Pikmin 4: Difference between revisions
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==== Bernard ==== | ==== Bernard ==== | ||
As-of-yet, not much is known about Bernard. They appear to look similar to [[Alph]] and has a oval-shaped head, a slicked-back spiked hair, and having pointy ears as well. Their name alludes to {{w|St. Bernard (dog)|St. Bernard}}s. They are supposedly the pilot of the S.S. Shepard. | As-of-yet, not much is known about Bernard. They appear to look similar to [[Alph]] and has a oval-shaped head, a slicked-back spiked hair, and having pointy ears as well. Their name alludes to {{w|St. Bernard (dog)|St. Bernard}}s. They are supposedly the pilot of the S.S. Shepard. | ||
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==== Francois ==== | |||
{{clear}} | {{clear}} |
Revision as of 14:54, July 19, 2023
Pikmin 4 | |
---|---|
North American game cover. | |
Japanese name | ピクミン 4? |
Rating | |
Console | Nintendo Switch |
Developer | TBA |
Publisher | Nintendo |
Genre | Action / Adventure / Strategy |
Players | 1-2 players |
Worldwide release date | July 21st, 2023 |
Related games | |
Predecessor | Pikmin 3 |
This article or section is about an upcoming or recently released game. |
Pikmin 4 is the upcoming fourth mainline installment in the Pikmin series, planned for release on July 21st, 2023 for the Nintendo Switch. The game sees the newest recruit (a customizable character whose name and appearance can be changed in a character creator) of the Rescue Corps on a mission to PNF-404 to rescue both Captain Olimar and the Rescue Corps after crash landing on the planet. Many details of the game are currently unknown, but it is known that it introduces Ice Pikmin and Glow Pikmin, a companion character called Oatchi, a customizable player character, and night expeditions to the series.
Plot
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Having crash-landed on an unknown planet, Captain Olimar works together with some of the wildlife of the planet – Pikmin and Moss – to retrieve his broken ship's scattered ship parts. When he finds his Interstellar Radio, he sends out a distress signal in hopes of getting rescued. After the signal reaches the Rescue Corps, they depart on a rescue mission, however, they too crash land on the planet and became stranded. It is now up to their newest recruit to rescue both Olimar and the Rescue Corps.
During the mission, the recruit encounters a mysterious individual who has Olimar's facial features and space suit, but is covered in red leaves and has the stem of a Pikmin. His relationship with Olimar is unclear.
Gameplay
The gameplay at its core is the same as in the previous main titles of the franchise, though with some additions.
In the game's reveal trailer, Pikmin series creator Shigeru Miyamoto said after the trailer that the Nintendo Switch's controls have made controlling the game simpler, allowing the player to focus more on strategic planning, or "dandori" (段取り?) as the developers refer to it.[1] The word dandori appears multiple times in the game proper.
The most prominent change that doesn't involve a new game mode is the addition of Oatchi, a space dog that accompanies the player and can act both as a Pikmin when helping out with tasks, as well as a playable leader to help divide work.
Game modes
Currently, the only game modes known to be in the game are the main Story Mode, where the player must find and rescue members of the Rescue Corps, a 2-player battle mode known as Dandori Battle, and Olimar's Shipwreck tale, a quest to collect the 30 ship parts of the S.S. Dolphin.
Dandori Challenge and Dandori Battle
- Main article: Dandori Challenge.
- Main article: Dandori Battle.
Dandori Challenges and Dandori Battles are new challenges in Pikmin 4, serving as successors to Bingo Battle and Mission Mode respectively.
Night expeditions
A new type of gameplay in Pikmin 4 are "night expeditions". This marks the first time in the Pikmin series that areas can be explored at nighttime. At the end of each day, the player has the option to either end the day like normal, or choose to remain on the planet for the night. Night expeditions feature tower defense-like gameplay. The goal of night expeditions is to protect "Lumiknolls", tall mounds of dirt with holes in them, revealing a glowing interior. Lumiknolls contain a substance known as "glow sap", which is described as being very valuable.
At nighttime, standard enemies will become frenzied, which is indicated by their eyes glowing a bright red. In this state, these enemies will seek out and attack Lumiknolls. The Lumiknolls' health is indicated by a health bar at the top of the screen, but each hit it takes will also cause one of the glowing holes to darken. At night, the only Pikmin type available are a new type of Pikmin called Glow Pikmin. Completing night expeditions rewards the player with glow seeds, used to summon Glow Pikmin in caves, and glow sap, used to cure leaflings.
