Dream Den: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Expanded.)
Line 447: Line 447:
**None
**None
*'''Treasures''':
*'''Treasures''':
**None
**[[Talisman of Life]]
*'''Plants''':
*'''Plants''':
**7 small [[Shoot]]s
**7 small [[Shoot]]s

Revision as of 03:34, January 25, 2014

Dream Den
Sublevel 11 of the Dream Den.
Location Wistful Wild
Sublevels 14
Treasures 21
Hazards Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B

The Dream Den is a cave in Pikmin 2, found in the Wistful Wild. Because it contains what may be regarded as the game's final boss, it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison gate there. All of the enemies in the way should be defeated and then Blue Pikmin should build a bridge across the water. Destroying the poison gate requires use of White Pikmin. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that the player keeps White Pikmin alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, you will get a total of 5965 Pokos for all treasures in the NTSC version.

The final floor of the Dream Den is the location of Louie. He is found atop the game's final boss, the Titan Dweevil, and is afterwards collected as a treasure and added to the Treasure Hoard. He does not replace the President after having been rescued, however. Template:Endspoiler

Notes

Ship's dialogs

Perhaps you will find Louie in here! ...And yet, my CPU is on edge. Ludicrous dangers await!

Beasts lurk at the bottom of the deepest, darkest, most foul, sinister, horribly vile pit.

Do you still wish to enter? Of course you do. Courage is our true treasure!

Template:Solution

Sublevel 1

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 1_ABE_vshit67_toy.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_hitode6x7_4_toy
Room with 4 exits

The first level of the Dream Den harbors Dwarf Orange Bulborbs, two Hermit Crawmads as well as two Lesser Spotted Jellyfloats. There are also gas pipes. The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeating the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the Disguised Delicacy can be taken back. The Pikmin must be used to destroy the Clog on the hole, allowing the player to continue down to the next sublevel.

Sublevel 2

To do: How many Snow Bulborbs?
Care to do so?

An overview of Dream Den sublevel 2.
Sublevel 2.
Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_tower_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_tower_8_toy
Room with tower

There is a Gatling Groink on a raised platform that will start to attack the player as soon as the sublevel begins. Hiding the Pikmin behind the wall of blocks, and then sending one of the captains out to distract the Groink, it is possible to move out the Pikmin, or beat up the Snow Bulborbs and Hairy Bulborb with the fists of a captain or to let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, a captain should be positioned against the base of the platform the Gatling Groink is standing on. With the other captain, a group of Yellow Pikmin should be taken, and while the Gatling Groink is distracted, the player must walk up the slope and attack it from behind. The Manual Honer, which was held by the Gatling Groink, and the Implement of Toil, which is usually located somewhere close to the wall of blocks, are found on this level.

Sublevel 3

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 30
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_mid2_hit3_hit5_metal.txt
Lighting file (?) metal_light_lv2.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_metal
room_hitode3x3_5_metal
room_hitode4x4_3_metal
T-shaped room Room with blue ledge Circular room with blue ledge

This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and Dwarf Bulbears. There are also some Careening Dirigibugs that throw bomb-rocks. Somewhere in the level, a Spotty Bulbear will fall from the sky. This creature contains a treasure. Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the abyss (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the Glee Spinner, will drop right where the Spotty Bulbear was before it fell into the abyss.

Sublevel 4

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 21
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_nobo2_nor22_metal.txt
Lighting file (?) metal_light_lv3.ini
Background (?) "build" (File:P2 VRBOX "build".png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_north2x2_1_metal
room_nobo2_4_metal
T-shaped room Zigzagging room

This sublevel is filled with Armored Cannon Beetle Larvae and Anode Beetles. There are a few strategies that can be used to safely get through this level. One is to simply dismiss the Pikmin and take a small group of Purple and White Pikmin with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, the Mirrored Element must be retrieved. Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. It should be noted, however, when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto the Beetle.

Sublevel 5

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 30
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_mid2_hit6_hit7_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_metal
room_hitode4x4_6_metal
room_hitode4x4_7_metal
room_mid2_3_metal
Long corridor Room with hatch Room with blue circle T-shaped room

This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. When throwing Pikmin on a Fiery Blowhog, it should not face the edge so it does not throw Pikmin into the abyss. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the Insect Condo.

Sublevel 6

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 5
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 8
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manq_2_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7q_8_conc
Circular room with sandpit

The player starts near an alcove. There are three Armored Cannon Beetle Larvae, one Greater Spotted Jellyfloat, and one Lesser Spotted Jellyfloat. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. The Future Orb is dropped on this level by the Greater Spotted Jellyfloat.

