Pikmin 2

Antenna Beetle: Difference between revisions

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'''Antenna Beetles''' ({{j|カマドフマ|Kamadofuma}}) are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain]]s' [[whistle]]s do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be [[Group move|swarmed]] as it lands or have Pikmin [[throw]]n on top of; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]].  
'''Antenna Beetles''' ({{j|カマドフマ|Kamadofuma|[[wikipedia:Rhaphidophoridae|Cave Cricket]]}}) are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain]]s' [[whistle]]s do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be [[Group move|swarmed]] as it lands or have Pikmin [[throw]]n on top of; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]].


The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.
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{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
===Nintendo Player's Guide===
===Nintendo Player's Guide===
"''Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.''"
{{transcript|Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.}}


==Technical information==
==Technical information==
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File:Antenna Beetle call.png|An Antenna Beetle attempting to attract Pikmin.
File:Antenna Beetle call.png|An Antenna Beetle attempting to attract Pikmin.
File:Antenna Beetle group.png|An Antenna Beetle with a small group of Pikmin following it.
File:Antenna Beetle group.png|An Antenna Beetle with a small group of Pikmin following it.
File:Antenna Beetle.png|3 Antenna Beetles.
File:Antenna Beetle.png|Three Antenna Beetles.
</gallery>
</gallery>
==Trivia==
[[File:AntennaBeetleRoulette.png|right|The unused icon.]]
*The Antenna Beetle was meant to be included in the Roulette Wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]] mode, along with the [[Spotty Bulbear]], and the [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil]].


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=カマドフマ
|Jap=カマドフマ
|JapR=kamadohuma
|JapR=Kamadofuma
|JapM=Cave Crickets
|JapM=[[wikipedia:Rhaphidophoridae|Cave Cricket]]
}}
}}
==Trivia==
*[[File:AntennaBeetleRoulette.png|right|The unused icon.]] The Antenna Beetle was meant to be included in the Roulette Wheel in ''[[Pikmin 2]]'''s [[2-Player Battle]] mode, along with the [[Spotty Bulbear]], and the [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil]].


{{Harmless enemies}}
{{Harmless enemies}}

Revision as of 08:27, June 5, 2015

Antenna Beetle In-game icon.
Artwork of the Antenna Beetle.
Appears in Pikmin 2
Scientific name Mesmeri raiocontra
Family Kettlebug
Areas None
Caves Snagret Hole, Hole of Heroes, Dream Den
Challenge Mode stages None
2-Player Battle stages None
Attacks Attracts and pacifies Pikmin, interferes with Treasure Gauge

Antenna Beetles (カマドフマ?, lit.: "Cave Cricket") are creatures in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, it can be swarmed as it lands or have Pikmin thrown on top of; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away. If Pikmin lands on it, it will roll over, not much different from an Anode Beetle.

The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional (the needle fluttering about and flashing a pinkish color) is an absolute indication that one is on the same sublevel as the leaders.

Notes

Olimar's notes

This creature is able to control the Pikmin by way of the peculiar frequency of its roar, but its only objective seems to be defensive in nature, as it stops Pikmin from attacking and forces them to run away. This beast prefers humid, dimly lit environments, and has been known to inhabit empty and discarded containers. For this reason, it's wise to thoroughly ventilate any specimens that are recovered. Lifting off with one of these creatures in the hold can lead to a rupturing of the specimen during decompression, resulting in an explosive mess.

Louie's notes

Extract meat from the exoskeleton and sear on all sides in a hot wok to seal in the flavor. Top the dish off with a splash of spicy peanut sauce.

Nintendo Player's Guide

Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.

Technical information

Pikmin 2 technical information (?)
Internal name fuefuki
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 700
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 100
fp11 プライベート距離 "Private" radius 60
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 130
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0.1
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 出現時間(Max) Max time it spends grounded 20
fp02 出現時間(Min) Min time it spends grounded 10
fp03 出現間隔 Airborne time 3
fp11 フエ間隔(1) Unknown (whistle color related?) 0
fp12 フエ間隔(2~:隊列ナシ) Unknown (whistle color related?) 3
fp13 フエ間隔(2~:隊列アリ) Unknown (whistle color related?) 10
fp21 もがき時間 Time spent struggling on the ground 2.5
fp22 逃げジャンプ時間 Unknown (time it takes to jump?) 0
fp31 通常出現率 Unknown 0.5

Gallery

Trivia

Names in other languages

Language Name Meaning
Flag of Japan Japanese カマドフマ?
Kamadofuma
Cave Cricket