Content
Pikmin types
All Pikmin types except for Bulbmin are known to return in Pikmin 4. In addition there will be two new types, Ice Pikmin and Glow Pikmin.
Returning types
The following Pikmin types introduced in previous Pikmin games are in Pikmin 4:
Ice Pikmin
- Main article: Ice Pikmin.
Ice Pikmin are a new type of Pikmin. They are cyan, with bodies that look like they are composed of two chunks of ice. They leave small snow and water vapor particles around them as they move, and they have yellow flowers. They have the ability to freeze enemies and bodies of water, they are also immune to ice itself.
Glow Pikmin
- Main article: Glow Pikmin.
Glow Pikmin are a new type of Pikmin that can only be used at night during night expeditions. Glow Pikmin have bright green, bioluminescent bodies. They have no legs, and their bodies instead end in a tapered, ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with pointed petals instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types.
An item called the glow seed allows Glow Pikmin to be summoned in caves; like Bulbmin, they are immune to all hazard types but cannot be taken out of the cave.
Areas
Pikmin 4 has several distinct areas, the following of which being known from the demo or from released footage.
- Rescue Command Post: The S.S. Shepherd's base, which takes place in a small plantation garden.
- Sun-Speckled Terrace: The first area, which takes place in a small public park.
- Blossoming Arcadia: The second area, which takes place in a children's playground.
- Serene Shores.
- An unnamed house area.
- An unnamed campground area.
- P4 Reveal Garden 1.jpg
Caves
- Main article: Cave.
Caves are shown to return in Pikmin 4, but aren't randomly generated like in Pikmin 2. Currently, six caves are known:
- Burrow of Beginnings, the first cave entered
- Last-Frost Cavern, where Ice Pikmin are discovered
- Industrial Maze
- Crackling Cauldron
- Aquiferous Summit
- Hectic Hollows
In addition, there are the Dandori Challenge and Dandori Battle caves, Dandori Day Care and Trial Run respectively.
Treasures
- Main article: List of Pikmin 4 treasures.
Treasures are the main collectible item in Pikmin 4. Each treasure is worth some amount of Sparklium when collected, and collecting enough Sparklium can power up the S.S. Shepherd and unlock the next area. Treasures in this game have sparkle effects around them. When collected, a simple notification appears on-screen saying "New treasure collected!", with the icon of the corresponding treasure appearing above it and some dots below indicating where the treasure fits in its series. In this game, when a treasure is being carried, it rotates as the Pikmin change direction in their path. Collected treasures can be viewed in the Treasure Catalog.
Characters
Pikmin 4 features several characters. Most of these are members of the Rescue Corps (referred to as Rescue Officers), a group of 6 humanoid characters and 1 space dog who are sent to the planet to rescue Captain Olimar, the only confirmed returning character. There is another character who is customizable and appears to be the only playable character. Of the six members of the Rescue Corps and three civilians currently named, all appear to be named after a dog breed, likely thematic in reference to Oatchi, who is described as a space dog and is introduced as a main mechanic in this game.
Player character
- Main article: Pikmin 4 player character.
The main character of the game is a customizable character, referred to in promotional material as "You". Promotional gameplay screenshots feature the names "Lisa" and "Emma". Their name and appearance can be customized in a character creator. They are the main leader. They are the newest recruit to the Rescue Corps, sent to rescue them from a crash landing after trying to rescue Captain Olimar for the same reason.
The default design of this character (shown in trailers and promotion art) has a full head of unkempt red hair, one long eyelash atop each eye, rosy cheeks, a small spherical nose, a small circular open mouth, an orange antenna light, as well as a full red spacesuit with white gloves and boots. Their ID card states they are from the planet Karut.
Collin
- Main article: Collin.
Collin is the Comms Operator of the crew. He has a square head with a pointy nose, large green eyes, and large rosy cheeks. His mouth is similar to that of the President. He has close-cut gray hair with a spiraling tuft at the top. He has the same pointy ears as the player character. His name alludes to Collies. He is from the planet Giya.
Shepherd
- Main article: Shepherd.
Erma Shepherd is the captain of the crew. She has a pear-shaped head, long ears, dark skin, and blonde hair styled in a bun with a long curl on the side. She also wears a red bandana and has white grease paint under her eyes. She has the same pointy ears as the main leader. She is the captain of the S.S. Shepherd. Her name alludes to German Shepherds. She is also from the planet Giya. Shepherd is able to upgrade Oatchi by training him. Training Oatchi subtracts from Oatchi's "Pup Drive", which increases from rescuing castaways.
Russ
- Main article: Russ.
