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| {{game icons|p=y|p2=y|p3=y}} | | {{game icons|p=y|p2=y|p3=y}} |
| The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can harm or kill [[Pikmin family|Pikmin]], including the creatures, non-living traps and other dangers of the [[PNF-404|Pikmin planet]]. All types of hazards are listed below. | | The term '''hazard''' in the [[Pikmin series|''Pikmin'' games]] refers to anything that can harm or kill [[Pikmin family|Pikmin]], including the creatures, non-living traps and other dangers of the [[PNF-404|Pikmin planet]]. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. ''Pikmin 2'' also lists the existing hazards on its [[Menu#Sunset|sunset menu]] screen. All types of hazards are listed below. |
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| | For hazards that affect the top of a Pikmin's stem – fire, water and poison – any Pikmin under the effects of that hazard will run around in panic. If they are not rescued after some seconds, they succumb to the hazard and die. They can be saved by being [[whistle]]d. Interestingly, if a Pikmin is under the effects of an [[ultra-spicy spray]], it will take half the amount of time for the suffering Pikmin to die. |
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| ==Fire== | | ==Fire== |
| [[Image:Fire.jpg|thumb|100px|Fire.]] | | [[Image:Fire.jpg|thumb|left|100px|A [[fire geyser]].]] |
| [[File:Fire_icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] Fire hazards are usually in the form of fiery geysers spouting from the ground. In the [[Pikmin (game)|first game]], they are indestructible, but in the [[Pikmin 2|second game]], they can be destroyed by Pikmin. Pikmin caught on fire may be saved by blowing your whistle at them, although they burn much more quickly in the first game, making doing so much harder than in ''Pikmin 2''. Fortunately, fire cannot spread between Pikmin, and Pikmin which have caught fire will not suffer any permanent injuries after being rescued. [[Red Pikmin]] and [[Bulbmin]] cannot be hurt by fire hazards. Some enemies also release/create fire, such as the [[Fiery Blowhog]] and [[Fiery Bulblax]]. [[Leader|Captain]]s can be made immune to fire by obtaining the [[Forged Courage]] treasure in ''Pikmin 2''. When a Pikmin is on fire, it will run around frantically until they die or until their flame is extinguished. | | {{main|Fire}} |
| | | [[File:Fire icon.png|24px|bottom|This icon is used to represent fire hazards on the wiki.]] Pikmin cannot resist fire, except for [[Red Pikmin]] and [[Bulbmin]]. Fire usually appears as torrents of flame spat by [[fire geyser]]s and some enemies, although there are also enemies that have a fiery body. |
| ==Electricity==
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| [[Image:Electricity.jpg|thumb|left|Electricity.]]
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| [[File:Electricity_icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] Electricity appears as a hazard in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. It usually comes in the form of broken electrical wires sticking out of the ground, between which arcs of electrical discharge jump. In ''Pikmin 2'', if any Pikmin touches an electric current, they will be instantly fried, with no chance to save them; in ''Pikmin 3'', they are knocked onto the ground and paralyzed, giving a chance to save them by whistling. [[Yellow Pikmin]] and Bulbmin aren't affected by the electricity, and can easily dispatch of these death traps. Special types of [[gate]]s pose an electrical hazard, and certain enemies, such as [[Anode Beetle]]s will also produce electrical currents. Obtaining the [[Dream Material]] treasure will make captains immune to electricity.{{clear}}
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| | {{clear}} |
| ==Water== | | ==Water== |
| [[Image:Water.jpg|thumb|250px|Water being ejected by a Watery Blowhog.]] | | [[Image:Water.jpg|thumb|right|250px|Water being ejected by a [[Watery Blowhog]].]] |
| [[File:Water_icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] Water hazards include all pools of water in the world of the Pikmin. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Alternatively, [[Blue Pikmin]] have small gills and cannot drown, and will even rescue nearby drowning Pikmin when idle. Some water pools can be drained by breaking a rock seal in the pool, thereby revealing a hole that will drain it. Some enemies also release streams of water, such as the [[Watery Blowhog]] and [[Titan Dweevil]]. Enemies that eject water will form small bubbles around a non-blue Pikmin's head, causing it to panic. If not called back, they will fall on the ground and die. The only enemy that does this in ''[[Pikmin (game)|Pikmin]]'' is the [[Goolix]]. Captains are always immune to water because of their space suit, though water-based attacks can still knock them down.{{clear}} | | {{main|Water}} |
| | [[File:Water icon.png|24px|bottom|This icon is used to represent water hazards on the wiki.]] Water hazards include all pools of water in the world of the Pikmin, as well as globs of water thrown directly at them. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. [[Blue Pikmin]] and Bulbmin are not affected negatively by water. |
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| ==Poison gas== | | {{clear}} |
| [[Image:Poison.jpg|thumb|Poison being emitted by a pipe.]] | | ==Electricity== |
| [[File:Poison_icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]] Poison hazards refer mainly to small pipes sticking out of the ground which constantly emit poisonous gases that suffocate Pikmin; whistling at a choking Pikmin will save it instantly. [[White Pikmin]] are totally immune to poison gas and are one of two capable of destroying gas pipes, the other type being [[Bulbmin]]. Certain enemies, such as the [[Doodlebug]], will also emit gas clouds in small bursts. Because the air is thoroughly filtered, captains wearing a spacesuit will not succumb to poisonous gases, though certain poison-based attacks can still knock them down.{{clear}} | | [[Image:Electricity.jpg|thumb|left|[[Electrical wire]].]] |
| | {{main|Electricity}} |
| | [[File:Electricity icon.png|24px|bottom|This icon is used to represent electrical hazards on the wiki.]] Electricity is a dangerous hazard in ''Pikmin 2'', but barely harmless in ''Pikmin 3''. Pikmin that get zapped in ''Pikmin 2'' die instantaneously, while Pikmin in ''Pikmin 3'' are sent into a paralyzed state, until they're [[whistle]]d back up. Some enemies and obstacles emit electrical currents, and there are [[electric gate]]s that have a constant stream of electricity. [[Yellow Pikmin]] and Bulbmin are immune to electric shocks. |
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| ==Other hazards== | | {{clear}} |
| The term "hazard" is often used to refer exclusively to fire, water, electricity, and poison, but those are not the only things which can potentially kill Pikmin.
| | ==Poison== |
| | [[Image:Poison.jpg|thumb|right|A [[gas pipe]].]] |
| | {{main|Poison}} |
| | [[File:Poison icon.png|24px|bottom|This icon is used to represent poison hazards on the wiki.]] Poison is hazardous gas that Pikmin cannot breathe. If they come in contact with such a gas, the top of their stems will be shrouded in gas, and they will begin choking. Some obstacles and enemies can emit clouds of poison gas. |
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| ===Explosions=== | | {{clear}} |
| [[Image:Bomb-rock.jpg|thumb|250px|A bomb-rock close to detonation.]]
| | ==Minor hazards== |
| {{main|Bomb-rock}}
| | Although not commonly considered hazards like the four elemental ones, the following dangers also exist. |
| [[File:Explosion_icon.png|24px|bottom|This icon is used to represent explosion hazards on the wiki.]] Bomb-rocks explode and any Pikmin caught in the blast will die instantly. In the first game, Yellow Pikmin could carry and [[throw]] the bomb-rocks at enemies. The size of the bomb-rocks and their explosion range were enlarged in the second game, and instead of being able to carry these, Yellow Pikmin were made shockproof. In the third game, however, all Pikmin are able to carry bomb-rocks. The player may find bomb-rocks scattered on the ground of caves, and they may even fall from the ceiling in certain caves. Bomb-rocks are also produced and thrown by the [[Careening Dirigibug]]. The [[Volatile Dweevil]] carries a live bomb-rock on its back as it chases Pikmin around, which will activate when the creature is startled, exploding shortly thereafter. The explosion hazard is '''not''' created by the [[Titan Dweevil]]. Any deaths caused by the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] count as explosion deaths, not as deaths from an enemy.
