Glowstem: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Its scientific name, ''Nocturnica illuminati'', means "nocturnal illuminate". | *Its scientific name, ''Nocturnica illuminati'', means "nocturnal illuminate". | ||
*The '''[[Hocotate Ship]]''' should be able to detect electricity and non-[[Yellow Pikmin]] should die. | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 06:04, March 30, 2018
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File:Glowstem.jpg | |||
Appears in | Pikmin 2 | ||
Scientific name | Nocturnica illuminati | ||
Family | Glowcap | ||
Areas | None | ||
Caves | Subterranean Complex, White Flower Garden, Snagret Hole, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode levels | Brawny Abyss, Collector's Room, Cave of Snarls, Secret Testing Range | ||
2-Player Battle levels | None |
Glowstems are used for scenery in Pikmin 2. They appear to Hocotatian explorers to be relatives of the Common Glowcap, but in actuality, these tiny, orange lights are what are known as LEDs, or light-emitting diodes. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, Glowstems pose no electrical threat, nor any other kind, to Pikmin or leaders, and have been added to levels merely for aesthetic affect. Green variants exist as well.
In some caves, coming into contact with the "plant" will cause bomb-rocks to fall from the ceiling. When the player intends to begin the sublevel's exploration by scouring it alone, activating bomb-rocks, these plants provide a good indication of potential bomb-rock spots.
These are, as said above Bomb Rock signals and LED Lights!
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | daiodogreen / daiodored
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 25 |
fp10 | ホーム範囲 | "Home" radius | 20 |
fp11 | プライベート距離 | "Private" radius | 80 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 55 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Gallery
- Glowstem.png
A screenshot of a green Glowstem.
- Red Glowstem.png
A screenshot of a red Glowstem.
- 21.jpg
A red Glowstem, as seen in-game.
Trivia
- Its scientific name, Nocturnica illuminati, means "nocturnal illuminate".
- The Hocotate Ship should be able to detect electricity and non-Yellow Pikmin should die.
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Tige Lumen | Lumen Stem |