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Pikmin 3

Hermit Crawmad: Difference between revisions

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{{ToDo|Try to understand if they spawn with random sizes (apparently, between the 1x and 2x range), and add that info. "Random size distribution" is a bit vague.}}
{{ToDo|Try to understand if they spawn with random sizes (apparently, between the 1x and 2x range), and add that info. "Random size distribution" is a bit vague.}}


The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds.
The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a [[Randomness|random]] size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds.


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}

Revision as of 12:22, July 22, 2014

Hermit Crawmad In-game icon.
File:Hermit Crawmad.jpg
Appears in Pikmin 2Pikmin 3
Scientific name Camabarus rustica
Family Crawmad
Areas Perplexing Pool, Wistful Wild
Caves Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, Garden of Hope, Tropical Wilds
Challenge Mode stages Creator's Garden, The Giant's Bath
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Eats Pikmin


To do: Try to understand if they spawn with random sizes (apparently, between the 1x and 2x range), and add that info. "Random size distribution" is a bit vague.
Care to do so?

The Hermit Crawmad is an enemy in Pikmin 2 and Pikmin 3, and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.

Notes

Olimar's notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

Strategy

Pikmin

Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole.

Captains

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.

Technical information

Creature

Pikmin 2 technical information (?)
Internal name jigumo
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.04
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 5
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 300
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 25
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 10
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 40
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 200
fp27 ライフの高さ HP wheel height 20
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 25
fp33 マップとのあたりポリゴンの選定 Collision processing radius 20
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 25
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 30
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 8
ip05 振り払い打撃C Shake mode 3 – hit count 30
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 12
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 運搬速度 Unknown (speed it carries a Pikmin at?) 75
fp02 戻り速度 Unknown (speed at which it returns to its nest?) 30
fp03 スケール最小 Unknown (min scale?) 1
fp04 スケール最大 Unknown (max scale?) 2
fp05 白ピクミン White Pikmin poison damage 500
ip01 隠れている時間 Unknown (time spent underground between surfaces?) 30

Nest

Pikmin 2 technical information (?)
Internal name jigumohouse
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 40
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Gallery

Trivia

  • The "Camabarus" used as its genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish.