Pikmin (game)

Pearly Clamclamp: Difference between revisions

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The '''Pearly Clamclamp''' (ヤマシンジュ "''Yamashinju''") is an enemy in [[Pikmin 1|''Pikmin'']]. This large [[Wikipedia:bivalve|bivalve]] has a pinkish shell and a small pearl surrounded by a clear blue membrane. When Pikmin are [[throw]]n on it, they will attack the membrane to reveal the pearl. Its only defense is acting like a Venus flytrap. The Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. When it does this, you need to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. You will have to sum up the remaining skill in you to destroy the membrane and get the fifty Pikmin prize without losing any Pikmin. If the Clamclamp is on land, two [[bomb-rock]]s can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the [[Smoky Progg]] and tied with the [[Armored Cannon Beetle]].
The '''Pearly Clamclamp''' ({{j|ヤマシンジュ|Yama Shinju|Pearl Temple}}) is an enemy in {{p1}}. This large [[Wikipedia:bivalve|bivalve]] has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are [[throw]]n on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a [[wikipedia:Venus flytrap|Venus flytrap]]: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two [[bomb-rock]]s can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the [[Smoky Progg]] and tied with the [[Armored Cannon Beetle]].


Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw his or her Pikmin and the Clamclamp will die on its own.
Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.
 
Beware, the Pearly Clamclamp can eat Pikmin after its death so be sure to call your Pikmin back the second you kill it.


==Stats==
==Stats==
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{{Notes|reel=y|voyage=y}}
{{Notes|reel=y|voyage=y}}
===Guide book===
{{transcript|To lure then trap creatures that are attracted to small shiny objects, the Ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell.


===Guide Book===
The pearl-like substance has a layering that is thinner and weaker then a real Pearl, reducing it in value.}}


"''To lure then trap creatures that are attracted to small shiny objects, the Ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell.'' ''The pearl-like substance has a layering that is thinner and weaker then a real Pearl, reducing it in value.''"
==Locations==
[[File:Pearly Clamclamp.jpg|thumb|right|200px|The enemy as seen at The Impact Site.]]


==Locations==
[[image:Pearly_Clamclamp.jpg|thumb|right|200px|The enemy as seen at The Impact Site.]]
===Story mode===
===Story mode===
They only appear in The Impact Site. There are three and one is submerged in water and another has the [[Positron Generator]].
They only appear in [[The Impact Site]]. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the [[Positron Generator]]. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.


===Challenge Mode===
===Challenge Mode===
These are the locations of the Pearly Clamclamp in [[Challenge Mode (Pikmin 1)|Challenge Mode]]. These places are in specific hard to reach places and surrounded by enemies.
These are the locations of the Pearly Clamclamp in [[Challenge Mode (Pikmin)|Challenge Mode]]. These places are in specific hard to reach places and surrounded by enemies.
*[[The Forest of Hope]]: one where the [[Radiation Canopy]] is in the main game, and another where the [[Burrowing Snagret]]s are in the main game.
*[[The Forest of Hope]]: one where the [[Radiation Canopy]] is in the main game, and another where the [[Burrowing Snagret]]s are in the main game.
*[[The Forest Navel]]: where the [[Libra]] is found.
*[[The Forest Navel]]: where the [[Libra]] is found in story mode.
*[[The Distant Spring]]: where the [[Massage Machine]] is, where the [[Gluon Drive]] is, and where the [[Chronos Reactor]] is.
*[[The Distant Spring]]: where the [[Massage Machine]] is, where the [[Gluon Drive]] is, and where the [[Chronos Reactor]] is, in the main game.


== Strategy ==
== Strategy ==
{{guide}}
===Pikmin===
===Pikmin===
There are three ways to kill the Pearly Clamclamp:
There are three ways to kill the Pearly Clamclamp:
*The first and most dangerous way to defeat this enemy is to gather about 20 to 30 [[Pikmin family|Pikmin]] and throw them into the mouth of the Pearly Clamclamp, then when the Pearly Clamclamp starts to open its mouth wider call them back.
*The first and most dangerous way to defeat this enemy is to gather about 20 to 30 [[Pikmin family|Pikmin]] and throw them into the mouth of the Pearly Clamclamp, then when the Pearly Clamclamp starts to open its mouth wider, call them back.
*The second and easiest way is to gather up 2 [[Yellow Pikmin]], get them [[bomb-rocks]], and the throw them at the Pearly Clamclamp at a reasonable distance and once they've thrown their bomb-rocks, repeat the process.
*The second and easiest way is to gather up 2 [[Yellow Pikmin]], get them [[bomb-rocks]], and then throw them at the Pearly Clamclamp at a reasonable distance.
*The third way is probably the most time consuming, but is the best for [[Zero-death run|zero-death challenges]]. Bring about 5 Pikmin (any type for Pearly Clamclamps on land), then throw 3 to 5 in the mouth. When the creaking sound of the Clamclamp stops, call the Pikmin back. Repeat until the membrane covering the treasure (seed, machine part, etc.) is defeated.
*The third way is probably the most time consuming, but is the best for [[Zero death run|zero death challenges]]. Bring about 5 Pikmin (any type for Pearly Clamclamps on land), then throw 3 to 5 in the mouth. When the creaking sound of the Clamclamp stops, call the Pikmin back. Repeat until the loot comes out.
 
Note that it can still attack after its pearl has been taken out.
Note that it can still attack after its pearl has been taken out.


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===Leaders===
===Leaders===
There is only one way to kill a Pearly Clamclamp and only one location in the whole game. Go to the Distant Spring in Challenge Mode. Then, go to the area where Submerged Castle is in ''[[Pikmin 2]]''. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and [[Lie down|lay down]] right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like how a Pikmin would be on the Clamclamp. Attack the pearl with your leader's [[punch]] then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you sucessfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the ''[[New Play Control! Pikmin|New Play Control!]]'' version of ''Pikmin'', but they can be done on both games.
There is only one way to kill a Pearly Clamclamp with [[Olimar]] alone, and only one location in the whole game. Go to The Distant Spring in Challenge Mode. Then, go to the area where [[Submerged Castle]] is in ''[[Pikmin 2]]''. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and [[lie down]] right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's [[punch]] then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the ''[[New Play Control! Pikmin|New Play Control!]]'' version of ''Pikmin'', but it can be done on both games.


==Technical information==
==Technical information==
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|technical  = Ploister
|technical  = Ploister
}}
}}
==Naming==
Its name consists of the word "pearly", referring to the pearl it normally holds, and a combination of the words "clam" and "clamp", "clamp" meaning "to crush and squeeze". Its Japanese name is {{j|ヤマシンジュ|Yama Shinju}}, which roughly translates to "Pearl Temple", or "Pearl Pedestal". The creature's scientific name is ''lapis regrettabilis'', with ''lapis'' being Latin for "jewel", and "regrettabilis" being similar to the English word "regret", referring to how chasing after the tempting pearl can cause regret, after the clam closes down. Internally, this enemy is simply called <code>shell</code>, and the pearl is called <code>pearl</code>.


==Gallery==
==Gallery==
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== Trivia ==
== Trivia ==
*In ''New Play Control!'' ''Pikmin'''s [[Enemy reel]] and in the [[Olimar's voyage log]], The Pearly Clamclamp is named "Clampshell". It is unknown whether this is an inaccuracy or an intended change.
{{game help|npcp1|Confirm the claim about the name. It might only be true for certain versions.}}
*When you take out its pearl, interestingly, it makes the sound the [[Honeywisp]] makes when hit and a spirit floats up yet the Pearly Clamclamp can still attack and eat your [[Pikmin (species)|Pikmin]].
*In ''New Play Control! Pikmin'''s [[enemy reel]] and in [[Olimar's voyage log]], The Pearly Clamclamp is named "Clampshell". It is unknown whether this is an inaccuracy or an intended change.
*Using an Action Replay to access a model test menu in ''Pikmin'', the Pearly Clamclamp's code name is "shell", while its pearl is simply called "pearl".
*Interestingly, when its pearl comes out it makes the sound the [[Honeywisp]] makes when hit, and a [[spirit]] floats up, yet the creature is still alive.
*It is the only enemy that has a ship part that you can see before you kill it.
*It is the only enemy that has a ship part that is visible before its death.
 
==See also==
*[[Smoky Progg]]
*[[Mamuta]]


==References==
==References==
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{{enemies}}
{{enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1]]

Revision as of 06:27, September 22, 2015

Pearly Clamclamp Icon used to represent the enemy on the wiki.
Artwork of a Pearly Clamclamp.
Appears in Pikmin
Scientific name Lapis regrettabilis
Family Unknown
Areas The Impact Site
Challenge Mode stages The Forest of Hope, The Forest Navel, The Distant Spring
Attacks Eats Pikmin

The Pearly Clamclamp (ヤマシンジュ?, lit.: "Pearl Temple") is an enemy in Pikmin. This large bivalve has a pinkish shell and inside, a small pearl surrounded by a clear blue membrane. When Pikmin are thrown on it, they will attack the membrane to try to take out the pearl. The enemy's only defense is acting like a Venus flytrap: the Clamclamp will stretch its mouth wide open, creaking like a poorly-oiled hinge, and chomp. Before it does this, one needs to call the Pikmin so they won't be eaten. This is obviously a very simple predatory tactic for the creature. After being delivered, the pearl gives fifty Pikmin. If the Clamclamp is on land, two bomb-rocks can also be used for a quick and easy kill. This creature is one of the two second leading creatures in Pikmin production, succeeded by the Smoky Progg and tied with the Armored Cannon Beetle.

