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[[File:Bombrock.png|thumb|Official Art of a Bomb Rock.]]'''Bomb Rocks''' are explosive rocks in the ''Pikmin'' games. They are used as an explosive force or weapon in the games they are found in, both for the player and by certain enemies.
{{merging|conflict|Bomb Rock}}
{{game icons|p=y|p2=y|p3=y}}
'''Bomb-rocks''' are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, their fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the rock causes a violent explosion, capable of killing Pikmin and severely hurting [[leader]]s and enemies. In the [[Pikmin (game)|first game]], they can be carried by [[Yellow Pikmin]], where their main purpose is to destroy [[Gate|rock walls]]. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls. In ''Pikmin 3'' they can be found in Dirt Mounds and eggs.


==Differences between games==
[[Image:Bomb-rock.jpg|thumb|A bomb-rock about to explode in ''Pikmin 2''.]]
===''Pikmin''===
In ''[[Pikmin 2]]'', they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb-rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should ''never'' [[throw]] [[Purple Pikmin]] onto a bomb-rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be [[Ultra-Bitter Spray|petrified]], so one should do that if in peril, but they will not release [[nectar]] or [[spray]] like many beasts do if destroyed in that state.
In ''[[Pikmin 1|Pikmin]]'', the bomb rocks are much smaller than in future games. They can be carried only by [[Yellow Pikmin]], where their main purpose is to destroy [[Obstacles|Reinforced Walls]]. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin that is holding a bomb rock, it explodes inside the enemy, which will harm or even kill it. They are usually found inside tin cans, pipes, or large animal skulls. If there are idle Pikmin near the spot a Yellow Pikmin leaves its bomb rock for detonation, the thrown Yellow Pikmin will "call" these idle ones to him as he runs back to [[Captain Olimar|Olimar]]. The idle Pikmin will join Olimar, exactly as if the captain himself had whistled them.


===''Pikmin 2''===
[[Emperor Bulblax]]es can be tricked into eating bomb-rocks. In ''Pikmin'', if one makes a Yellow Pikmin drop a bomb-rock just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In ''Pikmin 2'', the same strategy can be used, although it is harder because of the Pikmin being unable to carry bomb-rocks themselves. In ''[[Pikmin 3]]'', other enemies can be tricked into eating bomb-rocks, such as the [[Peckish Aristocrab]].
In ''[[Pikmin 2]]'', they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them or by coming over to where it falls. In certain [[Cave|caves]], you can trick nearby [[Emperor Bulblax]]es into swallowing them, which will stun the beast and deal considerable damage. Bomb rocks are also produced by [[Careening Dirigibug]]s. [[Volatile Dweevil]]s carry bomb rocks on their backs, presumably for protection, even though they themselves are killed in the blast.  Bomb rocks can even be [[Ultra-Bitter Spray|petrified]], so do that if you are in a pinch, but keep in mind that they will not release [[nectar]] or [[spray]] like many beasts do if killed in that state. In the [[2-Player Mode|2-player battle]] stage [[Hostile Territory]], bomb rocks can be picked up and thrown by your captain, which you can use to defeat enemies, or deal a serious blow to your opponent's Pikmin count. To perform this action, run into a bomb rock and then press {{button|gcn|A|wii|A}} again to throw it, or {{button|gcn|B|wii|B}} to drop it.


===''Pikmin 3''===
==Controlling==
In ''[[Pikmin 3]]'', Bomb Rocks are in between the sizes of ''Pikmin'' and ''Pikmin 2''. In this game, '''''all '''''types of Pikmin are capable of carrying them. Though Pikmin may once again wield the explosives, they will now instantly drop the Bomb Rocks upon be thrown, as opposed to them waiting to be thrown at a wall or an enemy, as they do in the first game. This makes them harder to be transported. Pikmin will also never throw bomb rocks at enemies, like they did in ''Pikmin''. If an enemy seizes a Pikmin that is holding a bomb rock, they will grab/eat the bomb rock, (sometimes even sparing the Pikmin) which will explode and deal a massive amount of damage to the creature. They also have a stronger blast than they did in the first game, since it only takes one blast to kill a [[Red Bulborb]], whereas it takes at least two in the first game. In this game, Bomb Rocks can also be used to instantly unearth burried items by exploding them near said buried item, instantly destroy Dirt Walls, and '''2''' of them can also take out a Crystal Wall. While they are very useful items in this game, the player must take caution, as any on-screen sleeping enemies will be awoken by the blast. Bomb Rocks are scattered across the maps in Story Mode, and are in ''[http://pikmin.wikia.com/wiki/Bingo_Battle Bingo Battle]'' mode as a possible outcome of the cherry roulette.
The [[controls]] when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when {{button|gcn|C|wii|Paddown}} is used. [[Throw]]ing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the [[whistle]], they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow [[Onion]], Pikmin yielding bomb-rocks will drop them without detonating them. When using {{button|gcn|X|wii|C}} to [[dismiss]] the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the [[New Play Control! Pikmin|''New Play Control!'']] version, switching to a different Pikmin while holding one (i.e. pressing {{button|wii|B}} when holding {{button|wii|A}}) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.


