Breadbug: Difference between revisions
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*When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries. | *When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries. | ||
*The Breadbug is one of the few enemies to have a [[Merchandise|figurine]] modeled after them. | *The Breadbug is one of the few enemies to have a [[Merchandise|figurine]] modeled after them. | ||
==Gallery== | ==Gallery== |
Revision as of 07:08, July 20, 2014
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File:NPC Breadbug.jpg | |||
Appears in | Pikmin, Pikmin 2 | ||
Scientific name | Pansarus gluttonae | ||
Family | Breadbug | ||
Areas | The Forest Navel | ||
Caves | Glutton's Kitchen, Dream Den | ||
Challenge Mode stages | The Impact Site, The Forest Navel, Snack Pit | ||
2-Player Battle stages | Dim Labyrinth | ||
Attacks | Steals objects |
The Breadbug is an enemy in both Pikmin games. This creature resembles a bread roll in appearance, and is the namesake of the Breadbug family. It holds the Space Float ship part in Pikmin. It does no harm to the Pikmin directly, though it can pull away small objects (in Pikmin), or both small and rather large (in Pikmin 2) objects vital to the Pikmin into its dwelling. If Pikmin are holding onto something when the Breadbug pulls it into its nest, they will die. It has a large amount of tough blubber, making it immune to swarming. A larger version of this enemy, called the Giant Breadbug, appears alongside these enemies in an area in Pikmin 2. When it is killed in the second game, any treasures it dragged back to its lair will respawn above the nest as it disappears.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Pikmin
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging his head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land.
Another quick way to kill it in Pikmin 2 is to use an Ultra-Bitter Spray to petrify it, which will make it vulnerable to swarming.
Captains
Strangely, Olimar can damage the Breadbug by hitting it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie are capable of hitting the Breadbug.
Technical information
Creature
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | collec
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panmodoki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 3 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 20 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp00 | 巣スケール | Scale of the nest's model | 1 |
fp16 | 歩きモーションスピード | Unknown (walk speed?) | 2 |
fp02 | 急回転速度率 | Unknown (sudden rotation speed?) | 0.2 |
fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
fp03 | 戻り速度 | Unknown (carrying speed?) | 35 |
fp04 | コンテナダメージ | Unknown | 1000 |
fp06 | プレスダメージ | Unknown | 200 |
fp14 | 待機時間 | Unknown (wait time?) | 0 |
fp15 | 潜伏時間 | Unknown | 150 |
fp01 | ターゲットスロット数境界 | Unknown (cannot collect objects that can have these many Pikmin grabbing?) | 11 |
Nest
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panhouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Trivia
To do: Is that glitch true? If so, add it to the glitches page. |
- When a Pikmin grabs an object at the same time the Breadbug does, the Breadbug will get shot towards its nest, along with everything it carries.
- The Breadbug is one of the few enemies to have a figurine modeled after them.
Gallery
- 57breadbug.png
A Breadbug in Pikmin 2.