Russ is the Material Engineer and inventor of the crew. He can be seen conversing with the others. He appears to be bald and have a pear-shaped head, a long nose, and appear to wear glasses. He has the same pointy ears as the main leader. His head shape bears a resemblance to the spammer that advertises Hocotate Whiz in Pikmin 2. Russ runs "The Lab", a shop where the player is able to spend materials they've collected on upgrades for themselves or Oatchi, as well as helpful items. His name alludes to Jack Russell Terriers. Like Collin and Shepherd, he is from the planet Giya.
Dingo
- Main article: Dingo.
Dingo has a triangle-shaped head, light skin, pointy ears, a large pinkish nose, and red hair spiking upwards. He wears a dark blue headband. His name alludes to dingoes. He is a ranger from the planet Ohri who excels at solo missions.
Yonny
Yonny is the doctor of the crew. They have a pear-shaped head, long ears, dark skin, and a green bowl cut. They wear a headlamp and have beady eyes, a red spacesuit and the same pointy ears as the main leader. Their name alludes to Papillons. In the June 21st, 2023 Nintendo Direct trailer, they can be seen talking with the player about night expeditions, meaning that the player may have to talk to them to begin one.
Bernard
As-of-yet, not much is known about Bernard. They appear to look similar to Alph and has a oval-shaped head, a slicked-back spiked hair, and having pointy ears as well. Their name alludes to St. Bernards. They are supposedly the pilot of the S.S. Shepard.
Francois
Oatchi
- Main article: Oatchi.
Oatchi is a Rescue Pup that assists the Rescue Corps. In gameplay, he acts as an assistant to the player's character, as well as a secondary leader if separated.
Captain Olimar
- Main article: Captain Olimar.
Captain Olimar returns in Pikmin 4. At some unknown point in time relative to the other Pikmin games, he crash-landed on PNF-404 again. The Rescue Corps set out to rescue him, but also crash-landed. At the time his distress signal reached the Rescue Corps, he had been on the planet for one month.[2] Similar to data files in Pikmin 3, Olimar has left behind a "Voyage Log" containing useful information about the planet.
Moss
- Main article: Moss.
Moss is a space dog that Captain Olimar finds on his travels and quickly befriends. It resembles Oatchi, both in appearance and mechanically, although it's larger, green, has half-closed eyes, a calmer temperament, barks like an adult dog, and has a leaf at the tip of its tail.
Leaflings
- Main article: Leafling.
Mysterious plant-like lifeforms, seemingly transformed from castaways of the planet through the onions. In this form, they can survive the toxic atmosphere of PNF-404, and has a unnatural obsession with the art of Dandori. Within them is a red leafling whose appearance strongly resembles that of Olimar's, and is accompanied by his space dog. Unlike most of the other leaflings, he actively drags castaways into caves to transform them into leaflings.
Minor characters
- See: Minor characters
Enemies
- See: Enemies in Pikmin 4
Gear and items
Like in previous games, the player can obtain upgrades (known in this game as "gear") for their space suit. Some of the upgrades can also be bought for Oatchi. The player can also purchase items that they can use in the field. Gear and items require raw materials and can be purchased from Russ at The Lab.
Returning gear
Survey Drone
The Survey Drone is a piece of gear that allows the player to freely view their surroundings.
Charging Horn
This gear unlocks the charge ability for the player's Pikmin.
Idler's Alert
When used, instantly summon all idle Pikmin to the location it sounded. The range spans the entirety of the Rescue Command Post, as tested in the demo.
Other new gear
- Headlamp+
- Thermal Defense: Protects the leader and Oatchi from being frozen by icy attacks.
- Lineup Trumpet
- Tuff Stuff: Increases the health the leader and Oatchi
Scrummy Bone
This item will completely heal Oatchi. If Oatchi eats it when his health is full, then he will get a boost in health.
Emergency Kit
When the leader takes damage that would incapacitate them, this item will be expended to nullify the damage and automatically restore a portion of their health.
Pikpik carrot
This item can be thrown to distract enemies, similar to the Piklopedia in Pikmin 2. Additionally, it will temporarily paralyze enemies that eat them.
Bomb rock
Now an item in the player's bag, these can be thrown by the leader to explode in order to defeat enemies or destroy reinforced walls.
Ice Blast
This item looks and acts similar to a bomb rock but colored blue. When thrown, it explodes to release an icy blast which freezes nearby enemies and pools of water.
Obstacles
Many obstacles, tools, and hazards can be seen in the trailers.
Returning obstacles
The following obstacles and tools are known to return from previous games:
- Water
- Geyser (shooting wind)
- Dirt wall
- Electric gate
- Bridge (made of clay fragments)
- Paper bag – Some seem to have golden handles, a golden seal, and some golden logo on them. Others are blue and have the word "puppies" written on them.
- Crystal wall
- Boulder – Unlike in Pikmin 2, these roll down hills and can crush Pikmin.
- Cardboard box
- Bouncy Mushroom
- Conveyor belt
Potted plants
- Main article: Potted plant.
Clay bridge
Clay bridges are a new type of bridge. When Pikmin are thrown onto this bridge, a number similar to a carrying number appears, showing how many lumps of clay are required to build the bridge. Should enough raw material be available, the Pikmin will then return to the S.S. Beagle and retrieve the clay before bringing it back to the bridge and building onto it, similar to the way fragments are used to build bridges in Pikmin 3.
- Pikmin 4 dirt bridge.png
An unfinished clay bridge.
Climbing wall
Climbing walls can be built in a similar way to clay bridges. These walls have a base made of dirt, like a pile of dirt leaning on the wall making a small ramp. Atop the wall is also another base of dirt. Both leaders and Pikmin can use these walls, though Oatchi is unable to scale them.
Unknown jar obstacle
Jars that can be smashed by having Oatchi charge at them can be seen at one point in the February 2023 trailer. They seem to be made of ceramic, and have cracks on their sides, near the base. Some of them appear to contain nectar, as seen in the IGN preview. Others may contain wild Pikmin, as seen in the demo.
Unknown wall obstacle
A wall obstacle made of a crystalline material can be seen at one point in the February 2023 trailer. In the June 2023 trailer it can be seen being destroyed by Rock Pikmin.
- Pikmin 4 Unknown Obstacle.png
The unknown wall obstacle.
Hydro jelly
Hydro jelly is a new type of obstacle. It resembles a glob of translucent blue gelatinous material, and can be found in mounds of different sizes. These obstacles require Ice Pikmin to clear; first, the player must freeze the hydro jelly with Ice Pikmin. Once it is frozen, other Pikmin types and Oatchi will be able to destroy it.
Plants and fungi
- Main article: Vegetation.
Character creator
- Main article: Pikmin 4 player character#Customization.
Others
Some other content can be spotted from the footage. In addition, some of the established content in the franchise suffered changes in Pikmin 4.
- New content:
- The player's ship is a small pod called the S.S. Beagle. It somewhat resembles a SPERO.
- The Rescue Corps's ship, the S.S. Shepherd, can be found at the Rescue Command Post.
- Some pink pebbles surround the Red Onion and the pod. These mark the location of bases; if the player comes across an empty base, they have the option to move the Onion and S.S. Beagle there.
- Some bases are guarded by enemies; the player will only be able to move to these bases if they defeat these enemies beforehand.
- Raw materials are a type of collectible that can be used to make bridges or climbable walls, or exchange for gear or items.
- A bomb rock in Dandori Battles will be carried by Pikmin to the opposing player's Onion, where it will be absorbed and explode, causing the Onion to expel some of its treasures.
- There is a new feature called "Rewind Time", which allows the player to go back a set amount of time if they make a mistake or lose lots of Pikmin. This feature can be found in the pause menu.
- Before starting a new day, the player can check in with members of the Rescue Corps at the Rescue Command Post. Here, they can purchase upgrades, train Oatchi, and more.
- Whenever Pikmin accomplish something like breaking down a wall, a notification will appear on the screen informing the player about it.
- Wild Pikmin can appear in caves. They will stay in the Onion that the player possesses and cannot produce more of their kind until its own Onion is retrieved.
- When fighting an enemy for the first time, a notification reading "New creature discovered!" will appear, signaling a new entry in the Piklopedia.
- There are now dialogue options. For example, when Russ is telling the main leader about raw materials, the player has the option of responding with either "Cool." or "Huh?"
- Changed content:
- Onions now look more like a fruit with a speckled texture similar to apples. Their petals are smaller and point downwards like the original design. The base of the Onion is now yellow and plastic-like in appearance, and its legs are now green instead of yellow. Like in Pikmin 3, Onions fuse together upon meeting a new type of Pikmin; however, the Onion now becomes segmented like a gourd, with each segment bearing the color of a Pikmin type.
- Pikmin sound slightly different, as does the plucking and whistle sounds.
- The cursor changed appearance and behavior.
- It is now followed by an indicator, which consists of an icon with an optional number below it. The icon is that of the Pikmin type in standby, or Oatchi, and the number is the number of Pikmin in the group of that type. Regardless of how the cursor itself is displayed, the icon and number are always facing the screen as part of the game HUD.