==Instant explosion==
Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle Yellow Pikmin.
[[File:Explosion.png|thumb|left|150px|A Bomb Rock Exploding.]]Bomb Rocks will explode with a shorter fuse when a [[Purple Pikmin]] is thrown directly onto them: be warned, though, that the Pikmin in question is most likely going to be engulfed in the blast. Using a one-hit kill code from game-enhancing devices like Action Replay will also cause the bomb rock to explode instantly, as its health is instantly diminished.
 
In the ''Pikmin 2'' [[2-Player Battle]] stage [[Hostile Territory]], bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, and then press {{button|gcn|A|wii|A}} to throw it (the distance is around twice as far as the reach of the cursor), or {{button|gcn|B|wii|B}} to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).
 
In ''[[Pikmin 3]]'', the bomb-rocks return, now able to be held by Pikmin once more. They can be found inside eggs, Dirt Mounds, or in Mission Mode and Bingo Battle, Medusal Slurkers. All Pikmin types can now carry bomb-rocks. They can once again be used to destroy stone walls and defeat enemies. This time, all Pikmin are capable of carrying them. Controlling the way Pikmin behave with the bomb-rocks is much simpler in this game - the Pikmin will always keep hold of its bomb until it is thrown, in which case it will drop the rock exactly where it landed. When dismissed, any bomb-rock wielding Pikmin will separate from the group of their color, making it easier to get only the bombers.


==Minor glitch==
==Minor glitch==
In ''Pikmin 2'', there is a small glitch regarding bomb rocks. In places where a Bomb rock falls near [[Mitite]], such as the sixth [[sublevel]] of the [[Bulblax Kingdom]], there is a chance of the rock being launched back into the air if it lands on one, landing somewhere else on the Sublevel. It is also possible in the first two games that a yellow pikmin, when picking up a bomb rock, will attempt to pick it up, but will simply continue doing the pick-up animation. It will just stand there, lifting it up and dropping it until you call the pikmin back without the bomb rock. You can then throw the pikmin back and it should then pick it up fine. 
In places where a bomb-rock falls near [[Mitites]], such as [[sublevel]] 6 of [[Bulblax Kingdom]], there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.


==Bomb-rock locations in ''Pikmin''==
==Bomb-rock locations in ''Pikmin''==
'''Story Mode''':
===Story mode===
*[[The Impact Site]]: Inside the box that the Pikmin have to push.
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the reinforced wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest of Hope]]: In a tin can, near the great plain with [[Red Bulborb]]s, in another one near the place where the [[Yellow Onion]] is originally found. The last can is in the place where the [[Nova Blaster]] is found. On the first day the area is visited, some are found out of the cans, such as in front of the wall closing in between the Yellow Onion and the [[Whimsical Radar]].
*[[The Forest Navel]]: In a pipe near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place where the [[Gravity Jumper]] lies.
*[[The Forest Navel]]: In a pipe, near the pool where the [[Number 1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies.
*[[The Distant Spring]]: In a giant skull inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpole|Wogpoles to]] the west.
*[[The Distant Spring]]: In a giant skull, inside a hollow tree stump guarded by a [[Spotty Bulbear]] and in the beach where the [[Massage Machine]] is found. There is another skull near the pool with [[Wogpoles]] to the west.
*[[The Final Trial]]: In a pipe on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are fifty Bomb Rocks in this stage.
*[[The Final Trial]]: In a pipe, on a high place to the right of the starting point. There are three other pipes in the cliffs surrounding the arena where [[Emperor Bulblax]] is fought. Overall, there are 50 bomb-rocks in this stage.
 