Oddly, the Clamclamp has been known to take slight damage for a short time after the Pikmin have been called back, meaning that if the creature is already near death, the player can simply withdraw their Pikmin and the Clamclamp will die on its own. The creature cannot truly die, and will continue to attack even after the object on top of it has been removed.

Stats

The following stats apply to the pearl only.

Weight Max.
carriers
Seeds Value Health Regen.
3 6 50 N/A 500 Unknown

Notes

Olimar's voyage log

One would expect this creature to be a mollusk of the sea, but the fact that it is also found in the forest is typical of this planet's oddities. The pearl that rests inside appears to be one of great value, but it is actually a trap.

Reel notes

Though beautiful, this mollusk's pearls are thin and fragile.

Guide book

To lure then trap creatures that are attracted to small shiny objects, the Ploister turns undigested foodstuffs into round beads with the same secretion that makes up its shell. The pearl-like substance has a layering that is thinner and weaker then a real Pearl, reducing it in value.

Locations

The enemy as seen at The Impact Site.

Story mode

They only appear in The Impact Site. There are three, all of them on the beach area at the northwest. One is submerged in water, and has the Positron Generator. Another is in a small island in the pond, and the final one is on the beach itself, to the north of the area.

Challenge Mode

These are the locations of the Pearly Clamclamp in Challenge Mode. These places are in specific hard to reach places and surrounded by enemies.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin

There are three ways to kill the Pearly Clamclamp:

  • The first and most dangerous way to defeat this enemy is to gather about 20 to 30 Pikmin and throw them into the mouth of the Pearly Clamclamp, then when the Pearly Clamclamp starts to open its mouth wider, call them back.
  • The second and easiest way is to gather up 2 Yellow Pikmin, get them bomb-rocks, and then throw them at the Pearly Clamclamp at a reasonable distance.
  • The third way is probably the most time consuming, but is the best for zero death challenges. Bring about 5 Pikmin (any type for Pearly Clamclamps on land), then throw 3 to 5 in the mouth. When the creaking sound of the Clamclamp stops, call the Pikmin back. Repeat until the loot comes out.

Note that it can still attack after its pearl has been taken out.

With enough throwing speed, it is possible to defeat the enemy in a single cycle (i.e. before it closes its shell the first time), although this is mostly only feasible in tool-assisted superplays.[1]

Leaders

There is only one way to kill a Pearly Clamclamp with Olimar alone, and only one location in the whole game. Go to The Distant Spring in Challenge Mode. Then, go to the area where Submerged Castle is in Pikmin 2. There is a Yellow Wollywog nearby. Lure it right next to the Clamclamp, and lie down right next to it. After a few attempts, you'll be in the Clamclamp. It will try to shut on you, like if you were a Pikmin. Attack the pearl with your leader's punch then lay down if the Clamclamp and/or the Yellow Wollywog tries to attack. If you successfully do all these tactics, you will have defeated the membrane surrounding the pearl. Then get out of it, as the enemies will still try to attack. It was originally thought that this could only be done on the New Play Control! version of Pikmin, but it can be done on both games.

Technical information

Creature

Pikmin technical information (?)
Internal name shell
HP 500

Pearl

Pikmin technical information (?)
Internal name pearl
HP N/A

Positron Generator

Pikmin technical information (?)
Internal name rocpe
HP N/A

Other information

Naming

Its name consists of the word "pearly", referring to the pearl it normally holds, and a combination of the words "clam" and "clamp", "clamp" meaning "to crush and squeeze". Its Japanese name is ヤマシンジュ?, which roughly translates to "Pearl Temple", or "Pearl Pedestal". The creature's scientific name is lapis regrettabilis, with lapis being Latin for "jewel", and "regrettabilis" being similar to the English word "regret", referring to how chasing after the tempting pearl can cause regret, after the clam closes down. Internally, this enemy is simply called shell, and the pearl is called pearl.

Gallery

Trivia

The following article or section is in need of assistance from someone who plays (bad game parameter).
Particularly: Confirm the claim about the name. It might only be true for certain versions.

  • In New Play Control! Pikmin's enemy reel and in Olimar's voyage log, The Pearly Clamclamp is named "Clampshell". It is unknown whether this is an inaccuracy or an intended change.
  • Interestingly, when its pearl comes out it makes the sound the Honeywisp makes when hit, and a spirit floats up, yet the creature is still alive.
  • It is the only enemy that has a ship part that is visible before its death.

See also

References