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The '''Citadel of Spiders''' is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]].
The '''Citadel of Spiders''' is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]] in the [[Beady Long Legs]].


==How to Reach==
To get to this cave, no trouble is required, the player just has to move straight out of the vicinity of the landing site, and move to the left, defeating one or more [[Yellow Wollywog]]s and some [[Shearwig]]s when needed. There are [[Skitter Leaf|Skitter Leaves]] near the hole, but they can't bother the player.
{{image|Cave Location}}


Very little effort is required to reach the cave. By proceeding from the landing site and approaching the [[Yellow Wollywog]] ([[Shearwigs]] on later days), you will find it in plain sight. The only obstacle to entering the cave is [[Yellow Pikmin]].
This cave should be easy, so there is no need to stock on [[spray]]s, with flower [[Pikmin family|Pikmin]] being enough. Although there are no poison hazards in the dungeon, there is buried treasure that requires White Pikmin to [[Digging|dig up]].
 
This is likely your first cave with the luxury of choosing an appropriate Pikmin squad. However, it is highly likely that your numbers of Yellow, White and Purple Pikmin are low, so it is probable that you will wind up using [[Red Pikmin]] to pad out the squad. The only source of [[electricity]] in the cave is in Sublevel 3 and its [[Anode Beetle]]s, so your squad of Yellow Pikmin will more than likely be applied mainly for the [[Beady Long Legs]].


{{Notes|ship=y}}
{{Notes|ship=y}}

Revision as of 08:37, October 24, 2015

Citadel of Spiders
File:CoS2.jpg
Location Perplexing Pool
Sublevels 5
Treasures 11
Hazards Fire Electricity

The following article or section contains guides.
The strategies shown are just suggestions.

The Citadel of Spiders is commonly the first cave found in the Perplexing Pool in Pikmin 2. It is just as simple as the White Flower Garden and Hole of Beasts in the Awakening Wood, with mild enemies and a mildly strong boss.

To get to this cave, no trouble is required, the player just has to move straight out of the vicinity of the landing site, and move to the left, defeating one or more Yellow Wollywogs and some Shearwigs when needed. There are Skitter Leaves near the hole, but they can't bother the player.

This cave should be easy, so there is no need to stock on sprays, with flower Pikmin being enough. Although there are no poison hazards in the dungeon, there is buried treasure that requires White Pikmin to dig up.

Notes

Ship's dialogs

Krzzt! My sensors are giving out foreboding signals. These signals could very well mean...

...that this hole is filled with wretched, nasty bugs! Vicious, program-terminating bugs!

Sublevel 1

Technical sublevel information
Internal cave name yakushima_1
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_4x4c_conc.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4c_4_conc
Room with roots

*The cave files specify the existence of eggs, even though none appear in-game.

The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly Shearwigs and harmless Skitter Leaves.

Take a squad of Purple Pikmin, and one throw should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the Love Nugget to the pod. After you have recovered it, you may move on.

Sublevel 2

Technical sublevel information
Internal cave name yakushima_1
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 1
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_4x4b_conc.txt
Lighting file (?) normal_light_lv1.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
Room with 4 exits

The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of Red Pikmin and have them clear the area of fiery geysers, avoiding the jumps of Yellow Wollywogs. Then take your burly group of Purple Pikmin and have them defeat all of the Yellow Wollywogs and Fiery Dweevils, being wary if the Dweevils release fire.

After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the Creative Inspiration, held by one of the Yellow Wollywogs, the Lip Service, and the Paradoxical Enigma, which is in an alcove, partially buried. There are a few alcoves that may have eggs that fall, and a Violet Candypop Bud will appear if you have less than 20 Purple Pikmin. After clearing the area, it would be imminent for you to move on.

Sublevel 3

Technical sublevel information
Internal cave name yakushima_1
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 2
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_a_conc.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4a_4_conc
Room with 4 exits

The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing Anode Beetles. Swooping Snitchbugs also fly above the ground to trouble your Pikmin in their actions. First take some Yellow Pikmin, or Purple Pikmin instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you do not throw while the electricity is visible, otherwise, they will meet a shocking death.

If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The Patience Tester, a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the Memorial Shell, take a group of White Pikmin, and use the Treasure Gauge, for it is buried completely underground.

After all the items are gathered, if you haven’t already, you can use the Queen Candypop Bud that drops from the ceiling in an alcove to gain some Pikmin, especially if you’re short in your total amount of Yellow Pikmin since you recently discovered them. After your other needs, such as recuperation via the nectar and sprays of eggs, you can progress to the next sublevel.

Sublevel 4

Technical sublevel information
Internal cave name yakushima_1
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 3
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_d_pypen_dani_conc.txt
Lighting file (?) normal_light_lv3.ini
Background (?) None
Cave units (?)
item_cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4d_4_conc
room_dan4x4i_3_conc
room_pype3x4n_2_conc
Room with 4 exits 2 conjoined rooms Rectangular room with pipe

The penultimate level of the cave is still mildly difficult; there are only two enemies found here, Water Dumples, and Hermit Crawmads, which may be new to you so far if you started to play. Take a squad of Purple Pikmin and Red Pikmin. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers.

You can also use White Pikmin for quickly transporting treasures. Find the three treasures, the Flame of Tomorrow, the King of Sweets, and the Time Capsule. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads.

Once you have recovered all of the treasures, you can use a nearby Ivory Candypop Bud if you really need some White Pikmin. Eggs are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon.

Sublevel 5

File:CoSsub5.JPG
This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.
Technical sublevel information
Internal cave name yakushima_1
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_DKumo_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None
Cave units (?)
room_DKumo16x10t_conc
Beady Long Legs arena


See also: Beady Long Legs strategy.

The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your Yellow Pikmin, or your Purple Pikmin, if you can handle them well, and move forward. You will be in another area where the Regal Diamond is buried, but ignore it for now.

Once you reach the large circular plain, dismiss your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with ultra-spicy spray, and then fight it using the strategy linked to above.

It will release The Key from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access Challenge Mode from the title screen. If you still have some White Pikmin, take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the Regal Diamond, the Treasure Gauge may come handy if you’re having trouble finding it.

If you’re interested, take a small group of Purple Pikmin and walk in front of one of the Common Glowcaps in the area, throw a Purple Pikmin on them and see if an Iridescent Flint Beetle comes out (only one can be found here per visit), fight it for nectar and one ultra-spicy spray; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway.

Names in other languages

Language Name Meaning
Flag of Japan Japanese クモの根城? Citadel of Spiders

See also

Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves