikmin. These planted Pikmin can still be eaten by the Meerslug.

Notes

Pikmin 3 Prima Guide

The Sandbelching Meerslug is located in the Tropical Wilds. This creature has two basic attacks. While burrowed in the sand, the Sandbelching Meerslug creates a large pit that traps victims until they can be devoured. When the creature emerges from the sand, it attacks its targets by spitting large projectiles. When the Sandbelching Meerslug emerges from the sand, send a large squad of Pikmin charging in to attack. When the creature takes enough damage, it's launched into the air and temporarily incapacitated. When the Sandbelching Meerslug creates a large pit, you can either avoid the attck or toss a Bomb Rock into the creature's mouth to temporarily incapacitate the creature. Whenever you manage to incapacitate the Sandbelching Meerslug, send your Pikmin charging in to deal heavy damage.

Behavior

The Sandbleching Meerslug moves quickly and does not show itself while on the move. Due to its enormous size, however, it can easily be seen burrowing just below the layer of sand in its arena. It will chase any leaders or Pikmin down and then follow up by emerging from the sand, where it will spit sand balls, and at the same time be left vulnerable, or burrow deeper into the sand and create a sinkhole to bring Pikmin down to its mouth, where they are eaten at a considerable rate. When damaged enough or fed a bomb rock, the Meerslug will be forced from the ground and lay as a massive target for all Pikmin for a moment. Afterwards, it will burrow back into the ground and repeat its attacks.

The Sandbelching Meerslug has a few basic attacks, but has many ways of executing them. It will either create a sinkhole to draw in and eat any Pikmin, including those which are buried, or shoot boulders of sand (hence its name) to bury the Pikmin. As its health gets lower, the attacks get more dangerous:

  • At about half of its health, it will spiral around the arena, and turn the whole location into a sinkhole.
  • Below half of its health, it will abruptly come to a stop and create another sinkhole. This time, the sinkhole is so steep that it is impossible to climb out of it.
  • It can start shooting out giant sand boulders, which can bury many more Pikmin.
  • It can fire many smaller boulders in rapid succession.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Attacks

The Sandbelching Meerslug has two basic attacks, but has many different ways to execute them. As its health gets lower, the attacks get more dangerous.

There are three ways it can make a sinkhole:

  • It will stop and burrow underground to create a sinkhole. Pikmin that aren't fast enough to escape will be eaten at the bottom.
  • At about half of its health, it will spiral around the arena for a few seconds and turn the whole arena into a sinkhole.
  • Below half of its health, it will abruptly come to a stop and create a steep sinkhole.

It can also attack by shooting sand:

  • It will rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
  • After a quarter of its health is gone, it will shoot 5-7 sand boulders, a bit faster than before.
  • Below half health, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
  • Below half health, it can also shoot many smaller boulders in rapid succession.

Basic strategy

When it emerges from the ground, it attacks by spitting large clumps of sand to bury its prey, hence its name. If Pikmin are hit by the clumps of sand, they will be buried back in the ground. Beware, as this enemy is exceptional in that not only can it bury your Pikmin, but it can kill them while they are underground too as sprouts that get sucked in are devoured as if they were free running Pikmin. Try to have another leader pluck the buried Pikmin while the active one continues the fight.

After its health wheel is in the yellow, it will move quickly in a circling fashion before creating a sinkhole that affects the whole arena, so it is highly recommended to retreat to the stone area where you entered from. After this, it will return to normal speed, but the holes it creates will have walls, meaning the Pikmin can no longer escape. It will also begin shooting sand balls with less intervals between them. However, when it does this, it needs a bit more time than normal to lump up the sand, leaving an optimal time to swarm it.

It is possible to immobilize the enemy by overwhelming it with Pikmin. This causes it to shoot out of the ground and lie on the floor for short while, leaving it vulnerable to further assaults. The best way to perform this is to use the charge command (throwing Pikmin doesn't work well here; if you can't get enough Pikmin to attack it at once, it will simply shake them off). Be sure to get very close to it before doing this, otherwise, the shifting sand will make the Pikmin lose their target and stop halfway towards it, leaving them under idle status and highly vulnerable to getting buried under sand balls.

Bomb rocks can also be thrown into the creature's mouth whilst it is creating a vortex to cause damage. This also causes it to jump out of the sand, which makes it the only of getting your Pikmin army to safety should you and your Pikmin be caught in its deep wall sinkhole. Therefore, it's highly recommended that you harvest all the bomb rocks in the arena before starting the fight. When you use the charge command, Pikmin holding bomb rocks will gather in their own group away from the action and when a Pikmin with a bomb rock is thrown into the creature's sinkhole, it'll drop the rock and run out of the hole without even needing to be whistled. This means that there's almost no drawbacks in getting the bomb rocks early.

Upon defeat, it expels another cellphone, albeit more modern in appearance than the one dropped by the Armored Mawdad, and a relatively small watermelon, which bursts into smaller pieces after being expelled.

Expert strategy

This is a much quicker way to attack the Meerslug at any point. Rather than using bomb rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large number of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack while the boss is busy. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process.

Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under two minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they don't lag behind when trying to charge.

Gallery

Names in other languages=

Language Name Meaning
Flag of Mexico Spanish (NoA) Babosa arenosa Sandy slug