Pikmin 4

Hero's Hideaway: Difference between revisions

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At the start of {{p4}}'s story, [[Captain Olimar]] flies inside a house to find a missing [[ship part]], the [[Interstellar Radio]]. This area serves as a tutorial during this part of the game, so a lot of its objects and story beats are missing, and an entire half of it is inaccessible.
At the start of {{p4}}'s story, [[Captain Olimar]] flies inside a house to find a missing [[ship part]], the [[Interstellar Radio]]. This area serves as a tutorial during this part of the game, so a lot of its objects and story beats are missing, and an entire half of it is inaccessible.


Later on in the story, you and [[Oatchi]] explore the house.
Later on in the story, the [[Pikmin 4 player character]] and [[Oatchi]] explore the house.


== Plot ==
== Plot ==

Revision as of 07:25, July 2, 2023

Hero's Hideaway

The Hero's Hideaway in Pikmin 4.

[[File:|250px]]

Treasures Unknown
Caves Unknown
Pikmin discovered Unknown
Requirements Unknown
Next area Unknown
Music Unknown


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Particularly: Fill in the infobox.

At the start of Pikmin 4's story, Captain Olimar flies inside a house to find a missing ship part, the Interstellar Radio. This area serves as a tutorial during this part of the game, so a lot of its objects and story beats are missing, and an entire half of it is inaccessible.

Later on in the story, the Pikmin 4 player character and Oatchi explore the house.

Plot

When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and Moss leave the S.S. Dolphin, the Pikmin emerge from the Onion and run off on their own. Concerned, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating the beast that was holding the Interstellar Radio, Olimar quickly uses it to send a distress signal. After this, the Rescue Corps's part of the story begins.

Layout

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The following notable features can be found in this area.

  • A kitchen countertop with pots, a sink, and a burning stovetop.
  • A living room with a loveseat and armchair.
  • Wooden building blocks.
  • A large wooden table.
  • A staircase with potted plants on it.
  • Childish crayon drawings.
  • A safe with three knobs.
  • A structure made up of various books.
  • A kitchen area with barstools.

Bases

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Caves

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Objects

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Treasures

Enemies

Obstacles

Tools

Others

Guide

The following article or section contains guides.
The strategies shown are just suggestions.

The tutorial segment of this area ends as soon as you defeat the Porquillion atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of breakable pots. Rushing against them is required, and this is how the game teaches you to do so.

After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.

The rest of this guide explains how to get all Pikmin.

  • 5 Red Pikmin: After breaking the pots at the beginning, 5 Red Pikmin will come out.
  • 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
  • 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
  • 5 Yellow Pikmin: To the right of the corkboard there are some more pots, these ones with 5 Yellow Pikmin inside.
  • 5 Blue Pikmin: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
  • 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
  • 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
  • 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
  • 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
  • 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
  • 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
  • 5 Blue Pikmin: Breaking the pots nearby will reveal 5 Pikmin.
  • 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
  • 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
  • 3 Red Pikmin: Playing on the same contraption.
  • 3 Blue Pikmin: Also playing on the same contraption.
  • 2 Yellow Pikmin: Also playing.
  • 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
  • 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
  • 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
  • 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
  • 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
  • 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
  • 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
  • 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
  • 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
  • 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
  • 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
  • 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
  • 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.

This results in a total of 34 Red Pikmin, 34 Yellow Pikmin, and 32 Blue Pikmin.

Gallery

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Names in other languages

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Language Name Meaning

See also

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