Hermit Crawmad: Difference between revisions
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|areas=[[Perplexing Pool]], [[Wistful Wild]] | |areas=[[Perplexing Pool]], [[Wistful Wild]] | ||
|underground=[[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]] | |underground=[[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]] | ||
|weight=5 | |weight=5 | ||
|height=68 | |height=68 | ||
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|attacks=Eats Pikmin | |attacks=Eats Pikmin | ||
|vitality=500 | |vitality=500 | ||
}} | |challenge = [[The Giant's Bath]]}} | ||
The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | ||
{{ | {{notes|enemy}} | ||
== | ==Killing Methods== | ||
====Pikmin==== | ====Pikmin==== | ||
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole. | Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole .Another risky way is to position a captain near the Crawmad and using the other captain to use his pikmin to swarm it when the Crawmad rushes for the bait. | ||
====Captains==== | ====Captains==== | ||
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done | Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done about three times to finish it off. | ||
==Glitches== | |||
== | *Very rarely, if you petrify a hermit crawmad and kill it in the water in its dwelling, it will produce a strange butterfly shaped "wave" effect, that will last for the remainder of the time a player is there (only observed on sublevel 6 of the [[Hole of Heroes]]). | ||
* | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths="120"> | ||
30hermitcrawmad.png|A Hermit Crawmad | |||
Hermitcrawmad.jpg|Concept art of a Hermit Crawmad. | |||
</gallery> | </gallery> | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Dream Den]] | |||
[[Category:Pikmin 2]] | |||
[[Category:Shower Room]] |
Revision as of 20:07, July 5, 2012
Hermit Crawmad | |
---|---|
File:Hermit Crawmad.jpg | |
Appears in | Pikmin 2 |
Scientific name | Camabarus rustica |
Family | Crawmad |
Areas | Perplexing Pool, Wistful Wild |
Caves | Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den |
Challenge Mode stages | The Giant's Bath |
2-Player Battle stages | None |
Attacks | Eats Pikmin |
The Hermit Crawmad is an enemy in Pikmin 2 and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.
“{{notes:enemy/{{{2}}}|block=y}}”
Killing Methods
Pikmin
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole .Another risky way is to position a captain near the Crawmad and using the other captain to use his pikmin to swarm it when the Crawmad rushes for the bait.
Captains
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done about three times to finish it off.
Glitches
- Very rarely, if you petrify a hermit crawmad and kill it in the water in its dwelling, it will produce a strange butterfly shaped "wave" effect, that will last for the remainder of the time a player is there (only observed on sublevel 6 of the Hole of Heroes).
Gallery
- Hermitcrawmad.jpg
Concept art of a Hermit Crawmad.