- When pointing at the floor, the cursor is flush with the floor in the game world's geometry. In this state it looks like a ring with a dot in the center, and the standby indicator appears above it.
- When pointing at an enemy, the cursor locks on to its center automatically and faces the game screen as part of the HUD. In this state it looks like a ring split into four equal arcs, and the standby indicator appears below or above it.
- When locking-on manually it looks like a thick ring split into four equal arcs, with a thinner inner ring close to it that is also segmented in the same way. The intervals between each arc pair each have a triangle facing the center of the cursor. Finally, the center point of the cursor resembles a plus sign with a hole in the middle.
- The text boxes that pop up when a character is speaking have a different design to the previous games, most notably adding the character's name above their portrait and having the text align left rather than center.
- Pikmin that get knocked down in combat have a chance of decreasing one level of maturity, like in Pikmin.
- The camera is able to rotate horizontally as the player moves left and right on the screen.
- The Sun Meter is now a circular gauge in the top left corner of the screen. The far right side of the gauge is colored red, marking when the end-of-day period begins.
- The player can only have three Pikmin types on the field at one time.
- The player's Pikmin limit starts at 20. The way to increase it is with Flarlic, an object resembling a cross between an Onion and garlic. Each Flarlic that the Onion consumes increase the amount of Pikmin allowed outside by 10.
- The action menu from Pikmin 3 Deluxe returns. The four options are to dismiss (now renamed "disband") the player's Pikmin, switch to Oatchi, command Oatchi to do something, or open the player's Pack.
- Unlike Pikmin 2, time still passes while in caves, albeit at 1/6 of the usual rate.
- The Treasure Gauge is now a small bar below the Sun Meter. Instead of being unlocked with a treasure, it is instead a piece of gear bought with raw material in the lab.
- When collecting a treasure, the HUD will show the player how many treasures are left in the current area/sublevel.
- Some Onions can be discovered in caves.
- Gates can be different sizes. Some are very long, while others are narrow.
- When entering a cave, the player has the option to go straight to a specific sublevel if they have reached it before, as well as take out or return Pikmin to the Onion without returning to the base first.
- Also, when entering a new sublevel, the player's Pikmin will already be in their party and no longer have to be whistled.
- The Piklopedia now allows the player to engage in practice battles against enemies, allowing them to fight especially troublesome foes without risk of losing Pikmin.
Intro cutscene with the S.S. Beagle.
Plucking a Red Pikmin near the Red Onion.
Dandori
- Main article: Dandori.
Dandori is, as the game puts it, the ability to "organize tasks strategically and working effectively to execute plans". It is a key concept of the Pikmin series as a whole, but is more stressed in Pikmin 4, with characters referring specifically to it, and there being two game modes featuring it, Dandori Challenges and Dandori Battles.
Other information
- Game size: 10.36 GB.
- Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
- Supported controllers: two Joy-Cons, single Joy-Con (only when playing in multiplayer), and Nintendo Switch Pro Controller. When playing in multiplayer with single Joy-Cons, player 1 holds the controller horizontally and player 2 holds the controller vertically.[3]
- Supported languages: Dutch, English, French, German, Italian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese.[4]
History
To do: Add info from Ask the Developer Vol. 10 - Part 3. |
Pre-announcement
Before Pikmin 4's official announcement in 2022, various pieces of information about the game were shared by Pikmin series creator Shigeru Miyamoto. This information was sparse and sometimes contradictory, and the lack of official statements by Nintendo made it difficult to work out what was actually happening with Pikmin 4. It is possible that some of these statements were referring to Hey! Pikmin.
The first of these mentions was on November 6th, 2014, when Miyamoto was being interviewed on the recently-released Pikmin Short Movies, during which he said “Continually launching campaigns after the release of software will lay the groundwork for the next iteration of "Pikmin" in the future. And needless to say, we want it to be one of the motivations for potential consumers to purchase Wii U. We are making a variety of different efforts.”, indicating the possibility of another Pikmin game on the Wii U.[5] Not long after, Miyamoto also mentioned wanting to make more Pikmin games in an interview with Smosh Games.[6]
On September 7th, 2015, Eurogamer unveiled that, in an exclusive interview, Miyamoto had confirmed the development of Pikmin 4, and claimed that “it's actually very close to completion. Pikmin teams are always working on the next one.”[7] In the same article, Eurogamer also revealed a separate statement from a Nintendo representative, which said “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.” It is not known if the "Pikmin 4" mentioned in that quote is the actual name for the game that Nintendo used, whether it's a placeholder name or not, or if it's just the result of the quote's English translation.[note 1]
In interviews in 2015 and 2016, Miyamoto mentioned wanting to make more Pikmin and Star Fox games.[8] When asked about characters he wanted to develop further at an Apple Store event, he said “Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I'll need to put some more energy into.”[9]
On July 7th, 2016, Gamerant interviewed Miyamoto and asked him about the status of the game's development and why there hadn't been any news in the past few months. To this, he replied “Yes, you are right, and we're working on [Pikmin 4]. So, you know, when we're in development we have to create a list of priorities and it has been hard to kind of fit that into that list, but we're hopefully starting to see that on the list now.”[10]
A second Eurogamer interview with Miyamoto about Pikmin 4 was conducted at E3 2017, during which he stated “I've been told not to share anything about this from PR, but I can tell you it is progressing.”[11] This was the last time Pikmin 4 was mentioned before its official announcement.
