Antenna Beetle: Difference between revisions
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==Trivia== | ==Trivia== | ||
[[File: | [[File:Roulette Wheel Antenna Beetle.png|right|The unused icon.]] | ||
*The Antenna Beetle was meant to be included in the Roulette Wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]] mode, along with the [[Spotty Bulbear]], and the [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil]]. | *The Antenna Beetle was meant to be included in the Roulette Wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]] mode, along with the [[Spotty Bulbear]], and the [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil]]. | ||
Revision as of 10:23, July 22, 2015
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Appears in | Pikmin 2 | ||
Scientific name | Mesmeri raiocontra | ||
Family | Kettlebug | ||
Areas | None | ||
Caves | Snagret Hole, Hole of Heroes, Dream Den | ||
Challenge Mode stages | None | ||
2-Player Battle stages | None | ||
Attacks | Attracts and pacifies Pikmin, interferes with Treasure Gauge |
Antenna Beetles (カマドフマ?, lit.: "Cave Cricket") are creatures in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the leaders' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be swarmed as it lands or have Pikmin thrown on top of; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an Anode Beetle.
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.
Notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
“Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.”
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | fuefuki
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 700 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.001 |
fp06 | 速度 | Move speed | 250 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 100 |
fp11 | プライベート距離 | "Private" radius | 60 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 130 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0.1 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 1 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 2 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 5 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 3 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 10 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 出現時間(Max) | Max time it spends grounded | 20 |
fp02 | 出現時間(Min) | Min time it spends grounded | 10 |
fp03 | 出現間隔 | Airborne time | 3 |
fp11 | フエ間隔(1) | Unknown (whistle color related?) | 0 |
fp12 | フエ間隔(2~:隊列ナシ) | Unknown (whistle color related?) | 3 |
fp13 | フエ間隔(2~:隊列アリ) | Unknown (whistle color related?) | 10 |
fp21 | もがき時間 | Time spent struggling on the ground | 2.5 |
fp22 | 逃げジャンプ時間 | Unknown (time it takes to jump?) | 0 |
fp31 | 通常出現率 | Unknown | 0.5 |
Gallery
The Antenna Beetle in the Piklopedia.
- Antenna Beetle group.png
An Antenna Beetle with a small group of Pikmin following it.
Trivia
- The Antenna Beetle was meant to be included in the Roulette Wheel in Pikmin 2's 2-Player Battle mode, along with the Spotty Bulbear, and the Fiery/Caustic Dweevil.
Names in other languages
Language | Name | Meaning |
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Japanese | カマドフマ? Kamadofuma |
Cave Cricket |