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| ===Boulders=== | | ===Explosion=== |
| [[File:Boulder_icon.png|24px|bottom|This icon is used to represent boulder hazards on the wiki.]] Boulders fall from the sky in certain caves, much like bomb-rocks do. They are also produced by [[Lithopod]]s and made to fall by the [[Empress Bulblax]] (only in the [[Hole of Heroes]]) and [[Segmented Crawbster]]. Boulders kill any Pikmin in the place they land instantly, with no chance of saving the crushed Pikmin. Whether produced by an enemy or falling from the ceiling, boulders can be used to injure or defeat unlucky enemies with good timing and positioning; however, it should be noted that the boulders produced from the [[Armored Cannon Beetle]] in ''[[Pikmin (game)|Pikmin]]'' are only lethal to [[Olimar]] and the Pikmin, and not to other enemies. | | [[Image:Bomb-rock.jpg|thumb|left|250px|A bomb rock close to detonation.]] |
| | {{main|Bomb rock}} |
| | [[File:Explosion icon.png|24px|bottom|This icon is used to represent explosion hazards on the wiki.]] Bomb rocks explode, and any Pikmin caught in the blast will die instantly. In ''Pikmin'' and ''Pikmin 3'', Pikmin can [[Carrying|carry]] and [[throw]] the bomb-rocks at enemies, making explosions both a tool and a danger. Any deaths caused by the attacks of a [[Gatling Groink]] or [[Man-at-Legs]] count as explosion deaths, not as deaths from an enemy. |
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| ===The abyss=== | | {{clear}} |
| [[File:Pit_icon.png|24px|bottom|This icon is used to represent the abyss hazard on the wiki.]] This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile [[Gatling Groink]] and [[Spotty Bulbear]]. In ''Pikmin 2'', any treasure that falls out of the boundaries of the level will reappear in a collectible spot, however this is not the case in the first game, which can lead to a [[Glitches in Pikmin#Libra glitch|destructive glitch]] with the [[Libra]]. When Pikmin fall into an abyss in ''Pikmin 3'', they make a high pitched scream, clearly noting that they have been throw into one. Unlike in ''Pikmin 2'', where leaders would respawn in a spot, unable to move, if they fell in an abyss, leaders in ''Pikmin 3'' respawn back to the nearest platform and lose 1/3 of their health. | | ===Pit=== |
| | {{main|Pit}} |
| | [[File:Pit icon.png|24px|bottom|This icon is used to represent the abyss hazard on the wiki.]] This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the bottomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[Glitches|glitch]], they fall to their deaths. [[Enemy|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage. |
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| ===Enemies=== | | ===Enemies=== |
| {{main|Enemy}} | | {{main|Enemy}} |
| [[File:Enemy_icon.png|24px|bottom|This icon is used to represent enemy hazards on the wiki.]] As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb-rocks and boulders. Some even blow Pikmin away into other hazards. Concerning the eating of Pikmin, each type of enemy takes a different amount of time to kill Pikmin it has taken into its mouth, ranging from near-instantly, in the case of Spotty Bulbears and [[Bulborb Larva]]e, to quite a number of seconds. | | [[File:Enemy icon.png|24px|bottom|This icon is used to represent enemy hazards on the wiki.]] As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb-rocks and boulders. Some even blow Pikmin away into other hazards. |
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| Enemies that are harmless to Pikmin, and even often beneficial, can be found [[:category:harmless enemies|here]]. | | Enemies that are harmless to Pikmin, and even often beneficial, can be found [[:category:harmless enemies|here]]. |
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| [[File:PikShotSunset.jpg|thumb|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]] | | [[File:PikShotSunset.jpg|thumb|Two [[Red Bulborb]]s hunting for prey at sunset in ''Pikmin''.]] |
| {{main|Sunset}} | | {{main|Sunset}} |
| [[File:Sunset_icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]] This involves the end of the day: all Pikmin not in the landing area, with either [[Captain]], or planted in the ground, die when the day ends, whether the player ends it through the [[Menu#Pause|start menu]] or is ended due to the time limit. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies. | | [[File:Sunset icon.png|24px|bottom|This icon is used to represent the sunset hazard on the wiki.]] At the end of the day. all Pikmin not in the landing area, with a [[leader]], or planted in the ground, will die – they will be eaten by the aggressive beasts at night. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin [[spirit]]s that appear. Enemies can also be killed during this cutscene by [[White Pikmin]] or other enemies. |
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| In ''[[Super Smash Bros. Brawl]]'', Olimar's Final Smash is called "End of Day", and involves the enemies that come out at night on the [[PNF-404|Pikmin planet]].
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| ==Technical information==
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| ===Fire geyser===
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| {{p2 enemy technical
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| |name = hiba
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| |s000 = 0.5
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| |s001 = 0.5
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| |s002 = 0.25
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| |s003 = 0.1
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| |s004 = 0.3
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| |fp00 = 150
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| |fp01 = 10
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| |fp02 = 0.5
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| |fp03 = 1
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| |fp04 = 0.25
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| |fp05 = 1
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| |fp06 = 0
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| |fp08 = 0
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| |fp09 = 1
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| |fp10 = 1
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| |fp11 = 0
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| |fp12 = 0
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| |fp13 = 0
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| |fp14 = 0
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| |fp15 = 0
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| |fp16 = 0
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| |fp17 = 0
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| |fp18 = 0
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| |fp19 = 0
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| |fp20 = 60
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| |fp21 = 10
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| |fp22 = 15
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| |fp23 = 0
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| |fp24 = 10
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| |fp25 = 0
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| |fp26 = 0
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| |fp27 = 80
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| |fp28 = 0
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| |fp29 = 0
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| |fp30 = 0
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| |fp31 = 0.0065
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| |fp32 = 30
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| |fp33 = 20
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| |fp34 = 10
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| |fp35 = 1
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| |fp36 = 50
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| |fp37 = 0 (0%)
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| |fp38 = 5
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| |ip01 = 0
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| |ip02 = 0
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| |ip03 = 0
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| |ip04 = 0
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| |ip05 = 0
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| |ip06 = 0
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| |ip07 = 0
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| |spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 3 }}
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| {{!}}-
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| {{p2 enemy property | fp01 | 火吐き時間 | Fire spew duration | 2.5 }}
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| {{!}}-
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| {{p2 enemy property | fp03 | 停止時間 | Unknown (stop duration?) | 30 }}
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| }}
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| ===Electrical wires===
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| {{p2 enemy technical
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| |name = elechiba
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| |s000 = 0.5
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| |s001 = 0.5
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| |s002 = 0.25
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| |s003 = 0.1
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| |s004 = 0.3
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| |fp00 = 150
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| |fp01 = 10
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| |fp02 = 0.5
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| |fp03 = 0.7
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| |fp04 = 0.3
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| |fp05 = 1
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| |fp06 = 0
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| |fp08 = 0
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| |fp09 = 1
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| |fp10 = 1
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| |fp11 = 0
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| |fp12 = 0
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| |fp13 = 0
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| |fp14 = 200
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| |fp15 = 0
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| |fp16 = 0
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| |fp17 = 0
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| |fp18 = 0
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| |fp19 = 0
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| |fp20 = 10
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| |fp21 = 5
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| |fp22 = 10
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| |fp23 = 15
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| |fp24 = 10
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| |fp25 = 0
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| |fp26 = 0
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| |fp27 = 50
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| |fp28 = 0
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| |fp29 = 0
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| |fp30 = 0
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| |fp31 = 0.0065
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| |fp32 = 30
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| |fp33 = 15
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| |fp34 = 10
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| |fp35 = 1
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| |fp36 = 50
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| |fp37 = 0 (0%)
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| |fp38 = 5
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| |ip01 = 0
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| |ip02 = 0
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| |ip03 = 0
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| |ip04 = 0
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| |ip05 = 0
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| |ip06 = 0
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| |ip07 = 0
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| |spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 1.5 }}
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| {{!}}-
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| {{p2 enemy property | fp03 | 予兆時間 | Sparking duration | 1.5 }}
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| {{!}}-
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| {{p2 enemy property | fp01 | 放電時間 | Electric current duration | 2.5 }}
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| {{!}}-
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| {{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
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| }}
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| ===Gas pipe===
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| {{p2 enemy technical
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| |name = gashiba
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| |s000 = 0.5
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| |s001 = 0.5
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| |s002 = 0.25
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| |s003 = 0.1
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| |s004 = 0.3
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| |fp00 = 150
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| |fp01 = 10
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| |fp02 = 0.5
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| |fp03 = 0.7
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| |fp04 = 0.35
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| |fp05 = 1
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| |fp06 = 0
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| |fp08 = 0
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| |fp09 = 1
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| |fp10 = 1
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| |fp11 = 0
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| |fp12 = 0
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| |fp13 = 0
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| |fp14 = 0
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| |fp15 = 0
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| |fp16 = 0
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| |fp17 = 0
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| |fp18 = 0
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| |fp19 = 0
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| |fp20 = 50
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| |fp21 = 10
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| |fp22 = 60
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| |fp23 = 0
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| |fp24 = 0
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| |fp25 = 0
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| |fp26 = 0
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| |fp27 = 60
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| |fp28 = 0
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| |fp29 = 0
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| |fp30 = 0
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| |fp31 = 0.0065
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| |fp32 = 30
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| |fp33 = 20
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| |fp34 = 18
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| |fp35 = 1
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| |fp36 = 50
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| |fp37 = 0 (0%)
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| |fp38 = 5
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| |ip01 = 0
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| |ip02 = 0
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| |ip03 = 0
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| |ip04 = 0
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| |ip05 = 0
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| |ip06 = 0
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| |ip07 = 0
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| |spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }}
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| {{!}}-
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| {{p2 enemy property | fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 }}
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| {{!}}-
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| {{p2 enemy property | fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 }}
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| {{!}}-
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| {{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }}
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| }}
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| {{clear}}
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| ==Trivia==
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| [[File:Pikmin water reflection.jpg|thumb|left|The reflection "bowl" underground.]]