===Challenge Mode===
*[[The Impact Site]]: Inside the box that the Pikmin have to push on the first day.
*[[The Forest of Hope]]: In a tin can, near the place where the [[Yellow Onion]] is originally found. There are also some in the ledge that leads to the arena where the [[Armored Cannon Beetle]] was.
*[[The Forest Navel]]: There are no bomb-rocks in the level.
*[[The Distant Spring]]: There are no bomb-rocks in the level.
*[[The Final Trial]]: In the walkway around the [[Emperor Bulblax]] arena where the pipes are normally. There aren't any inside pipes.
 
==Bomb-rock locations in ''Pikmin 2''==
===Story mode===
*[[Subterranean Complex]]: On almost every floor, there is at least one bomb-rock or bomb-rock-related enemy (Volatile Dweevil or Careening Drigibug).
*[[Bulblax Kingdom]]: On some floors, especially near buried or partially buried treasure, bomb-rocks may spawn.
*[[Cavern of Chaos]]: On sublevels 1 and 4, they are present, and in the latter, can be used to defeat Emperor Bulblax.
*[[Submerged Castle]]: Many bomb-rocks and [[Careening Dirigibugs]] are present on Sublevels 2 and 4.
*[[Hole of Heroes]]: Bomb-rocks, [[Careening Dirigibugs]], and [[Volatile Dweevil]]s are found on sublevel 2.
*[[Frontier Cavern]]: Bomb-rocks can spawn on sublevel 3.
*[[Shower Room]]: Some [[Volatile Dweevil]]s can be in the pipes on Sublevel 6.
*[[Dream Den]]: Bomb-rocks and [[Careening Dirigibugs]] are found on Sublevel 3.
 
===Challenge Mode===
*[[Concrete Maze]]: Many bomb-rocks and [[Volatile Dweevil]]s fall from the ceiling.
*[[Abduction Den]]: [[Careening Dirigibugs]] can spawn bomb-rocks.
*[[Cave of Pain]]: Many [[Volatile Dweevil]]s and bomb-rocks fall from the ceiling.
*[[Bully Den]]: Two [[Volatile Dweevil]]s are found in the pipe structures.
 
===2-Player Battle===
*[[Hostile Territory]]: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.
 
'''Note:''' a [[Volatile Dweevil]] can appear in any 2-player stage as a roulette item.
 
==Bomb-rock locations on ''[[Pikmin 3]]''==
{{todo|Add locations.}}
In ''Pikmin 3'', Bomb Rocks are commonly found in [[Dirt Mounds]], and need Pikmin to dig them out.
 
==Technical information==
{{p2 enemy technical
|name = bomb
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 4.5
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 30
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 30
|fp12 = 700
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 0
|fp18 = 0
|fp19 = 0
|fp20 = 30
|fp21 = 15
|fp22 = 90
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 35
|fp28 = 10
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 25
|fp33 = 25
|fp34 = 25
|fp35 = 1
|fp36 = 10
|fp37 = 0 (0%)
|fp38 = 10
|ip01 = 1
|ip02 = 1
|ip03 = 2
|ip04 = 2
|ip05 = 5
|ip06 = 3
|ip07 = 10
|spec = {{p2 enemy property | fp01 | 敵へのダメージ | [[Enemy]] damage | 500 }}
{{!}}-
{{p2 enemy property | fp02 | 爆風範囲高さ+- | Unknown (vertical explosion radius?) | 50 }}
{{!}}-
{{p2 enemy property | ip01 | ダメージリミット | Unknown (max damage multiplier?) | 1 }}
{{!}}-
{{p2 enemy property | ip02 | 誘爆リミット | Unknown | 15 }}
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Yellow pikmin with bomb rock.jpg|A [[Yellow Pikmin]] with a Bomb Rock.
File:Yellow pikmin with bomb rock.jpg|A [[Yellow Pikmin]] with a bomb-rock.
File:BombrocksCan.jpg|A few Bomb-rocks in a can.
Image:Bombrock.jpg|Concept art of a bomb-rock.
Pikmin2BombRock.jpg|A Bomb Rock that is about to explode in ''[[Pikmin 2]]''.
Image:Pikmin-1.jpg|A few bomb-rocks in a can.
Pikmin-pellet-bomb-rock-screenshot-big.jpg|[[Olimar]] standing next to some bomb rocks.
BombRockquestionmark.png|A Bomb Rock as seen in ''Pikmin 3''.
Screen Shot 2013-06-23 at 3.39.22 PM.png|A Blue Pikmin carrying a Bomb Rock.
Screenshot_1.png|A Red Pikmin using a bomb rock on a [[Red Bulborb]] in ''Pikmin 3''.
guirlande-de-pommes-de-pin-1.jpg|Cypress cones.
zlCfzRE4WRIj4_RYWN.jpg
Screenshot 2014-01-03 at 4.27.52 PM.png|An unused texture from ''Pikmin,'' showing a Blue Pikmin with a Bomb Rock.
</gallery>
</gallery>


==Trivia==
==Names in other languages==
*It is suggested that [[Red Pikmin]] and [[Blue Pikmin]] could once carry bomb rocks along with the [[Yellow Pikmin]] in the original ''Pikmin''. All Pikmin gain this ability in ''Pikmin 3''.
{{Foreignname
*In ''Pikmin'', if a Yellow Pikmin is holding a Bomb Rock when it is called to the Onion, it will leave it beneath the pillar of light.
|PorP=Rocha-bomba
*Bomb Rocks may have been inspired by cypress cones.
|PorPM=Bomb-rock
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|notes=y
}}


==Unused Pikmin textures gallery==
<gallery>
File:redleafbomb.png
File:redbudbomb.png
File:redflowerbomb.png
File:blueleafbomb.png
File:bluebudbomb.png
File:blueflowerbomb.png
</gallery>
[[Category:Hazards]]
[[Category:Hazards]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:The Impact Site]]
[[Category:The Forest of Hope]]
[[Category:The Forest Navel]]
[[Category:The Distant Spring]]
[[Category:The Final Trial]]
[[Category:Subterranean Complex]]
[[Category:Frontier Cavern]]
[[Category:Items]]
[[Category:Obstacles]]
[[Category:Submerged Castle]]
[[Category:Bulblax Kingdom]]
[[Category:2-Player Battle]]
[[Category:Pikmin 3]]
[[Category:Cavern of Chaos]]
[[Category:Dream Den]]
[[Category:Hole of Heroes]]
[[Category:Twilight River]]
[[Category:Tropical Wilds]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 12:30, February 9, 2015

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

At Pikmin Wiki, this page was called "Bomb Rock", which is likely different from the current title. It might make sense to rename this page.

Bomb-rocks are explosive rocks in the Pikmin games. Upon being activated, their fuse starts going down (represented by a colored wheel), and when it reaches zero, the rock causes a violent explosion, capable of killing Pikmin and severely hurting leaders and enemies. In the first game, they can be carried by Yellow Pikmin, where their main purpose is to destroy rock walls. They can also be used to defeat enemies, and are particularly useful for doing so with bosses. When an enemy eats a Pikmin holding a bomb-rock, it explodes inside the enemy, harming it. They are usually found inside tin cans, pipes, or large animal skulls. In Pikmin 3 they can be found in Dirt Mounds and eggs.

A bomb-rock about to explode in Pikmin 2.

In Pikmin 2, they are much larger and cannot be carried by Yellow Pikmin, but can be detonated by attacking them. They are also produced by Careening Dirigibugs. Volatile Dweevils carry bomb-rocks on their backs, presumably for protection, even though they themselves are killed in the blast. One should never throw Purple Pikmin onto a bomb-rock, as that can cause near-instant detonation, which will likely kill the Pikmin. Bomb-rocks can even be petrified, so one should do that if in peril, but they will not release nectar or spray like many beasts do if destroyed in that state.

