Gate: Difference between revisions
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[[File:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]] | |||
[[ | {{stub|Add locations (see [[Talk:Gate#Locations|the talk page]]).}} | ||
'''Gates''' (also called '''walls''') are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[leader]] just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome. | |||
''' | In ''Pikmin'' and ''Pikmin 2'', gates have three stages, and when passing from one to the next, they sink lower to the ground. ''Pikmin 3'' eschews this for a more realistic look, where the gates show visible damage. | ||
== | ==Bramble gate== | ||
[[ | {{todo|Research the relationship between color and HP values better.}} | ||
'''Bramble gates''' are the most basic type of gate in ''Pikmin'' and ''Pikmin 2'', being replaced with [[#Dirt wall|dirt walls]] for the third game. Any Pikmin type can damage a bramble gate. There are three colors for these walls: white, gray and black – the darker the color, the longer it takes to be destroyed. These can also be found with [[gas pipe]]s within, requiring [[White Pikmin]] to take them down. | |||
In ''Pikmin'', white gates can also be destroyed with two [[bomb rock]]s, gray ones need three, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the [[Emperor Bulblax]]'s arena on [[The Final Trial]] is surprisingly frail. In ''Pikmin 2'', normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the [[Randomness|random]]ly generated ones in [[cave]]s (100 - 12800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1 - 4000). For comparison, a [[Red Bulborb]] has 750 hit points. | |||
<gallery> | |||
File:Gate.png|A standard white bramble gate. | |||
File:Black_Bramble_Gate.png|A regular black bramble gate. | |||
File:WhiteGatePoision.png|A poisonous white bramble gate. | |||
File:Poison Gate.png|A black poison gate in the [[Wistful Wild]]. | |||
</gallery> | |||
===Locations=== | |||
==Locations== | |||
{{clear}} | {{clear}} | ||
==Dirt wall== | |||
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|A dirt wall.]] | |||
'''Dirt walls''' are sandcastle-like gates found in ''Pikmin 3'' only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock. | |||
=== | ===Locations=== | ||
{{clear}} | |||
==Reinforced wall== | |||
{{todo|Are these walls in ''Pikmin 3'' made of stone or concrete? Also, do the Pikmin still try pointlessly in ''Pikmin 3''?}} | |||
'''Reinforced walls''' are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. [[Bomb rock]]s must explode near them in order to take them down. In ''Pikmin 3'', only three bomb rocks are needed to take one down, but ''Pikmin'' has more complex rules, in that there are three colors of reinforced wall: white, gray and black, which need three, six and nine bomb rocks to destroy, respectively. | |||
<gallery> | |||
File:Stone wall.png|A reinforced wall in ''Pikmin''. | |||
File:TheresAWallThere.PNG|A reinforced wall in ''Pikmin 3''. | |||
</gallery> | |||
===Locations=== | |||
- | {{clear}} | ||
==Electric gate== | |||
{{todo|Specify how many bomb rocks they take in ''Pikmin 3''.}} | |||
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''). Other than that, they can be taken down just like any other type of gate. In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage, and in ''Pikmin 3'', they look like [[Wikipedia:Fluorescent lamp|fluorescent lamps]], with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In ''Pikmin 2'', all electric gates have exactly 16000 [[Health|hit-points]]. | |||
<gallery> | |||
File:Electric_Fence.png|An electric gate in ''Pikmin 2''. | |||
File:ZlCfzRE3q3wQh9JX2t.jpg|An electric gate in ''Pikmin 3''. | |||
</gallery> | |||
- | ===Locations=== | ||
{{todo|Add Mission Mode and Bingo Battle locations.}} | |||
;''Pikmin 2'': | |||
*[[Awakening Wood]]: one blocks access to the [[Bulblax Kingdom]], the other bars in the section where [[Blue Pikmin]] are found. | |||
*[[Perplexing Pool]]: the three gates block the accesses to the [[Shower Room]], the [[Glutton's Kitchen]] and the [[Optical Illustration]] (US) / [[Abstract Masterpiece]] (Europe). | |||
*[[Wistful Wild]]: a gate blocks access to the bamboo ramp near the [[Armored Cannon Beetle Larva]]. | |||