Sublevel 7

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 9
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) 1_MAT_danh_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_dan4x4h_2_conc
Room with 2 exits and a raised edge

This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in the starting area. There are also two Puffy Blowhogs, one of which contains the Essence of Desire. When the treasure is collected and the coast is clear, the clog on the hole must be removed to continue downward.

Sublevel 8

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 36
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_spiral_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_spiral_1_conc
Spiraling room

This sublevel is filled with Dweevils of all colors (Munge Dweevil, Caustic Dweevil, Fiery Dweevil, Anode Dweevil), as well as fire and electrical hazards and gas pipes. There is also an Antenna Beetle which can easily be stunned by a Purple Pikmin and killed by swarming. There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the Rocket Punch upgrade). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using Red, Yellow, and White Pikmin to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. The Extreme Perspirator and the Possessed Squash, which are anywhere above ground but usually in dead-ends, are found here.

Sublevel 9

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 2
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_cent3_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent3_4_tsuchi

Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one Iridescent Flint Beetle, one Iridescent Glint Beetle, and two Doodlebugs. Purples can flip them easily with the help of their area-effective throw. The bugs will drop lots of nectar and sprays. There are no treasures here.

Sublevel 10

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 14
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_ike4_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike4_5_tsuchi
Swamp with trunks

Ultra-Bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical. A Gatling Groink wanders around, making it important to defeat it early. The lone treasure, the Talisman of Life, is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; Blue Pikmin might be necessary to reach it.

Sublevel 11

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 23
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) Yes
Cave units file (?) E3_units_tsuchi.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_saka1_1_tsuchi
room_saka2_2_tsuchi
room_hitode3_4_tsuchi
room_mid1_6_tsuchi
Circular room with 4 exits Room with trunk in center Room with large trunk in wall Room with 4 exits Room with 6 exits

This sublevel has both Fiery Blowhogs and Watery Blowhogs, some Dwarf Bulbears, gas pipes, Cloaking Burrow-Nits, a Breadbug, and a Bumbling Snitchbug. Electric nodes are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the Boss Stone and the Yellow Taste Tyrant, can be anywhere above ground, but usually on a high ledge or in a dead-end.

Sublevel 12

To do: Is it really 15 gas pipes?
Care to do so?

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 24
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 4
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_ABE_d_dry_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_drypool5x5_5_tile
room_4x4d_4_tile
Room with waterless pool Room with 4 exits

There is an Antenna Beetle in this level, messing with the treasure gauge. There are also Wollywogs, Orange Bulborbs, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, the player should lure any Wollywogs that were near gas pipes away, and pelt them with purple Pikmin. Once these die, Purples can be used to defeat all the enemies. The Stringent Container is inside the Orange Bulborb, and the Universal Com is underground.

Sublevel 13

An overview of Dream Den sublevel 13.
Sublevel 13.
Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_tak22_nor22_tile.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_tako2x2_8_tile
room_north2x2_1_tile
Square room with 4 exits T-shaped room

This level is small, but a plethora of adult Bulborbs cramp up the level. There are two Orange Bulborbs, two Red Bulborbs, and two Hairy Bulborbs. Inside one of these Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an Ultra-Bitter Spray could be used and both creatures bombarded with volleys of Purple Pikmin. The Hypnotic Platter will be dropped by the creatures.

Sublevel 14 (Final Floor)

Technical sublevel information
Internal cave name last_3
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_otakara_tile.txt
Lighting file (?) oootakara_light.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_oootakara_tile
Long corridor Titan Dweevil arena

Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship (three Purple Pikmin will also suffice).

This is the last sublevel in the cave, and home to the Titan Dweevil. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 Yellow Pikmin is a strategy commonly used. An in-depth guide on how to defeat the Titan Dweevil can be found here. Treasures the Titan Dweevil drops, are the Flare Cannon, the Shock Therapist, the Comedy Bomb, the Monster Pump and the King of Bugs.

Trivia

  • The Dream Den is located where the Main Engine of the S.S. Dolphin in Pikmin is found.
  • The Official Nintendo Power game guide states that several early bosses return in this cave, like Man-at-Legs, Empress Bulblax, and many others. However, none of these bosses are found here. The Hole of Heroes on the other hand has most of the previous bosses.
  • According to the name of the unit definition file, it is possible that Sublevel 11 uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves