Yellow Wollyhop: Difference between revisions
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|areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]] | |areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]] | ||
|underground=[[Citadel of Spiders]], [[Hole of Heroes]], [[Dream Den]] | |underground=[[Citadel of Spiders]], [[Hole of Heroes]], [[Dream Den]] | ||
|challenge= | |challenge=[[The Final Trial]], [[Creator's Garden]], [[Bully Den]] | ||
|weight=7 | |weight=7 | ||
|height=46 | |height=46 |
Revision as of 04:58, June 14, 2012
Yellow Wollyhop | |
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Appears in | Pikmin, Pikmin 2 |
Scientific name | Amphicaris frodendum |
Family | Amphituber |
Areas | The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild |
Caves | Citadel of Spiders, Hole of Heroes, Dream Den |
Challenge Mode stages | The Final Trial, Creator's Garden, Bully Den |
2-Player Battle stages | None |
Attacks | Crushes Pikmin |
The Yellow Wollywog is a frog-like creature found in both Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the PAL version of New Play Control! Pikmin they are known as "Yellow Wollyhops".
There is a glitch in the Pikmin Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation.
Ship Log
Note that there is only one entry for the two species of this family.
"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"
Notes
Reel notes
Olimar's notes
Louie's notes
Strategies
Pikmin
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game without the C-stick tactic.
Pikmin 2
Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. This method has its own dangers too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
Gallery
- PikFrog.jpg
Artwork of a Yellow Wollywog from Pikmin.
- Pikmin related beasts.jpg
Pikmin artwork, showing different-color Pikmin attacking a Yellow Wollywog.
Trivia
- The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
- The Yellow Wollywog is one of few enemies with no mouth.