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| *The water in ''[[Pikmin (game)|Pikmin]]'' has a faint reflection of the walls and leaves on the trees. This effect is actually obtained by having the walls duplicated and inverted under the ground, as well as having a white "bowl" with the shadows of the leaves. The terrain is then made see-through. Effectively, when looking at the water, the player is not seeing the reflection of items high above, they're actually seeing through the ground, into a textured surface.
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| *In ''[[Pikmin 2]]'''s overworld levels, gas pipes will respawn 99 days after their destruction.
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| {{clear}} | | {{clear}} |
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| ==See also== | | ==See also== |
| *[[Obstacle]] | | *[[Obstacle]] |
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| {{hazards}} | | {{hazards}} |
| [[Category:Hazards| ]] | | [[Category:Hazards| ]] |
| | [[Category:Gameplay]] |
The term hazard in the Pikmin games refers to anything that can harm or kill Pikmin, including the creatures, non-living traps and other dangers of the Pikmin planet. In general, hazards are merely concepts, not objects, i.e. a hazard is the potential danger, not the object that actually emits the danger. Pikmin 2 also lists the existing hazards on its sunset menu screen. All types of hazards are listed below.
For hazards that affect the top of a Pikmin's stem – fire, water and poison – any Pikmin under the effects of that hazard will run around in panic. If they are not rescued after some seconds, they succumb to the hazard and die. They can be saved by being whistled. Interestingly, if a Pikmin is under the effects of an ultra-spicy spray, it will take half the amount of time for the suffering Pikmin to die.
Fire
- Main article: Fire.
Pikmin cannot resist fire, except for Red Pikmin and Bulbmin. Fire usually appears as torrents of flame spat by fire geysers and some enemies, although there are also enemies that have a fiery body.
Water
- Main article: Water.
Water hazards include all pools of water in the world of the Pikmin, as well as globs of water thrown directly at them. Pikmin that fall into the water will start to drown, but may have a chance to survive if they are repeatedly called over. Blue Pikmin and Bulbmin are not affected negatively by water.
Electricity
- Main article: Electricity.
Electricity is a dangerous hazard in Pikmin 2, but barely harmless in Pikmin 3. Pikmin that get zapped in Pikmin 2 die instantaneously, while Pikmin in Pikmin 3 are sent into a paralyzed state, until they're whistled back up. Some enemies and obstacles emit electrical currents, and there are electric gates that have a constant stream of electricity. Yellow Pikmin and Bulbmin are immune to electric shocks.
Poison
- Main article: Poison.
Poison is hazardous gas that Pikmin cannot breathe. If they come in contact with such a gas, the top of their stems will be shrouded in gas, and they will begin choking. Some obstacles and enemies can emit clouds of poison gas.
Minor hazards
Although not commonly considered hazards like the four elemental ones, the following dangers also exist.
Explosion
A bomb rock close to detonation.
- Main article: Bomb rock.
Bomb rocks explode, and any Pikmin caught in the blast will die instantly. In Pikmin and Pikmin 3, Pikmin can carry and throw the bomb-rocks at enemies, making explosions both a tool and a danger. Any deaths caused by the attacks of a Gatling Groink or Man-at-Legs count as explosion deaths, not as deaths from an enemy.
Pit
- Main article: Pit.
This refers to the pit outside the boundaries of every sublevel of every cave, as well as the bottomless pit in The Forest Navel; if Pikmin are thrown over the edge of the level or leave its walls or floor by a glitch, they fall to their deaths. Enemies can be killed by this as well, a strategy that can be used to one's advantage.
Enemies
- Main article: Enemy.
As the most common hazard, enemies play a major antagonistic role in game. The vast majority of beasts can harm Pikmin in some way, be it by eating them, rolling over them, sucking them up, or crushing them. Some produce other hazards, including fire, water, electricity, poison, bomb-rocks and boulders. Some even blow Pikmin away into other hazards.
Enemies that are harmless to Pikmin, and even often beneficial, can be found here.
Sunset
- Main article: Sunset.
At the end of the day. all Pikmin not in the landing area, with a leader, or planted in the ground, will die – they will be eaten by the aggressive beasts at night. It is possible to tell which Pikmin colors are killed during the cutscene of the ship lifting off by the Pikmin spirits that appear. Enemies can also be killed during this cutscene by White Pikmin or other enemies.
See also