;''Pikmin 3'': | |||
*[[Tropical Wilds]]: one gate blocks the entrance to the [[Shaggy Long Legs]]'s main arena. | |||
*[[Garden of Hope]]: one gate is near the [[Red Bulborb]] at the start, another is in the dirt area with [[Fiery Blowhog]]s, next to the landing site, a third is after the area where [[Brittany]] is rescued, and the final one is on the [[elevator platform]] puzzle side-view section. | |||
*[[Distant Tundra]]: the first gate is right next to the landing site, and the second is between the entrance to the [[Pyroplasmic Slooch]] cave and the entrance to the [[Yellow Pikmin]] cave. | |||
*[[Twilight River]]: one is on the other side of the river from the landing site, to the north, and the other is next to the [[Burrowing Snagret]]'s arena. | |||
== | {{clear}} | ||
==Crystal wall== | |||
| | [[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A crystal wall.]] | ||
{{todo|Explain the damage mechanic: if you keep hitting the same quadrant over and over, it takes less time than hitting all quadrants, right? Throwing the Rock Pikmin also takes less time than letting them tackle the gate themselves, correct? Or do all gates have different health values?}} | |||
'''Crystal walls''' are gate types found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. These gates need 2 bomb rock explosions in order to shatter. | |||
===Locations=== | |||
==== | {{clear}} | ||
==Bamboo gate== | |||
[[File:ZlCfzRE41-odw19XII.jpg|thumb|A bamboo gate.]] | |||
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even [[enemy|enemies]] passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again. | |||
===== | ===Locations=== | ||
{{clear}} | |||
== Minor glitch == | == Minor glitch == | ||
[[ | [[File:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10" on the HUD.]] | ||
{{todo|Move to the glitches articles.}} | |||
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool. | |||
{{clear}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreignname | {{foreignname | ||
|PorP=Parede | |PorP = Parede | ||
|PorPM=Wall | |PorPM = Wall | ||
|PorPN=Translation taken from the ''Pikmin'' instruction manual. | |PorPN = Translation taken from the ''Pikmin'' instruction manual. | ||
|notes=y | |notes = y | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[Bomb | *[[Bomb rock]] | ||
*[[Bridge]] | *[[Bridge]] | ||
{{featured| | {{featured|18<sup>th</sup> March 2013|21<sup>st</sup> June 2013}} | ||
{{obstacles}} |
Revision as of 09:10, February 19, 2015
This article is a stub. You can help Pikipedia by expanding it. |
Gates (also called walls) are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a leader just needs to order them to work on the structure. As time passes, a gate that is being destroyed becomes weaker in distinct stages, before finally being taken down with the standard "task complete" sound effect. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. Some gates require specific Pikmin types to overcome.
In Pikmin and Pikmin 2, gates have three stages, and when passing from one to the next, they sink lower to the ground. Pikmin 3 eschews this for a more realistic look, where the gates show visible damage.
Bramble gate
To do: Research the relationship between color and HP values better. |
Bramble gates are the most basic type of gate in Pikmin and Pikmin 2, being replaced with dirt walls for the third game. Any Pikmin type can damage a bramble gate. There are three colors for these walls: white, gray and black – the darker the color, the longer it takes to be destroyed. These can also be found with gas pipes within, requiring White Pikmin to take them down.
In Pikmin, white gates can also be destroyed with two bomb rocks, gray ones need three, and black gates require four. The exact health values are not very rigid, however – the gate that encloses the Emperor Bulblax's arena on The Final Trial is surprisingly frail. In Pikmin 2, normal gates above ground have between 10000 and 43000 hit points. They tend in general to be much sturdier than the randomly generated ones in caves (100 - 12800) and Challenge Mode levels (1 - 4000). For comparison, a Red Bulborb has 750 hit points.
A black poison gate in the Wistful Wild.
