Talk:Unused content in Pikmin 3: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
:::Well, i would like to point out that Espyo told me that '''Several''' enemies have a shading texture that doesn't appear, making in unused. Also Are we able to get a pic of the ''Blue'' Cannon Beetle. [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 10:58, 29 January 2016 (EST) | :::Well, i would like to point out that Espyo told me that '''Several''' enemies have a shading texture that doesn't appear, making in unused. Also Are we able to get a pic of the ''Blue'' Cannon Beetle. [[User:Pikifan4|Pikifan4]] ([[User talk:Pikifan4|talk]]) 10:58, 29 January 2016 (EST) | ||
::::I never once said that. Also, the only thing that exists about the Armored Cannon Larva variants, as the article states, are parameters. There are no textures, sounds, models, etc. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:38, 29 January 2016 (EST) |
Revision as of 14:38, January 29, 2016
Supposed White Bulborb
There are rumors about that a White Bulborb of sorts is an unused enemy in Pikmin 3. This is most likely false, and I'll explain why. In the game files, almost all enemies have their own file, except for really similar enemies, like Female Sheargrubs and Swarming Sheargrubs, and Red Bulborbs and Orange Bulborbs. In the "Bulborb" file, there are two main textures: spots (circle*.gtx
) and body (face*.gtx
). Here's a list of all textures:
circle.0.gtx
is the Red Bulborb's spot.circle.1.gtx
is the Orange Bulborb's spot.circle_nrm.gtx
is the normal map for either enemy's spots.circle_scm.gtx
is currently unknown, but speculated by the gang to be a texture used when you snap a picture with the KopPad with flash on.face.0.gtx
is the Red Bulborb's body, eyes, etc.face.1.gtx
is the same, but for the Orange Bulborb.face_nrm.gtx
is the normal map for the Red Bulborb (as distinguished by the eyes).face_nrm02.gtx
is the same, but for the Orange Bulborb.face_scm.0.gtx
is again, unknown; it might be likecircle_scm.gtx
but for the Red Bulborb's body.face_scm.1.gtx
is the same, but for the Orange Bulborb.
This supposed White Bulborb uses face_scm.1.gtx
for the body and circle_scm.gtx
. Now, if this were a new Bulborb, shouldn't it follow the same logical texture style as the used Bulborbs? Plus a number like "2"? Either way, nobody's really sure of what those "scm" textures are, but to assume that it's a new type of Bulborb is pretty far-fetched. Even if it is, we can't say for sure for now, so we're better off not adding speculation. — {EspyoT} 11:54, 11 August 2015 (EDT)
Interesting. 107.22.181.108 09:57, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon
I would like to note that it is still unused in the game even thought it is just a shading texture or something. Also shouldn't the Pikmin 2 clones still have their models here? AND you said that several enemies have this texture. 107.22.183.108 11:22, 22 January 2016 (EST)/Pikifan4 on the Pikminfanon
- Who said that it was unused? Also, other enemies don't have this texture, they have bump-mapping (or whatever it is) textures for their specific models; I just mean that all normal enemies have a bump-mapping texture, a normal map texture, etc. The Pikmin 2 clones are already mentioned on the page, and it's pointless to upload images of them because... they look exactly like they do in Pikmin 2. Having images wouldn't be interesting to anybody. — {EspyoT} 12:04, 22 January 2016 (EST)
- The "scm" textures are specular map textures. That is, the regular texture (
face.0.gtx
) is for the Bulborb's color, and the "scm" texture filters the color of the specular highlights on it. So technically, it is in use when the KopPad camera flashes. If the Red Bulborb didn't have this texture, highlights on it would all be one color, like in the previous two games. And that's just not as realistic.
- The "scm" textures are specular map textures. That is, the regular texture (