Emperor Bulblaxes can be tricked into eating bomb-rocks. In Pikmin, if one makes a Yellow Pikmin drop a bomb-rock just as the creature is preparing its tongue, it'll swallow it and take some damage, as well as being temporarily stunned. If the explosion occurs when the tongue touches the bomb-rock, it'll stun the Emperor even further. In Pikmin 2, the same strategy can be used, although it is harder because of the Pikmin being unable to carry bomb-rocks themselves. In Pikmin 3, other enemies can be tricked into eating bomb-rocks, such as the Peckish Aristocrab.

Controlling

The controls when dealing with bomb-rock-yielding Yellow Pikmin are a bit complex. Pikmin holding bomb-rocks will not interact with objects when C / Paddown is used. Throwing Pikmin with bomb-rocks will make them idle, but ready to attack. If an enemy is close, they'll step back and throw the bomb-rock at it. When called back using the whistle, they'll drop and activate the bomb, and run towards Olimar. If, however, one wants the Pikmin to join the party without dropping and activating the bomb, one should touch them directly. When called to the yellow Onion, Pikmin yielding bomb-rocks will drop them without detonating them. When using X / the C Button on the Nunchuk to dismiss the Pikmin, those carrying bomb-rocks will stay in a different group from the other Yellow Pikmin. When called back in any way after being dismissed, they'll keep their bomb-rock and join the group. In the New Play Control! version, switching to a different Pikmin while holding one (i.e. pressing the B Button on the Wii Remote when holding the A Button on the Wii Remote) will treat Yellow Pikmin as being different from bomb-rock-holding Yellow Pikmin. Also in this version, whistling a thrown bomb-carrying Pikmin will not make it drop its bomb.

Curiously, when a Yellow Pikmin throws a bomb-rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if one throws a bomb-rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb-rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb-rock), it will not call the idle Yellow Pikmin.

In the Pikmin 2 2-Player Battle stage Hostile Territory, bomb-rocks can be picked up and thrown by a captain, which can be used to defeat enemies, or deal a serious blow to the opponent's Pikmin count. To perform this, one merely needs to run into a bomb-rock for around one second, and then press A / the A Button on the Wii Remote to throw it (the distance is around twice as far as the reach of the cursor), or B / the B Button on the Wii Remote to drop it. In both cases, the bomb-rock will be activated. In every other point in the game where bomb-rocks are found, they can be activated by being attacked, provoked (in the case of Volatile Dweevils), or dropped (in the case of Careening Dirigibugs).

In Pikmin 3, the bomb-rocks return, now able to be held by Pikmin once more. They can be found inside eggs, Dirt Mounds, or in Mission Mode and Bingo Battle, Medusal Slurkers. All Pikmin types can now carry bomb-rocks. They can once again be used to destroy stone walls and defeat enemies. This time, all Pikmin are capable of carrying them. Controlling the way Pikmin behave with the bomb-rocks is much simpler in this game - the Pikmin will always keep hold of its bomb until it is thrown, in which case it will drop the rock exactly where it landed. When dismissed, any bomb-rock wielding Pikmin will separate from the group of their color, making it easier to get only the bombers.

Minor glitch

In places where a bomb-rock falls near Mitites, such as sublevel 6 of Bulblax Kingdom, there is a chance of it being launched back into the air if it lands on one, landing somewhere else on the level.

Bomb-rock locations in Pikmin

Story mode

Challenge Mode

Bomb-rock locations in Pikmin 2

Story mode

Challenge Mode

2-Player Battle

  • Hostile Territory: Many bomb-rocks are littered here. Interestingly, captains can pick up bomb-rocks and use them.

Note: a Volatile Dweevil can appear in any 2-player stage as a roulette item.

Bomb-rock locations on Pikmin 3

To do: Add locations.
Care to do so?

In Pikmin 3, Bomb Rocks are commonly found in Dirt Mounds, and need Pikmin to dig them out.

Technical information

Pikmin 2 technical information (?)
Internal name bomb
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 4.5
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 30
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 0
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 0
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 90
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 35
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 25
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 25
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 10
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 敵へのダメージ Enemy damage 500
fp02 爆風範囲高さ+- Unknown (vertical explosion radius?) 50
ip01 ダメージリミット Unknown (max damage multiplier?) 1
ip02 誘爆リミット Unknown 15

Gallery

Names in other languages

Language Name Meaning Notes
Flag of Portugal Portuguese (NoE) Rocha-bomba Bomb-rock Translation taken from the Pikmin instruction manual.