Pre-release
Pikmin 4 was officially announced in a Nintendo Direct presentation on September 13th, 2022.[12] This announcement was in a section presented by Shigeru Miyamoto, which also promoted Pikmin Bloom and the upcoming Mario movie. A short trailer was shown, featuring a few scenes in a garden-like area and announcing a release window of 2023. Miyamoto provided some more basic details of the game after the trailer, and also showed off a new Pikmin T-shirt design based on the game's logo, which was made available to buy shortly afterwards.
On February 8th, 2023, a Nintendo Direct presentation announced the release date for the game in a new trailer.[13] This trailer showed various short clips of gameplay and cutscenes. A new type of Pikmin was revealed, Ice Pikmin, demonstrating the ability to freeze enemies when eaten and freeze small bodies of water when enough are thrown into them. The trailer then revealed Oatchi, a dog-like creature shown assisting the group in a variety of ways, including finding other characters referred to as "castaways", breaking down certain obstacles, dragging a Bulborb corpse, and carrying the leader and a group of Pikmin on its back. The trailer showed treasures to be the main collectible, and hinted at the return of caves from Pikmin 2. The end of the trailer gave a first view of night gameplay.
On June 2nd, 2023, a news article was published on the Nintendo News channel on the Nintendo Switch news application in some regions, which described the plot of the game as "On a distant planet, the Rescue Corps needs a new hero - you!".[source needed]
On June 6th, 2023, a third trailer was published on YouTube that revealed the basic plot of the game: Captain Olimar had crashed once again, and the Rescue Corps sent to retrieve him also crashed, leaving the player to rescue them all. This trailer showed the player character to be customizable, a first for the Pikmin series.[14] Accompanying this trailer was a major update to the game's Japanese website, which included some plot information and new screenshots.
On June 20th, 2023, Pikmin 4 download cards were released in Japan. These cards featured new screenshots, including one that appears to take place inside of a house, and one that seems to show the game's battle mode.[15][16]
On June 21st, 2023, another trailer was released as part of a Nintendo Direct presentation.[17]. This trailer featured a more detailed look at the gameplay, and explained some of the game's new features. The goal of the game was revealed to be to collect treasures to power the Rescue Corps' ship, the S.S. Shepherd. The trailer showed the indoor area first seen on the download card. It also featured a closer look at caves, revealing their larger size and emphasis on puzzles. A new multiplayer mode, known as "Dandori Battle," was revealed. These battles can also occur in the story mode, with the player facing off against a mysterious, Olimar-like humanoid with his own Oatchi-like dog in order to rescue castaways they've kidnapped. It then showed off the hub area, the Rescue Command Post, where the player can obtain upgrades before starting their day. Finally, the night gameplay was revealed to be an tower defense-style challenge using a brand new type of Pikmin, the Glow Pikmin. This trailer was accompanied by the launch of the US and EU websites for the game, the "Pikmin Garden" Japanese website, as well as brand new websites for each region that focus on the series as a whole, which include the Pikmin comic.
On June 26th, 2023, various video game journalists and news sites like IGN[18] and Hobby Consolas[19] published videos showcasing gameplay of the game, giving firsthand accounts of how the game played and its new mechanics. Nintendo also published a short trailer for the game introducing viewers to the Pikmin on the Play Nintendo YouTube channel.[20]
Demo
On June 28th, a demo for the game was released. In it, players can play part of Story Mode with one or two players. This allows them to explore the Sun-Speckled Terrace and its seven caves. Once the player has accumulated and the day ends, they are shown a notification telling them of the end of the demo, and then taken to a screen advertising the final game, with a button to return to the title screen, and another to access the eShop. If the player selects their saved game file again, they can still explore the Rescue Command Post and use its features, but will be prevented from continuing to the next area or landing in the previous one. It is still possible to select a different saved game file or even delete that demo-end file.