Locations
Dirt wall
Dirt walls are sandcastle-like gates found in Pikmin 3 only, and function as the most basic gate type, replacing bramble gates. They break down and fall apart as opposed to sinking into the ground. Pikmin are more effective at taking one down if they are latched onto it from a throw, but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. These walls can be destroyed using a single bomb rock.
Locations
Reinforced wall
To do: Are these walls in Pikmin 3 made of stone or concrete? Also, do the Pikmin still try pointlessly in Pikmin 3? |
Reinforced walls are, as the name would suggest, less destructible than regular gates. They do not appear in the second game. Pikmin cannot attack these stone walls: if they are told to try, they will just tap their stems at them for a bit, before sighing and giving up. Bomb rocks must explode near them in order to take them down. In Pikmin 3, only three bomb rocks are needed to take one down, but Pikmin has more complex rules, in that there are three colors of reinforced wall: white, gray and black, which need three, six and nine bomb rocks to destroy, respectively.
- Stone wall.png
A reinforced wall in Pikmin.
- TheresAWallThere.PNG
A reinforced wall in Pikmin 3.
Locations
Electric gate
To do: Specify how many bomb rocks they take in Pikmin 3. |
Electric gates carry electrical current. As such, Pikmin that are not Yellow cannot touch them, under the risk of death (Pikmin 2) or temporary paralysis (Pikmin 3). Other than that, they can be taken down just like any other type of gate. In Pikmin 2, they resemble a fence made of metal, and sink to the ground as they take damage, and in Pikmin 3, they look like fluorescent lamps, with each of the four lamps breaking at each stage of destruction. Pikmin cannot grab on to this type of gate – they can only attack from the ground. In Pikmin 2, all electric gates have exactly 16000 hit-points.
- ZlCfzRE3q3wQh9JX2t.jpg
An electric gate in Pikmin 3.
Locations
To do: Add Mission Mode and Bingo Battle locations. |
- Pikmin 2
- Awakening Wood: one blocks access to the Bulblax Kingdom, the other bars in the section where Blue Pikmin are found.
- Perplexing Pool: the three gates block the accesses to the Shower Room, the Glutton's Kitchen and the Optical Illustration (US) / Abstract Masterpiece (Europe).
- Wistful Wild: a gate blocks access to the bamboo ramp near the Armored Cannon Beetle Larva.
- Pikmin 3
- Tropical Wilds: one gate blocks the entrance to the Shaggy Long Legs's main arena.
- Garden of Hope: one gate is near the Red Bulborb at the start, another is in the dirt area with Fiery Blowhogs, next to the landing site, a third is after the area where Brittany is rescued, and the final one is on the elevator platform puzzle side-view section.
- Distant Tundra: the first gate is right next to the landing site, and the second is between the entrance to the Pyroplasmic Slooch cave and the entrance to the Yellow Pikmin cave.
- Twilight River: one is on the other side of the river from the landing site, to the north, and the other is next to the Burrowing Snagret's arena.
Crystal wall
To do: Explain the damage mechanic: if you keep hitting the same quadrant over and over, it takes less time than hitting all quadrants, right? Throwing the Rock Pikmin also takes less time than letting them tackle the gate themselves, correct? Or do all gates have different health values? |
Crystal walls are gate types found only in Pikmin 3, and require Rock Pikmin to break. The gate itself is made of a piece of glass (identified as "crystal") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. These gates need 2 bomb rock explosions in order to shatter.
Locations
Bamboo gate
Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to get use but, unlike other gates, these cannot be opened permanently. Each of the five sticks has a pink handle on top, which requires two Winged Pikmin in order to be lifted – as such, ten Winged Pikmin must be issued to lift the entire gate. Until they are called back, they will keep the gate in this opened position, allowing leaders, Pikmin, or even enemies passage underneath. No more than 10 Winged Pikmin can lift a single gate, and once they are told to return, they will close it again.
Locations
Minor glitch
To do: Move to the glitches articles. |
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Portuguese (NoE) | Parede | Wall | Translation taken from the Pikmin instruction manual. |
See also
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |