Pikmin (game)

Pearly Clamclamp: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Small elaboration on what image is needed. Without context, somebody reading a box that says "Particularly: empty." almost sounds cryptic, or like a MediaWiki software error.)
m (Minor improvements)
Line 11: Line 11:
}}
}}


The '''Pearly Clamclamp''' ({{j|ヤマシンジュ|Yama Shinju|Hill Pearl}}; just '''Clampshell''' in the European [[Region|version]] of {{npcp1}}) is an enemy in {{p1}}. This large {{w|bivalve}} has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are [[throw]]n on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a {{w|Venus flytrap}}: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two [[bomb-rock]]s can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the [[Smoky Progg]] and tied with the [[Armored Cannon Beetle]].
The '''Pearly Clamclamp''' ({{j|ヤマシンジュ|Yama Shinju|Hill Pearl}}; called the '''Clampshell''' in the European [[Region|version]] of {{npcp1}}) is an enemy in {{p1}}. This large {{w|bivalve}} has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are [[throw]]n on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a {{w|Venus flytrap}}: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two [[bomb-rock]]s can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the [[Smoky Progg]] and tied with the [[Armored Cannon Beetle]].


Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.
Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.
Line 34: Line 34:
[[File:Pearly Clamclamp.jpg|thumb|right|200px|The enemy as seen at The Impact Site.]]
[[File:Pearly Clamclamp.jpg|thumb|right|200px|The enemy as seen at The Impact Site.]]


===Story mode===
===Story Mode===
They only appear in [[The Impact Site]]. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the [[Positron Generator]]. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.
They only appear in [[The Impact Site]]. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the [[Positron Generator]]. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.


Line 57: Line 57:


===Leaders===
===Leaders===
There is only one way to kill a Pearly Clamclamp with [[Olimar]] alone, and only one location in the whole game. Go to The Distant Spring in Challenge Mode. Then, go to the area where [[Submerged Castle]] is in ''[[Pikmin 2]]''. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and [[lie down]] right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's [[punch]] then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the ''[[New Play Control! Pikmin|New Play Control!]]'' version of ''Pikmin'', but it can be done on both games.
There is only one place that a Pearly Clamclamp can be killed with [[Olimar]] alone. In The Distant Spring in [[Challenge Mode (Pikmin)|Challenge Mode]], go to the area near where the [[Chronos Reactor]] is found in [[Story Mode]]. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and [[lie down]] right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's [[punch]] then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the ''[[New Play Control! Pikmin|New Play Control!]]'' version of ''Pikmin'', but it can be done on both versions.


==Technical information==
==Technical information==
Line 120: Line 120:
== Trivia ==
== Trivia ==
*Interestingly, when its pearl comes out it makes the sound the [[Honeywisp]] makes when hit, and a [[spirit]] floats up, yet the creature is still alive.
*Interestingly, when its pearl comes out it makes the sound the [[Honeywisp]] makes when hit, and a [[spirit]] floats up, yet the creature is still alive.
*It is the only enemy that has a ship part that is visible before its death.
*This is the only enemy that carries a ship part where the part is visible before the enemy's death.
*This is the only non-boss enemy in "Pikmin" not to make a return in "Pikmin 2".
*This is the only non-boss enemy in ''Pikmin'' not to make a return in ''Pikmin 2''.


==See also==
==See also==

Revision as of 16:52, January 21, 2021

Pearly Clamclamp Icon used to represent the enemy on the wiki.
Artwork of a Pearly Clamclamp.
Appears in Pikmin
Scientific name Lapis regrettabilis
Family Unknown
Areas The Impact Site
Challenge Mode stages The Forest of Hope, The Forest Navel, The Distant Spring
Attacks Eat Pikmin

The Pearly Clamclamp (ヤマシンジュ?, lit.: "Hill Pearl"; called the Clampshell in the European version of New Play Control! Pikmin) is an enemy in Pikmin. This large bivalve has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are thrown on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a Venus flytrap: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two bomb-rocks can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the Smoky Progg and tied with the Armored Cannon Beetle.

Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.

Stats

The following stats apply to the pearl only.