The title screen naturally includes the word "Demo" under the logo, and has an extra option, "Nintendo eShop", that when pressed, prompts the player to open the eShop's page for Pikmin 4. The Dandori Battle option exists, but choosing it will simply inform the player of their availability in the full version.
Any progress made in the demo can carry over to the final game. Collecting also gives the player some bonuses: they will obtain 1500 raw materials in the full game and an Oatchi-Rider outfit for their Mii in Pikmin Bloom through My Nintendo. For the latter, a "Send Confirmation" button will appear on the title screen.
Due to it being a demo, a lot of the final content is absent from the game's files entirely. With some Sparklium-farming techniques, it is possible to see the game react to some of the missing content, since the developers never expected a player to be able to reach it from within the demo's limits. This applies to the demonstration video for the Rush Boots in Russ's lab.[21]
Development
After Pikmin 3 has returned more to the roots of the original Pikmin, for Pikmin 4 the developers wanted to combine Pikmin 1 and 2, so everyone would be satisfied.
Due to Pikmin games not selling well in the past, the developers were looking for a selling point. For both gameplay, but also being eye catching. At first they wanted to add the abbility to control a bulborb. The idea later progressed to being able to ride and control many of the creatures found in the game. However, they had difficulity tieing it all up in one coherent game. So instead. the new rescue pup Oatchi was added, which would be the players partner on their mission.
The goal for Pikmin 4 was to make the entry point easier for new players, as well as letting the fun of Dandori sink in naturally. To lower the entry point many things were added and specifically designed to make the game easier. Like Oatchi, Ice Pikmin, Glow Pikmin, Rewinding Time and more. To let Dandori sink in naturally, the developers had the goal of letting all three gamemodes (Adventure, Challenge and Versus) flow into each other naturally. So they added Dandori Battles and Challenges into the Story Mode.
Gallery
- Pikmin 4 Logo.jpg
Pikmin 4's logo.
- Pikmin 4 Direct Logo.png
Pikmin 4's logo with transparent background.
- See more: Category:Pikmin 4 images.
Videos
- September 2022 reveal trailer
- September 2022 Nintendo Direct (Contains one screenshot not present in the trailer at 30:40)
- February 2023 trailer
- June 2023 trailer
Trivia
- Pikmin 4 is the first mainline Pikmin game to be available in Brazilian Portuguese and Dutch.
- Pikmin 4 uses the Unreal Engine.[15][16]
Names in other languages
Pikmin 4
Language | Name | Meaning |
---|---|---|
Japanese | ピクミン4? Pikumin 4 |
Pikmin 4 |
Chinese (traditional) |
皮克敏4 Píkèmǐn 4 |
Pikmin 4 |
Dutch | Pikmin 4 | - |
French | Pikmin 4 | - |
German | Pikmin 4 | - |
Italian | Pikmin 4 | - |
Korean | 피크민 4 pikeumin 4 |
Pikmin 4 |
Portuguese | Pikmin 4 | - |
Spanish | Pikmin 4 | - |
Lumiknoll
Language | Name | Meaning |
---|---|---|
Japanese | ヒカリヅカ? Hikarizuka |
From ヒカリ? (lit.: "light") and アリ塚? (lit.: "anthill") |
Chinese (traditional) |
發光巢穴 Fāguāng Cháoxué |
Glowing Nest |
Dutch | Gloeikolonie | Glow colony |
French (NoE) | Lumilière | From "lumineux" (glowing) and "fourmilière" (anthill) |
German | Leuchtbau | Glow Burrow |
Italian | Luminotana | From "luminosa" (glowing) and "tana" (den) |
Korean | 빛둑 bitduk |
From「빛」(light) and「개밋둑」(anthill) |
Portuguese | Lampireiro | From "pirilampo" (firefly) and "formigueiro" (anthill) |
Spanish (NoE) | Lumiloma | From "luminosa" (glowing) and "loma" (hill) |
Glow sap
Language | Name | Meaning |
---|---|---|
Dutch | Gloeinectar | Glow nectar |
French (NoE) | Nectar luisant | Glowing nectar |
German | Leuchtsaft | Glow Sap |
Italian | Nettare iridescente | Iridescent nectar |
Portuguese | Seiva pirilâmpica | Firefly sap |
Spanish (NoE) | Néctar luminoso | Glowing nectar |
- Dingo
Language | Name | Meaning |
---|---|---|
Japanese | ディンゴ? Dingo |
Dingo |
French | Wally | From "warrigal" |
