Volatile Dweevil: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|image | |pikmin2 = y | ||
|size | |image = 41volatiledweevil.png | ||
|name | |size = 270px | ||
|name = Mandarachnia explodus | |||
|family = Dweevil | |family = Dweevil | ||
|underground= [[Subterranean Complex]], [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]] | |||
|underground | |value = 0 | ||
|attacks = Self-destructs | |||
|vitality = 150 | |||
}} | |||
|value | |||
|attacks | |||
|vitality | |||
The '''Volatile Dweevil''' is an enemy in [[Pikmin 2]]. At first glance they appear to be [[bomb-rock]]s with legs, but are actually [[Dweevils]] that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known ''only'' to carry bomb-rocks, and are never seen without one. | The '''Volatile Dweevil''' is an enemy in [[Pikmin 2]]. At first glance they appear to be [[bomb-rock]]s with legs, but are actually [[Dweevils]] that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known ''only'' to carry bomb-rocks, and are never seen without one. |
Revision as of 09:21, September 1, 2010
Volatile Dweevil | |
---|---|
Appears in | Pikmin 2 |
Scientific name | Mandarachnia explodus |
Family | Dweevil |
Areas | None |
Caves | Subterranean Complex, Shower Room, Submerged Castle, Hole of Heroes, Dream Den |
Challenge Mode stages | None |
2-Player Battle stages | None |
Attacks | Self-destructs |
The Volatile Dweevil is an enemy in Pikmin 2. At first glance they appear to be bomb-rocks with legs, but are actually Dweevils that have picked up bomb-rocks, much like how other members of the Dweevil family pick up treasures and corpses; unlike other members of that family, Volatile Dweevils are known only to carry bomb-rocks, and are never seen without one.
A Volatile Dweevil's bomb-rock will start the count-down fuse as soon as the creature is startled, and it will chase captains and Pikmin until the bomb explodes, killing itself and anything else caught in the blast. With that in mind, the best way to deal with a Volatile Dweevil simply to run away from it until it blows up. They cannot be directly attacked unless petrified, which also freezes the bomb-rock in mid-detonation, making it useful in an emergency but often impractical because it wastes a spray on an enemy which will drop no corpse.
In terms of gameplay, Volatile Dweevils are more-so hazards than enemies. They can unexpectedly drop form the ceiling and are often found around treasures, making them extremely dangerous to Pikmin attempting to retrieve the treasure.
Half Activated Dweevil
Start up the Piklopedia. Then go to the Volatile Dweevil archive. First petrify it, then wait. Right before it breaks free, petrify it again. If it is done correctly, bomb-rock should be turned into stone. Throw Pikpik carrots at it, and if they hit it, it will wake up, but the bomb-rock won't activate. Before the rock breaks free, petrify the Dweevil, and only the body will be petrified, but the bomb-rock will activate. The bomb-rock may even explode and kill the petrified Dweevil.
“{{notes:enemy/{{{2}}}|block=y}}”
2-player battle
In battle mode if the roulette wheel lands on Volatile Dweevil a player can drop one on the enemy at any time by pushing Y. This is a good idea if the enemy is in the middle of plucking Pikmin.
Trivia
- The Volatile Dweevil is the only enemy that can be killed in the Piklopedia.