Weight Max.
carriers
Seeds Value Health Regen.
3 6 50 N/A 500 Unknown

Notes

Olimar's voyage log

One would expect this creature to be a mollusk of the sea, but the fact that it is also found in the forest is typical of this planet's oddities. The pearl that rests inside appears to be one of great value, but it is actually a trap.

Reel notes

Though beautiful, this mollusk's pearls are thin and fragile.

Guide book

To lure then trap creatures that are attracted to small shiny objects, the Ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell. The pearl-like substance has a layering that is thinner and weaker then a real Pearl, reducing it in value.

Locations

The enemy as seen at The Impact Site.

Story Mode

They only appear in The Impact Site. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the Positron Generator. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.

Challenge Mode

These are the locations of the Pearly Clamclamp in Challenge Mode. These places are in specific hard to reach places and surrounded by enemies.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

There are three ways to kill the Pearly Clamclamp:

  • The first and most dangerous way to defeat this enemy is to gather about 20 to 30 Pikmin and throw them into the mouth of the Pearly Clamclamp, then when the Pearly Clamclamp starts to open its mouth wider, call them back.
  • The second and easiest way is to gather up 2 Yellow Pikmin, get them bomb-rocks, and then throw them at the Pearly Clamclamp at a reasonable distance.
  • The third way is probably the most time consuming, but is the best for zero death challenges. Bring about 5 Pikmin (any type for Pearly Clamclamps on land), then throw 3 to 5 in the mouth. When the creaking sound of the Clamclamp stops, call the Pikmin back. Repeat until the loot comes out.

Note that it can still attack after its pearl has been taken out.

With enough throwing speed, it is possible to defeat the enemy in a single cycle (i.e. before it closes its shell the first time), although this is mostly only feasible in tool-assisted superplays.[1]

Leaders

There is only one place that a Pearly Clamclamp can be killed with Olimar alone. In The Distant Spring in Challenge Mode, go to the area near where the Chronos Reactor is found in Story Mode. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and lie down right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's punch then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the New Play Control! version of Pikmin, but it can be done on both versions.

Technical information

Creature

Pikmin technical information (?)
Internal name shell
HP 1

Pearl

Pikmin technical information (?)
Internal name pearl
HP 500

Positron Generator

Pikmin technical information (?)
Internal name rocpe
HP 500

Other information

Naming

Its name consists of the word "pearly", referring to the pearl it normally holds, and a combination of the words "clam" and "clamp", "clamp" meaning "to crush and squeeze". In the European version of New Play Control! Pikmin, its name was changed to simply "Clampshell", for unknown reasons; this name is merely a combination of "clamp" and "shell". Its Japanese name is ヤマシンジュ?, which translates to "Hill Pearl". Internally, this enemy is simply called shell, and the pearl is called pearl.

While not entirely official, its scientific name is Lapis regrettabilis. Lapis may refer to the color of the pearls they carry, the water they inhabit, or the Blue Pikmin used to defeat them. Regrettabilis is similar to "regrettable", which may refer to how the player may regret throwing Pikmin into its mouth.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ヤマシンジュ?
Yama Shinju
Hill Pearl
Flag of Québec French (NoA) Coquiperle Shellpearl
Flag of France French (NoE) Coquiperle Portmanteau of coquille (shell) and perle (pearl)
Flag of Germany German Amphibienauster Amphibian oyster
Flag of Italy Italian Chelus perlato
Flag of South Korea Korean 먹보진주조개
Muckbojinjujogae
Tasting pearl clam
Flag of Mexico Spanish (NoA) Bivalvo Opalescente Opalescent bivalve
Flag of Spain Spanish (NoE) Bivalvo Opalescente Opalescent bivalve

Gallery

This article or section is in need of more images. Particularly:
An image of it open, but empty.
You can help Pikipedia by uploading some images.

Trivia

  • Interestingly, when its pearl comes out it makes the sound the Honeywisp makes when hit, and a spirit floats up, yet the creature is still alive.
  • This is the only enemy that carries a ship part where the part is visible before the enemy's death.
  • This is the only non-boss enemy in Pikmin not to make a return in Pikmin 2.

See also

References

  1. ^ YouTube video of a tool-assisted speedrun, in which the enemy is defeated in a single cycle (at 0:55)