Portuguese | Din | From "dingo" |
- Yonny
Language | Name | Meaning |
---|---|---|
Japanese | パピヨン? Papiyon |
Papillon |
Portuguese | Pion | From "Papillon" |
- Bernard
Language | Name | Meaning |
---|---|---|
French | Bernard | From St. Bernard |
Portuguese | Bersam | From "são-bernardo" (St. Bernard) |
Clay
Language | Name | Meaning |
---|---|---|
Japanese | ネンド? Nendo |
Clay |
Portuguese | Argila | Clay |
Hydro jelly
Language | Name | Meaning |
---|---|---|
Japanese | 水こんにゃく? Mizu konnyaku |
Water konjac |
Portuguese | Hidrogelatina | Hydro jelly |
Night expedition
Language | Name | Meaning |
---|---|---|
Japanese | 夜の探索? Yoru no Tansaku |
Night Search |
Chinese (traditional) |
晚上的探索 Wǎnshàng de Tànsuǒ |
Night Search |
Dutch | Nachtexpeditie | Night expedition |
French | Expédition de nuit | Night expedition |
German | Nachtexpedition | Night expedition |
Italian | Esplorazione notturna | Nocturnal exploration |
Korean | 야간 탐색 yagan tamsaeg |
Night Search |
Portuguese | Expedição noturna | Nocturnal expedition |
Spanish | Expedición nocturna | Nocturnal expedition |
See also
External links
- Official English product page
- Official Japanese website
- Official Singaporean website
- Official Taiwanese website
Notes
- ^ Of note is the fact that the URL for the Eurogamer interview's page starts with "2014-07-20". Since the URLs of all news article pages on eurogamer.net begin with the article's publication date, this could possibly mean that the article was meant to be revealed shortly after the interview, but was held until September of 2015. The article for the second Eurogamer interview states that this interview took place in July 2015.
References
- ^ YouTube video of Miyamoto talking a bit about the game's new features (at 0:30:28), published on September 13th, 2022, retrieved on September 13th, 2022
- ^ official Japanese Pikmin 4 website on Nintendo, retrieved on June 7th, 2023
- ^ Product information for Pikmin 4 on the Japanese Pikmin 4 website, retrieved on April 11th, 2023
- ^ Pikmin 4 for Nintendo Switch on Nintendo Official Site, published on February 8th, 2023, retrieved on February 9th, 2023
- ^ Miyamoto Hints That Pikmin 4 Could Be In Development on My Nintendo News, published on November 6th, 2014
- ^ YouTube video of the interview with Smosh Games in which Shigeru Miyamoto talks about developing Pikmin games (at 04:35), published on January 6th, 2015
- ^ Pikmin 4 in development and "very close to completion" on Eurogamer, published on September 7th, 2015
- ^ YouTube video of an interview of Shigeru Miyamoto and Takashi Tezuka by YOGSCAST Kim (at 11:55), published on September 8th, 2015
- ^ Miyamoto Confirms Star Fox and Pikmin Will Continue on Gamer Splash!, published on December 11th, 2016
- ^ Miyamoto Updates Fans On Status of Pikmin 4 on Gamerant, published on July 6th, 2016
- ^ Miyamoto: Pikmin 4 still "progressing" on Eurogamer, published on June 14th, 2017, retrieved on June 14th, 2017
- ^ YouTube video of the Nintendo Direct on September 13th, 2022, published on September 13th, 2022, retrieved on September 14th, 2022
- ^ YouTube video of the Nintendo Direct on February 8th, 2023, published on February 8th, 2023, retrieved on February 8th, 2023
- ^ YouTube video of the character creator trailer, published on June 6th, 2023, retrieved on June 6th, 2023
- ^ a b Tweet by Tokyo Game Life on Twitter, published on June 20th, 2023, retrieved on June 20th, 2023
- ^ a b Tweet by Genki✨ on Twitter, published on June 20th, 2023, retrieved on June 20th, 2023
- ^ YouTube video of the Nintendo Direct on June 21st, 2023, published on June 21st, 2023
- ^ YouTube video of IGN playing a preview build of the game, published on June 26th, 2023
- ^ YouTube video of Hobby Consolas playing a preview build of the game, published on June 26th, 2023
- ^ YouTube video of the "Pikmin on Nintendo Switch" trailer, published on June 26th, 2023
- ^ YouTube video of a player completing the demo with over × 5000, published on July 8th, 2023, retrieved on July 8th, 2023
Games | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |