Pikmin 2

Fiery Dweevil: Difference between revisions

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===Captains===
===Captains===
Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault. like with most of the dweevils
Run up to it and attack it until it starts glowing. If the [[Scorch Guard]] has already been acquired, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.


==Gallery==
==Gallery==

Revision as of 00:58, November 11, 2010

Fiery Dweevil
File:37fierydweevil.png
Appears in Pikmin 2
Scientific name Mandarachnia napalmens
Family Dweevil
Areas None
Caves Subterranean Complex, Bulblax Kingdom, Citadel of Spiders, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages None
2-Player Battle stages None
Attacks Blows fire

The Fiery Dweevil is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or pilots until the body or treasure is taken off. To take it off the body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin the best choice in battle. Also since Purple Pikmin can stun any small Dweevil, they will also work well.

{{notes:enemy/{{{2}}}|block=y}}


Killing Methods

Pikmin

Attack it with reds. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.

Captains

Run up to it and attack it until it starts glowing. If the Scorch Guard has already been acquired, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.

Gallery