Yellow Wollyhop: Difference between revisions
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The | The Yellow Wollywog, or Amphicaris frodendum, is a frog-like creature belonging to the [[Amphituber|Amphituber Family]], which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. | ||
There is a [[Yellow Wollywog glitch|glitch]] in the Pikmin 1 [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. | There is a [[Yellow Wollywog glitch|glitch]] in the Pikmin 1 [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. |
Revision as of 15:25, July 9, 2009
Yellow Wollyhop | |
---|---|
Appears in | N/A |
Scientific name | Amphicaris frodendum |
Family | Amphituber |
Areas | The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild |
Attacks | Crushes Pikmin |
The Yellow Wollywog, or Amphicaris frodendum, is a frog-like creature belonging to the Amphituber Family, which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs.
There is a glitch in the Pikmin 1 Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation.
Olimar's Voyage Log
Note that there is only one entry for the two species of this family.
"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"
“{{notes:enemy/{{{2}}}|block=y}}”
Strategies
Pikmin 1
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call your Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.
Pikmin 2
Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with your captain, especially if the Rocket Fist upgrade is available. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
Gallery
- Yellowwollywog.jpg
Concept art of the Yellow Wollywog.
- Pikmin related beasts.jpg
Pikmin attacking a Yellow Wollywog.